Search found 860 matches

by Sleipnir
Wed Aug 18, 2021 9:00 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 106419

Re: OpenHV

xbuild was officially deprecated back in 2017, and is no longer compatible with projects that require a modern .NET toolchain. It won't be possible to compile OpenHV or any other OpenRA project using it.
by Sleipnir
Sat Aug 07, 2021 1:12 pm
Forum: General Discussion
Topic: Johnnyboy is a bully
Replies: 8
Views: 14322

Re: Johnnyboy is a bully

Thats not really correct - we went out of our way to implement a solution in the form of the registered servers, which display player's forum username to prevent fakes and have some level of accountability. Anyone who thinks this is important should be playing only on these servers. The thing is tha...
by Sleipnir
Thu Aug 05, 2021 11:08 pm
Forum: General Discussion
Topic: why were keyboard shortcuts changed?
Replies: 2
Views: 2065

Re: why were keyboard shortcuts changed?

Hotkeys can be changed in the settings menu if you would prefer a different setup.
by Sleipnir
Thu Aug 05, 2021 11:05 pm
Forum: General Discussion
Topic: where did the weed harvester go?
Replies: 1
Views: 1926

Re: where did the weed harvester go?

The missing waste refinery was fixed several months ago, which suggests that you are running an older version of the tiberian sun mod. Please note, like I said in the other thread, that tiberian sun is an unreleased work in progress where things can change quickly.
by Sleipnir
Thu Aug 05, 2021 11:00 pm
Forum: General Discussion
Topic: missing msbuild command on gentoo
Replies: 2
Views: 2040

Re: missing msbuild command on gentoo

https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md has the compilation instructions for all platforms. Please note in particular the comment We recommend using .NET 5 when possible, as Mono is poorly packaged by most Linux distributions (e.g. missing the required msbuild toolchain), and has been...
by Sleipnir
Thu Aug 05, 2021 10:53 pm
Forum: General Discussion
Topic: the game is broken....
Replies: 2
Views: 2647

Re: the game is broken....

You are playing an unreleased pre-alpha build of the Tiberian Sun mod that is nowhere near finished. Those features have not been implemented yet (but tilting on slopes is hopefully coming soon).
by Sleipnir
Mon Jun 21, 2021 9:41 am
Forum: General Discussion
Topic: Virustotal: 4 virus found in last windows installer, even Malwarebytes...
Replies: 10
Views: 9354

Re: Virustotal: 4 virus found in last windows installer, even Malwarebytes...

The four scanners that report detections are "Bkav Pro", "Jiangmin", "Webroot", and "Malwarebytes". I have never heard of the first three, and all the results I see when searching these names in Google are forum/reddit/etc posts complaining about false positives and asking how to fix them (and usual...
by Sleipnir
Tue Jun 08, 2021 12:31 pm
Forum: Mapping and Modding
Topic: Can't use actor.create to make biolab
Replies: 2
Views: 3132

Re: Can't use actor.create to make biolab

It looks like you have a stray space in the string "bio ". Try giving it "bio" instead.
by Sleipnir
Wed May 26, 2021 9:35 am
Forum: General Discussion
Topic: How to configure more than one player in Skirmish mode
Replies: 3
Views: 2559

Re: How to configure more than one player in Skirmish mode

You can add more bots to a skirmish game by clicking the dropdown that says "Open" below your and the first bot's rows in the player table.

You might need to change to a map that has more than two spawn points if the extra rows aren't visible.
by Sleipnir
Tue May 25, 2021 5:08 pm
Forum: General Discussion
Topic: How to install music from Dune 2000
Replies: 2
Views: 5429

Re: How to install music from Dune 2000

There is a bug in the current release where it thinks you don't have all the music even when you do. This will be fixed in the next release.

If the music player is showing tracks then there is nothing more that you need to do.
by Sleipnir
Fri May 14, 2021 9:01 pm
Forum: Mapping and Modding
Topic: Transform building into building
Replies: 1
Views: 2130

Re: Transform building into building

The Transforms trait only supports Vehicle <-> Structure. If your two buildings have the same footprint/shape on the ground then you may be able to use https://docs.openra.net/en/latest/relea ... onondeploy to change the properties without having to change the actor type.
by Sleipnir
Wed May 05, 2021 6:39 pm
Forum: General Discussion
Topic: Advertising spam in lobbies
Replies: 3
Views: 2859

Re: Advertising spam in lobbies

Indeed, this is a known problem that has started in the last few days. There are some ideas on how to address this, but it is likely to be a while before server hosts are able to roll out any direct fixes. In the meantime, choosing to play on servers that require registered forum accounts should kee...
by Sleipnir
Sat Apr 10, 2021 5:05 pm
Forum: General Discussion
Topic: remastered assets for RA?
Replies: 2
Views: 2808

Re: remastered assets for RA?

This is an absolutely huge task, requiring many changes to core parts of OpenRA. Current plans are to release the first public alpha preview for Tiberian Dawn a bit later this year, but it will take much longer before complete support is integrated into the main release. It is not currently possible...
by Sleipnir
Thu Apr 01, 2021 8:05 pm
Forum: General Discussion
Topic: Resolution change killed the game
Replies: 2
Views: 2601

Re: Resolution change killed the game

Open a finder window then select the menu option Go -> Go To Folder... (or use the hotkey Cmd + Shift + G).

Enter "~/Library/Application Support/OpenRA/" (without the quotes) into the text field and press Go.

Delete the file settings.yaml and try starting one of the games.
by Sleipnir
Tue Mar 30, 2021 8:14 am
Forum: General Discussion
Topic: Tutorial - How to Stop Animation On Lobby
Replies: 1
Views: 1999

Re: Tutorial - How to Stop Animation On Lobby

The latest release has a "Pause Menu Background" option in the display settings. It is no longer necessary to manually edit maps.