Search found 1135 matches

by Matt
Sat Jul 28, 2012 11:18 am
Forum: Mapping and Modding
Topic: "Slow and strategic" mod
Replies: 7
Views: 8161

Re: "Slow and strategic" mod

3. New type of building capture must be made . When your units stand near enemy building and there is no enemy units near this building – capture process is beginning. Capture progress bar is activated. More units causes faster capturing. When enemy units lately go near this building, progress bar ...
by Matt
Sat Jul 28, 2012 11:05 am
Forum: General Discussion
Topic: I Cant START OpenRA! Please Help
Replies: 17
Views: 13250

No,
Vendor: Microsoft Corporation
means that you are using Windows drivers without too much OpenGl support. Download official ones from Intel.
by Matt
Sat Jul 28, 2012 9:40 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140326

Re: Terrain Expansion

Terrain Expansion (TE) Maybe this should help map maker to make better or more beutiful maps with more options. Currently working on: Cliff-sea bridge SE Cliff-sea bridge NE next: Some done/WIP: Shore cliff to cliff http://img138.imageshack.us/img138/9247/seacliffcliff.png Converted TD small bridge...
by Matt
Sat Jul 28, 2012 8:33 am
Forum: Mapping and Modding
Topic: Sniper Art Complete!
Replies: 15
Views: 12398

I scripted the sniper and added the icon in https://github.com/Mailaender/OpenRA/commit/134689c779067b0f5f8b9f575a64bab3c214af47 He can also get into pillboxes and garrison churches since https://github.com/Mailaender/OpenRA/commit/343e3aa76df66abd83491deccd9503dc56da40b2 Let's see if Chris likes th...
by Matt
Wed Jul 25, 2012 5:06 pm
Forum: Mapping and Modding
Topic: Cameo transparency fixes
Replies: 1
Views: 2192

Maybe better post this at https://github.com/OpenRA/OpenRA/issues
by Matt
Mon Jul 23, 2012 4:49 pm
Forum: Mapping and Modding
Topic: Country Specific Attributes.
Replies: 32
Views: 21950

There are no general modifier in OpenRA and in legacy RA I think they were bugged (weaker armor instead of stronger etc.) You can either code something new into OpenRA/OpenRA.Game/Traits/World/Country.cs or use the inheritance system. Just add new races in system.yaml, create new units by inheriting...
by Matt
Sun Jul 22, 2012 10:16 am
Forum: Mapping and Modding
Topic: [TOOL] RAMSLaM - Mod Making Made Easy
Replies: 10
Views: 7609

Maybe just add a YAML editor to the OpenRA.Editor.exe so you can either ship your modifications in a map like http://www.sleipnirstuff.com/forum/view ... 83&t=15894 or create a new mod folder.
by Matt
Tue Jul 17, 2012 12:34 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140326

still working on it.... :) TODO list: Add shadows to Water Cliffs Add Water Rocks Fix ,,Blinkink" pixels Fix Long Bridge segment .............. 95% complete This looks awesome. Both the desert terrain for RA and the no-text cameos. A palette rotator might be responsible for "blinking pixels" which ...
by Matt
Tue Jul 17, 2012 12:17 pm
Forum: General Discussion
Topic: Missing tiles and actors in OpenRA map editor
Replies: 4
Views: 4518

I added the ice floes and mission buildings leftovers from CnC to RA myself now.
by Matt
Tue Jul 17, 2012 12:07 pm
Forum: General Discussion
Topic: Future Improvements
Replies: 9
Views: 6483

I added the snow theater from the C&C 1.06c patch to OpenRA lately. Get the latest playtest to make a map that uses it. For the desert theater in RA there are few tiles left to draw. http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15068&postdays=0&postorder=asc&start=0 Palette is not a probl...
by Matt
Tue Jul 17, 2012 8:03 am
Forum: General Discussion
Topic: Feature Request: Pause/save game
Replies: 4
Views: 4419

https://github.com/OpenRA/OpenRA/pull/2149 is being worked on and is already in the last playtests as it seems.
by Matt
Tue Jul 17, 2012 7:53 am
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 22862

It uses the Cg Toolkit or OpenGL via Tao/SDL. You can change this at https://github.com/OpenRA/OpenRA/wiki/Settings
by Matt
Tue Jul 17, 2012 7:52 am
Forum: General Discussion
Topic: Future Improvements
Replies: 9
Views: 6483

Instead of having a GUI editor we should have a comprehensive documentation of YAML in the https://github.com/OpenRA/OpenRA/wiki as this is still subject to change. It seems that beginners also have problems setting up a text editor with proper syntax highlighting and tabs instead of spaces for inde...
by Matt
Tue Jul 17, 2012 7:39 am
Forum: General Discussion
Topic: Compiling OpenRA on Ubuntu
Replies: 19
Views: 33464

You find it at ~/.openra/settings.yaml

The .mix files should belong to ~/.openra/Content/$MOD
by Matt
Mon Jul 16, 2012 3:33 pm
Forum: General Discussion
Topic: Editing YAML?
Replies: 7
Views: 7055

Switching tab to space will break OpenRA as Chrisf already told you. It seems that the original YAML specification uses spaces, OpenRA uses tabs so Notepad++ thinks it is invalid YAML which it is not (for OpenRA). Have a look at http://sourceforge.net/apps/mediawiki/notepad-plus/index.php?title=Edit...