Search found 438 matches
- Fri Apr 03, 2015 9:12 am
- Forum: General Discussion
- Topic: Some features that I would like
- Replies: 12
- Views: 8408
There was never an automatic map generator in RA95. In fact an automatic map generator for TD or RA would more than likely be an absolute nightmare to create and get working to a competent degree due to how the maps are built; all detailing when building a map for these games is always going to invo...
- Fri Apr 03, 2015 12:38 am
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 33129
I didn't actually put any real thought into that list, it was just a rough idea of a simple 'how to' when it comes to sub-factions, and the resulting issue it would cause for reasons to play as vanilla Allies/Soviet. Saying that, I completely forgot that the hijacker even exists. I honestly have nev...
- Thu Apr 02, 2015 10:29 pm
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 33129
As a proof of concept, I'm definitely enjoying the additions that sub-factions can present. However, they're certainly not exactly 'fair', as such. Allied sub-factions seem to get all pros and no cons, while the Soviets get shafted one way or another with "this in place of that" abilities, etc. In t...
- Thu Apr 02, 2015 10:01 pm
- Forum: General Discussion
- Topic: New player - few questions
- Replies: 2
- Views: 2531
Re: New player - few questions
1. The complete changelogs might have what you're after, but it's going to be one fuck-tonne of reading. A lot has changed over the years, and not just in terms of being different/rebalanced from RA95. As for a list of all unit stats, not that I know of. 2. No idea, I really don't see why not though...
- Mon Mar 30, 2015 1:31 pm
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 33129
This is a joke, right?raymundo wrote: ↑I agree with removing fake nuke/chrono.
Ukraine should additionally get the ability to build Crazy Ivan from RA2.
- Thu Mar 26, 2015 12:16 am
- Forum: General Discussion
- Topic: Artillery...
- Replies: 13
- Views: 9133
- Wed Mar 25, 2015 11:24 pm
- Forum: General Discussion
- Topic: Artillery...
- Replies: 13
- Views: 9133
The lowly Flak Truck is indeed your saviour when it comes to Artillery aggravation. Flak Trucks smash the shit out of Artillery through superior mobility and the ability to fire on the move, they outrange and outrun any supporting Rocket Soldiers, and they can make short enough work out of Hinds/Lon...
- Tue Mar 24, 2015 3:32 pm
- Forum: General Discussion
- Topic: Name of the map
- Replies: 2
- Views: 2568
- Tue Mar 17, 2015 4:49 pm
- Forum: General Discussion
- Topic: Quick suggestion [RA]
- Replies: 6
- Views: 5600
Yes it's been mentioned before. If you google 'openra no nukes option' then you will see github pages discussing it. The long and short is that nukes are part of the game balance and if you remove that you basically have a new game to balance. But that doesn't apply when you change the tech level a...
- Sun Mar 15, 2015 12:11 am
- Forum: General Discussion
- Topic: Quick suggestion [RA]
- Replies: 6
- Views: 5600
Quick suggestion [RA]
This has probably been mentioned before, but a 'No Nukes' option in the lobby would be pretty nice, just to measure the true advantages/disadvantages between sub-factions. Just played a mid-tech game of 3v3v6AI, and it turned into something of a stalemate because we knew exactly what the enemy was c...
- Thu Mar 12, 2015 11:04 pm
- Forum: General Discussion
- Topic: What do the civilian buildings do?
- Replies: 5
- Views: 5471
That was one of the Tiberian Dawn missions, Nod 03 to be specific.Speedy wrote: ↑I recall capturing a prison being a mission requirement in RA.
It's probably from there.
RA's Allies 05 did have something similar though, involving infiltrating the same type of structure with a Spy to free Tanya.
- Thu Mar 12, 2015 7:31 pm
- Forum: General Discussion
- Topic: Why Can't we convers red alert maps?
- Replies: 9
- Views: 6553
- Thu Mar 05, 2015 8:00 pm
- Forum: General Discussion
- Topic: What makes a map good?
- Replies: 27
- Views: 20720
- Fri Feb 27, 2015 11:44 pm
- Forum: General Discussion
- Topic: Odd explosion sound
- Replies: 2
- Views: 2623
Re: Odd explosion sound
An audio or video demo of this would be nice.Juhis wrote: ↑So, when I play the game, the explosion sound is some sorta HISSS instead of the original BOOOOOM. Any possible way to fix/replace the sound?
- Sat Feb 21, 2015 10:37 am
- Forum: General Discussion
- Topic: Soviet tactic -- Flamethrower infantry
- Replies: 58
- Views: 33837
I have to agree that flamethrowers should do a lot less damage to buildings If they did a "lot less" then they would hardly be used in the game I imagine. I don't think realism is that important here myself! Flamethrowers employed in real wars have been obscenely destructive and effective when used...