Search found 505 matches
- Thu Aug 10, 2017 7:29 pm
- Forum: General Discussion
- Topic: Automatic Win
- Replies: 15
- Views: 12611
- Thu Aug 10, 2017 5:10 pm
- Forum: General Discussion
- Topic: Automatic Win
- Replies: 15
- Views: 12611
I don't know other such game Civ V (and supposedly VI) does this. This produces some peculiar results when weak player is swapped with Emperor AI who then plays much stronger due to his cheating mechanics. Still, AI sub should not be a subject here (or rather should be a separate issue). When your ...
- Thu Aug 10, 2017 5:05 pm
- Forum: General Discussion
- Topic: Variable time restriction on building off an MCV
- Replies: 20
- Views: 12543
- Thu Aug 10, 2017 11:47 am
- Forum: General Discussion
- Topic: Variable time restriction on building off an MCV
- Replies: 20
- Views: 12543
Why is another punishment needed for a player who already sacrificed several seconds to move his MCV on game start?
A lot of useful discussion on basepushing can be read in this thread. Proposed feature doesn't really solve most of them, introduces unneeded complications and is counter-intuitive.
A lot of useful discussion on basepushing can be read in this thread. Proposed feature doesn't really solve most of them, introduces unneeded complications and is counter-intuitive.
- Thu Aug 10, 2017 11:35 am
- Forum: General Discussion
- Topic: Automatic Win
- Replies: 15
- Views: 12611
https://github.com/OpenRA/OpenRA/issues/13284 Already in the works As was discussed in IRC and discord, this is also the issue of correctly ending the game, because if in 1v1 one player just leaves without surrendering, game outcome could be incorrect, leading to replay file stating incorrect winner...
- Thu Aug 10, 2017 6:37 am
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 131388
Given that this thread somewhat rolls to oblivion of fruitless debates and there were requests to make this a poll on the features, here it is.
https://goo.gl/forms/6isHdWJhuHE5vQ1J2
Will post poll updates later and/or on request.
https://goo.gl/forms/6isHdWJhuHE5vQ1J2
Will post poll updates later and/or on request.
- Tue Aug 08, 2017 5:32 am
- Forum: Competitions and Events
- Topic: Tournaments/League History on OpenRAs Wiki
- Replies: 25
- Views: 19612
updated the table with RAGL S03 and Hecthor's. Wanted to add TD Swiss , but got puzzled with who actually won that (was too lazy to watch the last replay), so if anyone willing then jump along and post that. PS Where do you take flag pics for the wiki? I was lucky enough to have the same Lorrydrive...
- Sun Aug 06, 2017 7:39 pm
- Forum: Competitions and Events
- Topic: RAGL s04 map pool
- Replies: 44
- Views: 56602
Should also be a point that there are only 2 games in a matchup between players where a player only selects one map. AFAIR (someone dropped statistics, can't find it) even among 10 maps in S03 there were like 3-4 played maps and <10% for the rest. Maybe reducing map pool to 7-8 maps is a thing? As f...
- Fri Aug 04, 2017 2:51 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League - Tables, Fixtures, All Divisions
- Replies: 61
- Views: 64569
- Fri Aug 04, 2017 4:38 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - Tables, Fixtures, All Divisions
- Replies: 61
- Views: 64569
Obligatory qualifiers and tie-breakers (best-of-5) - To be played no later than July 16th Fahrrad vs SirCake - Masters'/Minions' qualifier Smitty vs Orb - 1st/2nd place Minions' tie breaker[tab][tab]Winner: Smitty (3 - 2) JuiceBox vs Happy - Masters' Path, 1st leg Blackened vs JuiceBox/Happy - Mast...
- Wed Aug 02, 2017 6:39 am
- Forum: Competitions and Events
- Topic: RAGL Season 3 - Discussion, Feedback, Development
- Replies: 62
- Views: 66678
Two ideas I had about the upcoming season. 1. Allowing players to play their matchup ahead of schedule. Firstly input from SoScared is appreciated on why this wasn't on the board before (or just slap me with a trout if it was and I didn't read those S01..S02 discussion threads). This could speed up ...
- Fri Jul 28, 2017 6:17 am
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 131388
- Tue Jul 25, 2017 8:17 am
- Forum: Competitions and Events
- Topic: Red Alert ELO-rating list
- Replies: 34
- Views: 26893
Here is a nice article on ladder systems in PA and SC2 that can be a food for thought https://exodusesports.com/article/planetary-annihilation-ladder-improvements/ Other interesting articles http://www.glicko.net/glicko.html http://bjcox.com/downloads/glicko.pdf https://www.microsoft.com/en-us/resea...
- Tue Jul 25, 2017 7:40 am
- Forum: Competitions and Events
- Topic: Red Alert ELO-rating list
- Replies: 34
- Views: 26893
I fear implementing that would require coding skills that are beyond my abilities... :\ Also the engine is written in C# which I'm not familiar with at all. PS: First we need to have some kind of registration and profiling ingame. Because currently nothing prevents one to change his nickname to "Lor...
- Tue Jul 25, 2017 6:08 am
- Forum: Competitions and Events
- Topic: Red Alert ELO-rating list
- Replies: 34
- Views: 26893