Search found 277 matches
- Sat Jan 23, 2016 12:18 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 905834
- Thu Jan 21, 2016 11:18 am
- Forum: General Discussion
- Topic: OpenRA Marketingplan part III - executing the plans
- Replies: 73
- Views: 61820
- Tue Jan 12, 2016 12:20 pm
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 30847
That aside, I noticed an RA2 post on 9gag, with a nuke nostalgia sort of theme and not once in the comments did I notice people talking of OpenRA, I think it's just mentioning that sort of thing in current platforms. i don't think that's actually remotely relevant at our current stage. RA2 is so fu...
- Tue Jan 12, 2016 10:36 am
- Forum: Mapping and Modding
- Topic: Flying MCV's
- Replies: 7
- Views: 6802
- Tue Jan 12, 2016 10:10 am
- Forum: General Discussion
- Topic: Redalert Colour picker design
- Replies: 15
- Views: 22074
Re: Redalert Colour picker design
That would give a total box size of about 12 inches x 12 inches...a little in your face but it would be very fast. I stopped reading beyond this point. Listen, you fucking idiot with a mind thick as kevlar and intelligent as a stick on a rock. When you design a single game, you can plan out your ov...
- Mon Jan 11, 2016 5:40 pm
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 30847
- Sun Jan 10, 2016 5:11 am
- Forum: General Discussion
- Topic: Dune 2000 mod - what's to be done with it? - discussion
- Replies: 15
- Views: 14938
and im really happy about the polishing on d2k , also the new re-balance in 1224 (close to the original) makes d2k way more enjoyable and different from RA and TD and gives a bit of a more nostalgic gameplay ... thx to OmegaBolt FTFY. Bolt did the most, but his PR ended up too big to be taken at on...
- Fri Jan 08, 2016 10:19 pm
- Forum: Mapping and Modding
- Topic: How to safe quality art after resizing?
- Replies: 3
- Views: 3876
Wait a sec, you're actually downsizing? Then I did said it right - you should not expect a simple tool understanding and handling palettes properly - and only Gimp/Photoshop has the closest pixel or how it's called method which maintains the colors and does not do the aliasing resulting with this pr...
- Tue Jan 05, 2016 11:35 pm
- Forum: Mapping and Modding
- Topic: How to safe quality art after resizing?
- Replies: 3
- Views: 3876
- Tue Jan 05, 2016 12:00 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 30847
TS and derived mods will play a role. The moment OpenRA will have a semi-working/playable/you name it TS mod, players and modders will easily come over. The TS/RA2 community is partially ran around the fact that the games are easily moddable and their modding communities are still kicking in a way -...
- Sun Jan 03, 2016 1:04 am
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 117
- Views: 100543
- Thu Dec 31, 2015 7:31 am
- Forum: Mapping and Modding
- Topic: Extracting sprites question
- Replies: 2
- Views: 3038
You cannot. The game sprites' remap is a simple system: specific palette color slots get their color changed based on remap. In this case, in order to have other-colored infantry sprites., you have to shift the hue of the color slots listed at https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rule...
- Wed Dec 30, 2015 3:09 am
- Forum: Mapping and Modding
- Topic: Re-using production icon widgets for other purposes
- Replies: 4
- Views: 4389
- Tue Dec 29, 2015 8:29 am
- Forum: Mapping and Modding
- Topic: Re-using production icon widgets for other purposes
- Replies: 4
- Views: 4389
- Tue Dec 29, 2015 3:03 am
- Forum: Mapping and Modding
- Topic: Using weapons from another mod
- Replies: 2
- Views: 3057
Do not mix the bits folders of games IMO. It's better if you start to use a mix tool (for example XCC Mixer http://xhp.xwis.net/utilities/XCC_Utilities.exe ) and copy the wanted assets from one game's mixes to the other game's loose folders. The problem is that many of the WW games shared a lot of f...