Search found 1135 matches
- Sat Jul 28, 2012 11:18 am
- Forum: Mapping and Modding
- Topic: "Slow and strategic" mod
- Replies: 7
- Views: 8161
Re: "Slow and strategic" mod
3. New type of building capture must be made . When your units stand near enemy building and there is no enemy units near this building – capture process is beginning. Capture progress bar is activated. More units causes faster capturing. When enemy units lately go near this building, progress bar ...
- Sat Jul 28, 2012 11:05 am
- Forum: General Discussion
- Topic: I Cant START OpenRA! Please Help
- Replies: 17
- Views: 13250
- Sat Jul 28, 2012 9:40 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 140326
Re: Terrain Expansion
Terrain Expansion (TE) Maybe this should help map maker to make better or more beutiful maps with more options. Currently working on: Cliff-sea bridge SE Cliff-sea bridge NE next: Some done/WIP: Shore cliff to cliff http://img138.imageshack.us/img138/9247/seacliffcliff.png Converted TD small bridge...
- Sat Jul 28, 2012 8:33 am
- Forum: Mapping and Modding
- Topic: Sniper Art Complete!
- Replies: 15
- Views: 12398
I scripted the sniper and added the icon in https://github.com/Mailaender/OpenRA/commit/134689c779067b0f5f8b9f575a64bab3c214af47 He can also get into pillboxes and garrison churches since https://github.com/Mailaender/OpenRA/commit/343e3aa76df66abd83491deccd9503dc56da40b2 Let's see if Chris likes th...
- Wed Jul 25, 2012 5:06 pm
- Forum: Mapping and Modding
- Topic: Cameo transparency fixes
- Replies: 1
- Views: 2192
Maybe better post this at https://github.com/OpenRA/OpenRA/issues
- Mon Jul 23, 2012 4:49 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 21950
There are no general modifier in OpenRA and in legacy RA I think they were bugged (weaker armor instead of stronger etc.) You can either code something new into OpenRA/OpenRA.Game/Traits/World/Country.cs or use the inheritance system. Just add new races in system.yaml, create new units by inheriting...
- Sun Jul 22, 2012 10:16 am
- Forum: Mapping and Modding
- Topic: [TOOL] RAMSLaM - Mod Making Made Easy
- Replies: 10
- Views: 7609
Maybe just add a YAML editor to the OpenRA.Editor.exe so you can either ship your modifications in a map like http://www.sleipnirstuff.com/forum/view ... 83&t=15894 or create a new mod folder.
- Tue Jul 17, 2012 12:34 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 140326
still working on it.... :) TODO list: Add shadows to Water Cliffs Add Water Rocks Fix ,,Blinkink" pixels Fix Long Bridge segment .............. 95% complete This looks awesome. Both the desert terrain for RA and the no-text cameos. A palette rotator might be responsible for "blinking pixels" which ...
- Tue Jul 17, 2012 12:17 pm
- Forum: General Discussion
- Topic: Missing tiles and actors in OpenRA map editor
- Replies: 4
- Views: 4518
- Tue Jul 17, 2012 12:07 pm
- Forum: General Discussion
- Topic: Future Improvements
- Replies: 9
- Views: 6483
I added the snow theater from the C&C 1.06c patch to OpenRA lately. Get the latest playtest to make a map that uses it. For the desert theater in RA there are few tiles left to draw. http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15068&postdays=0&postorder=asc&start=0 Palette is not a probl...
- Tue Jul 17, 2012 8:03 am
- Forum: General Discussion
- Topic: Feature Request: Pause/save game
- Replies: 4
- Views: 4419
https://github.com/OpenRA/OpenRA/pull/2149 is being worked on and is already in the last playtests as it seems.
- Tue Jul 17, 2012 7:53 am
- Forum: General Discussion
- Topic: Game is slow...C# runtime issues?
- Replies: 26
- Views: 22862
It uses the Cg Toolkit or OpenGL via Tao/SDL. You can change this at https://github.com/OpenRA/OpenRA/wiki/Settings
- Tue Jul 17, 2012 7:52 am
- Forum: General Discussion
- Topic: Future Improvements
- Replies: 9
- Views: 6483
Instead of having a GUI editor we should have a comprehensive documentation of YAML in the https://github.com/OpenRA/OpenRA/wiki as this is still subject to change. It seems that beginners also have problems setting up a text editor with proper syntax highlighting and tabs instead of spaces for inde...
- Tue Jul 17, 2012 7:39 am
- Forum: General Discussion
- Topic: Compiling OpenRA on Ubuntu
- Replies: 19
- Views: 33464
- Mon Jul 16, 2012 3:33 pm
- Forum: General Discussion
- Topic: Editing YAML?
- Replies: 7
- Views: 7055
Switching tab to space will break OpenRA as Chrisf already told you. It seems that the original YAML specification uses spaces, OpenRA uses tabs so Notepad++ thinks it is invalid YAML which it is not (for OpenRA). Have a look at http://sourceforge.net/apps/mediawiki/notepad-plus/index.php?title=Edit...