Search found 277 matches

by Graion Dilach
Sat Jan 23, 2016 12:18 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 905834

ReloadDelay (WW called it ROF) is a lot more meaningful than attack speed in these cases though.
by Graion Dilach
Thu Jan 21, 2016 11:18 am
Forum: General Discussion
Topic: OpenRA Marketingplan part III - executing the plans
Replies: 73
Views: 61820

We do have Destructible Times as a common ingame song though (I also think Nyerguds' C&C1.06 patches enabled it as well).
by Graion Dilach
Tue Jan 12, 2016 12:20 pm
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 30847

That aside, I noticed an RA2 post on 9gag, with a nuke nostalgia sort of theme and not once in the comments did I notice people talking of OpenRA, I think it's just mentioning that sort of thing in current platforms. i don't think that's actually remotely relevant at our current stage. RA2 is so fu...
by Graion Dilach
Tue Jan 12, 2016 10:36 am
Forum: Mapping and Modding
Topic: Flying MCV's
Replies: 7
Views: 6802

And suddenly the thread got hijacked with over 9000% awesomeness answering the original question.
by Graion Dilach
Tue Jan 12, 2016 10:10 am
Forum: General Discussion
Topic: Redalert Colour picker design
Replies: 15
Views: 22074

Re: Redalert Colour picker design

That would give a total box size of about 12 inches x 12 inches...a little in your face but it would be very fast. I stopped reading beyond this point. Listen, you fucking idiot with a mind thick as kevlar and intelligent as a stick on a rock. When you design a single game, you can plan out your ov...
by Graion Dilach
Mon Jan 11, 2016 5:40 pm
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 30847

CTRL-P. Then look for them where the maps are.
by Graion Dilach
Sun Jan 10, 2016 5:11 am
Forum: General Discussion
Topic: Dune 2000 mod - what's to be done with it? - discussion
Replies: 15
Views: 14938

and im really happy about the polishing on d2k , also the new re-balance in 1224 (close to the original) makes d2k way more enjoyable and different from RA and TD and gives a bit of a more nostalgic gameplay ... thx to OmegaBolt FTFY. Bolt did the most, but his PR ended up too big to be taken at on...
by Graion Dilach
Fri Jan 08, 2016 10:19 pm
Forum: Mapping and Modding
Topic: How to safe quality art after resizing?
Replies: 3
Views: 3876

Wait a sec, you're actually downsizing? Then I did said it right - you should not expect a simple tool understanding and handling palettes properly - and only Gimp/Photoshop has the closest pixel or how it's called method which maintains the colors and does not do the aliasing resulting with this pr...
by Graion Dilach
Tue Jan 05, 2016 11:35 pm
Forum: Mapping and Modding
Topic: How to safe quality art after resizing?
Replies: 3
Views: 3876

Use GIMP or Photoshop - it looks like the upscaled image falls back to the classic 256 color palette of the internet and not using the one it image had embedded in itself.
by Graion Dilach
Tue Jan 05, 2016 12:00 am
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 30847

TS and derived mods will play a role. The moment OpenRA will have a semi-working/playable/you name it TS mod, players and modders will easily come over. The TS/RA2 community is partially ran around the fact that the games are easily moddable and their modding communities are still kicking in a way -...
by Graion Dilach
Sun Jan 03, 2016 1:04 am
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 117
Views: 100543

I have my own streamer for AS whom I collaborate with for years now, no idea regarding the rest though. You probably end up better if you discuss that with them on ModDB actually.
by Graion Dilach
Thu Dec 31, 2015 7:31 am
Forum: Mapping and Modding
Topic: Extracting sprites question
Replies: 2
Views: 3038

You cannot. The game sprites' remap is a simple system: specific palette color slots get their color changed based on remap. In this case, in order to have other-colored infantry sprites., you have to shift the hue of the color slots listed at https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rule...
by Graion Dilach
Wed Dec 30, 2015 3:09 am
Forum: Mapping and Modding
Topic: Re-using production icon widgets for other purposes
Replies: 4
Views: 4389

Best thing you could do for such (assuming no capability to do a C# hack for your mod) is to use individual (TD-mod style) build queues then add your RPG elements as dummy actor build options but it'll look messy in a way.
by Graion Dilach
Tue Dec 29, 2015 8:29 am
Forum: Mapping and Modding
Topic: Re-using production icon widgets for other purposes
Replies: 4
Views: 4389

What is your intention here?
by Graion Dilach
Tue Dec 29, 2015 3:03 am
Forum: Mapping and Modding
Topic: Using weapons from another mod
Replies: 2
Views: 3057

Do not mix the bits folders of games IMO. It's better if you start to use a mix tool (for example XCC Mixer http://xhp.xwis.net/utilities/XCC_Utilities.exe ) and copy the wanted assets from one game's mixes to the other game's loose folders. The problem is that many of the WW games shared a lot of f...