Search found 59 matches

by squirrel
Fri May 01, 2015 5:44 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 31978

christian wrote: There´s an issue with mcv's. Sometimes you can´t undeploy them and if it´s the only mcv you got left then you can´t build anything with it.

This is serious, if you suffer this, it´s (almost confirmed) GG...
by squirrel
Tue Apr 21, 2015 4:06 am
Forum: General Discussion
Topic: Open RA Editor
Replies: 1
Views: 1989

Sadly, this features is not in the current version of the map editor, I think they are revamping the OpenRA editor... as I´ve heard it, that version should add that feature. For naming maps... you are free to name ´em... the only "rule" I found is if you make a "divide" map, you often name it "X nam...
by squirrel
Tue Apr 21, 2015 4:01 am
Forum: General Discussion
Topic: Hijackers
Replies: 18
Views: 16699

If you like it or not, actually (at release 2014 10) the hijackers are the most useless unit in the game (sorry MAD tank, but you´re cool). Hijackers CAN do their job but their pathfinding is shite, can be squished and they are too slow for catching ore trucks. They need a speed buff... or atleast m...
by squirrel
Fri Apr 17, 2015 6:36 am
Forum: General Discussion
Topic: Winter Storm: a new duel map
Replies: 10
Views: 7962

I think people like to play 1v1 maps in sizes like "Keep off the Grass" (little square) or "Singles" (moderate rectangle) That´s some case of trend IDK. By the way (slightly off topic) I think that Ore Refineries having ore patches facing south of them gives an small advantage (ore per minute). I se...
by squirrel
Fri Apr 17, 2015 6:31 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 31978

That´s cool, I would love to help to translate it to full spanish. --- BTW, I read that shock troopers are the only unsquishable infantry unit in the game, and also when Tesla Tanks attack an enemy radar, it gets jammed by few seconds (that´s in vanilla RA98) Not too useful but interesting in some w...
by squirrel
Fri Apr 17, 2015 6:27 am
Forum: General Discussion
Topic: Allies vs Soviets early game on small maps
Replies: 11
Views: 8354

Could we have an "OpenRa Strategy Wiki" with some of the most famous, infamous, nasty, sneaky, choky and sexy strategies and tactics for the game? I know there´s a FAQ with some of the play mechanics for this game, but there´s nothing about build orders and strategies for Allies and Soviets. I think...
by squirrel
Fri Apr 17, 2015 6:17 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 15122

Wow this looks interesting. Very Old school.
by squirrel
Tue Apr 14, 2015 1:51 am
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 58149

Is it possible to add the Jungle and Snow tileset to Red Alert mod and viceversa?? (interior for Tiberian Dawn)
by squirrel
Tue Apr 14, 2015 1:44 am
Forum: Mapping and Modding
Topic: Red Alert MMO Conept
Replies: 4
Views: 4176

Actually I would love to see a fusion of (the forgotten one) Command and Conquer: Sole Survivor and the recently MOBA. My idea is to use every tank in the game (like Sole Survivor) but giving them an unique ability (as their powers), but of course every tank in the game has their pros and cons, it w...
by squirrel
Tue Apr 14, 2015 1:38 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 31978

The next release seems very promising eh... Hope for the best. I was thinking about (faaar)future releases... is it possible to release an OpenRa version with spanish language support?? I would love to translate it (it´s my main language of course). The spanish talking community is big, and it could...
by squirrel
Tue Apr 14, 2015 1:31 am
Forum: General Discussion
Topic: Designation: a duel map similar to Destination
Replies: 6
Views: 5773

Congratulations man, looks great. I loved that "fountain" type of water and tree in the very middle of the map. I love the looks of this map. In my humble opinion needs a little more trees in empty spaces (too much green in this type of map looks like wallpaper, of course that´s the school mapmaking...
by squirrel
Sun Apr 12, 2015 3:57 am
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20263

I´m starting to hate Great Divide... I would like to see more "natural" terrain maps... you know, with cliffs, and landscapes. Maybe more FFA oriented maps...

A good map is subjective I think, a strategic map is another stuff :)
by squirrel
Sun Apr 12, 2015 3:34 am
Forum: General Discussion
Topic: Post your good games and I'll cast them
Replies: 49
Views: 64002

This one´s a great match IMHO; featuring OverKill, Alapepitua and Fred vs Norman, American Blunt and Squirrel (me). A very funny and interesting match by its gameplay, you should see this one eh! Keep an eye here because there is always something happening in both sides of the map (top and bottom) I...
by squirrel
Mon Apr 06, 2015 5:17 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 31978

Hi guys, Squirrel here. Glad to see all the feedback by this awesome community. Here is my humble opinion: I would like to see the "Parabomb" upgraded to a Tiberian Dawn-esque type of bombing... or maybe nerfing the -timer-? About the balancing of the incoming patch for Red Alert... - NO Fake Nukes ...