Search found 438 matches

by BaronOfStuff
Fri Apr 03, 2015 9:12 am
Forum: General Discussion
Topic: Some features that I would like
Replies: 12
Views: 8381

There was never an automatic map generator in RA95. In fact an automatic map generator for TD or RA would more than likely be an absolute nightmare to create and get working to a competent degree due to how the maps are built; all detailing when building a map for these games is always going to invo...
by BaronOfStuff
Fri Apr 03, 2015 12:38 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 33021

I didn't actually put any real thought into that list, it was just a rough idea of a simple 'how to' when it comes to sub-factions, and the resulting issue it would cause for reasons to play as vanilla Allies/Soviet. Saying that, I completely forgot that the hijacker even exists. I honestly have nev...
by BaronOfStuff
Thu Apr 02, 2015 10:29 pm
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 33021

As a proof of concept, I'm definitely enjoying the additions that sub-factions can present. However, they're certainly not exactly 'fair', as such. Allied sub-factions seem to get all pros and no cons, while the Soviets get shafted one way or another with "this in place of that" abilities, etc. In t...
by BaronOfStuff
Thu Apr 02, 2015 10:01 pm
Forum: General Discussion
Topic: New player - few questions
Replies: 2
Views: 2530

Re: New player - few questions

1. The complete changelogs might have what you're after, but it's going to be one fuck-tonne of reading. A lot has changed over the years, and not just in terms of being different/rebalanced from RA95. As for a list of all unit stats, not that I know of. 2. No idea, I really don't see why not though...
by BaronOfStuff
Mon Mar 30, 2015 1:31 pm
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 33021

raymundo wrote: I agree with removing fake nuke/chrono.

Ukraine should additionally get the ability to build Crazy Ivan from RA2.
This is a joke, right?
by BaronOfStuff
Thu Mar 26, 2015 12:16 am
Forum: General Discussion
Topic: Artillery...
Replies: 13
Views: 9109

Jesus Christ no. No Waffletraktors.
by BaronOfStuff
Wed Mar 25, 2015 11:24 pm
Forum: General Discussion
Topic: Artillery...
Replies: 13
Views: 9109

The lowly Flak Truck is indeed your saviour when it comes to Artillery aggravation. Flak Trucks smash the shit out of Artillery through superior mobility and the ability to fire on the move, they outrange and outrun any supporting Rocket Soldiers, and they can make short enough work out of Hinds/Lon...
by BaronOfStuff
Tue Mar 24, 2015 3:32 pm
Forum: General Discussion
Topic: Name of the map
Replies: 2
Views: 2568

It's the 'shellmap', and isn't technically playable as such. You can't select it from the maplist ingame.
by BaronOfStuff
Tue Mar 17, 2015 4:49 pm
Forum: General Discussion
Topic: Quick suggestion [RA]
Replies: 6
Views: 5592

Yes it's been mentioned before. If you google 'openra no nukes option' then you will see github pages discussing it. The long and short is that nukes are part of the game balance and if you remove that you basically have a new game to balance. But that doesn't apply when you change the tech level a...
by BaronOfStuff
Sun Mar 15, 2015 12:11 am
Forum: General Discussion
Topic: Quick suggestion [RA]
Replies: 6
Views: 5592

Quick suggestion [RA]

This has probably been mentioned before, but a 'No Nukes' option in the lobby would be pretty nice, just to measure the true advantages/disadvantages between sub-factions. Just played a mid-tech game of 3v3v6AI, and it turned into something of a stalemate because we knew exactly what the enemy was c...
by BaronOfStuff
Thu Mar 12, 2015 11:04 pm
Forum: General Discussion
Topic: What do the civilian buildings do?
Replies: 5
Views: 5449

Speedy wrote: I recall capturing a prison being a mission requirement in RA.

It's probably from there.
That was one of the Tiberian Dawn missions, Nod 03 to be specific.

RA's Allies 05 did have something similar though, involving infiltrating the same type of structure with a Spy to free Tanya.
by BaronOfStuff
Thu Mar 12, 2015 7:31 pm
Forum: General Discussion
Topic: Why Can't we convers red alert maps?
Replies: 9
Views: 6552

You can actually rename any *.mpr file to *.ini without causing any issues at all.
by BaronOfStuff
Thu Mar 05, 2015 8:00 pm
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20683

Asymmetry. That way the whole map can offer different advantages in different areas, instead of just being some poxy mirror-match.
by BaronOfStuff
Fri Feb 27, 2015 11:44 pm
Forum: General Discussion
Topic: Odd explosion sound
Replies: 2
Views: 2619

Re: Odd explosion sound

Juhis wrote: So, when I play the game, the explosion sound is some sorta HISSS instead of the original BOOOOOM. Any possible way to fix/replace the sound? :?
An audio or video demo of this would be nice.
by BaronOfStuff
Sat Feb 21, 2015 10:37 am
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 33782

I have to agree that flamethrowers should do a lot less damage to buildings If they did a "lot less" then they would hardly be used in the game I imagine. I don't think realism is that important here myself! Flamethrowers employed in real wars have been obscenely destructive and effective when used...