ah i see... that's what i scare the character didn't stand on his possition he should be.raminator wrote: ↑shp looks like this.
Search found 62 matches
- Thu Mar 10, 2011 8:02 pm
- Forum: Mapping and Modding
- Topic: Infantry Conversion Dune2000 to OpenRA/TD
- Replies: 10
- Views: 9012
- Thu Mar 10, 2011 7:58 pm
- Forum: Mapping and Modding
- Topic: SHP Help needed!
- Replies: 48
- Views: 64570
no...no voxel. i converted imported the original voxel to 3dsmax and rendered it as a shp. works really nice and is easy...this way a whole bunch of voxels could be ported to openra ah i see.. i use to try that tool once it make my com work really hard becausethe voxel i import get creation by alot...
- Thu Mar 10, 2011 4:00 pm
- Forum: Mapping and Modding
- Topic: Infantry Conversion Dune2000 to OpenRA/TD
- Replies: 10
- Views: 9012
- Thu Mar 10, 2011 3:59 pm
- Forum: Mapping and Modding
- Topic: SHP Help needed!
- Replies: 48
- Views: 64570
- Thu Mar 10, 2011 12:16 pm
- Forum: Mapping and Modding
- Topic: Infantry Conversion Dune2000 to OpenRA/TD
- Replies: 10
- Views: 9012
- Thu Mar 10, 2011 7:23 am
- Forum: General Discussion
- Topic: Making a donation
- Replies: 5
- Views: 5042
if you scare to use Ra1 or TD asset to earn donation. feel free to contact me [via my MSN] , i can make all original asset to replace current ra1 graphic for you since i want to make original game base on c&c gameplay style at first place. i got my game you got donation? [currently i'm too lazy to c...
- Thu Mar 10, 2011 4:48 am
- Forum: General Discussion
- Topic: Hi!
- Replies: 4
- Views: 4593
- Thu Mar 10, 2011 4:38 am
- Forum: Mapping and Modding
- Topic: SHP Help needed!
- Replies: 48
- Views: 64570
- Wed Mar 09, 2011 4:23 pm
- Forum: Mapping and Modding
- Topic: Infantry Conversion Dune2000 to OpenRA/TD
- Replies: 10
- Views: 9012
- Wed Mar 09, 2011 12:32 pm
- Forum: Mapping and Modding
- Topic: Adding a new Vehicle to an existing Country
- Replies: 7
- Views: 9574
but it should not slow as Turnbase Stategy,since it's real time that's mean player need to think about the best stategy in limit time and make it happen before your opponent. i may like fast RTS but doesn't mean you can end the game in 3 second like what c&c3 or ra3 did. and many people want to desi...
- Wed Mar 09, 2011 9:46 am
- Forum: Mapping and Modding
- Topic: SHP Help needed!
- Replies: 48
- Views: 64570
- Wed Mar 09, 2011 5:13 am
- Forum: Mapping and Modding
- Topic: SHP Help needed!
- Replies: 48
- Views: 64570
it's building for ROS but truely i want to use it for another game engine. i just havn't found the engine that can handle what i want to do.raminator wrote: ↑are those models from ROS or are they new?
looking awesome =)
- Tue Mar 08, 2011 3:12 pm
- Forum: Mapping and Modding
- Topic: Adding a new Vehicle to an existing Country
- Replies: 7
- Views: 9574
- Tue Mar 08, 2011 2:11 pm
- Forum: Mapping and Modding
- Topic: SHP Help needed!
- Replies: 48
- Views: 64570
- Mon Mar 07, 2011 1:48 pm
- Forum: Mapping and Modding
- Topic: Adding a new Vehicle to an existing Country
- Replies: 7
- Views: 9574