Search found 62 matches
- Sun May 12, 2013 8:46 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
Right, whilst fixing the buildings, I've been working on SHP vehicles using the RA2 palette. I've come to a point where I don't know precisely what to do, so if anyone can help me, it would be brilliant. I've been using 20121019 build. Created Prerules: Player: PlayerColorPalette@redalert2: BasePale...
- Fri May 03, 2013 4:41 pm
- Forum: Mapping and Modding
- Topic: TS/RA2 Voxel Support
- Replies: 63
- Views: 71337
Are you sure? AFAIK there are inf. units that have those shadows attached to their image frames, not to the shadow frames...raminator wrote: ↑shadows are missing on the buildings but are there on infantry and voxels
- Fri May 03, 2013 11:47 am
- Forum: Mapping and Modding
- Topic: TS/RA2 Voxel Support
- Replies: 63
- Views: 71337
- Fri May 03, 2013 6:34 am
- Forum: Mapping and Modding
- Topic: MicroGraphics
- Replies: 46
- Views: 52405
- Tue Apr 16, 2013 2:35 pm
- Forum: Mapping and Modding
- Topic: SHP Tools
- Replies: 20
- Views: 24363
- Mon Apr 15, 2013 6:21 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
- Sun Apr 14, 2013 8:26 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
- Sun Apr 14, 2013 5:45 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
- Sat Apr 13, 2013 7:15 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
- Sun Apr 07, 2013 6:57 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
- Sat Feb 23, 2013 5:37 pm
- Forum: Mapping and Modding
- Topic: TS/RA2 Voxel Support
- Replies: 63
- Views: 71337
- Mon Feb 04, 2013 6:10 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
Thanks! Eventually solved the conversion issues, but right now I get some weird errors. My building is 144 (horizontally) by 72 (vertically), and somehow I can't get it ingame. That's 5x3, right? I have the following code: FACT: Inherits: ^Building Building: Power: 0 Footprint: xxxxx xxx xxxxx Dimen...
- Fri Feb 01, 2013 1:11 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
Right, got some issues with the SHP conversion, which neither XCC Mixer or OpenRA.Utility are able to do. I have 32 .PNG files (WITHOUT indexed palette) which are basically the same frame repeating itself 32 times, with the names "fact 0000.png", "fact 0001.png" ... "fact 0031.png", which I am not a...
- Sun Jan 20, 2013 4:44 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
Matt, is there any way I could help you? Fix up https://github.com/Mailaender/OpenRA/compare/shpviewer It crashes hard with native stacktrace on Mono and only builds with many compiler warnings. There are also some parts of the codes where exceptions are simply catched and swallowed. This needs lot...
- Sat Jan 19, 2013 5:01 pm
- Forum: Mapping and Modding
- Topic: [RA][Semi-TC] CnC: Crisis
- Replies: 36
- Views: 26014
In fact I also care about https://github.com/katzsmile/OpenRA because of the SHPViewer which is sadly Windows only and the SHP(TS) format is of course also interesting. Will try to rebase and fix it up, but it might take some time as the code is >2 years old and most likely heavily bit-rotted. I th...