Search found 1017 matches
- Sat Aug 19, 2017 10:25 am
- Forum: General Discussion
- Topic: Aircraft in For of war vs Infantry
- Replies: 17
- Views: 12144
Faintly related, the newly added RevealOnDeath trait could highlight the kill spot for a few seconds. https://github.com/OpenRA/OpenRA/pull/12999 This is something I've fantasized particularly with Yak crashes as you'd be able to see its impact. In general it would simply function as a notification ...
- Sat Aug 19, 2017 9:47 am
- Forum: General Discussion
- Topic: Aircraft in For of war vs Infantry
- Replies: 17
- Views: 12144
- Fri Aug 18, 2017 3:09 pm
- Forum: General Discussion
- Topic: Aircraft in For of war vs Infantry
- Replies: 17
- Views: 12144
- Fri Aug 18, 2017 2:34 pm
- Forum: General Discussion
- Topic: Aircraft in For of war vs Infantry
- Replies: 17
- Views: 12144
- Fri Aug 18, 2017 2:31 pm
- Forum: General Discussion
- Topic: Add units to Control group - change proposal/discussion
- Replies: 8
- Views: 5893
- Thu Aug 17, 2017 4:10 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 20321
@MicroBit: I have absolutely no opinion one way or another on how the Artillery should adjust to the new hits hitshapes. I pitched some numbers in just days before the first playtest with the crossing-fingers emoji in the PR and begged people to look over the AoE vs buildings long before even the fi...
- Tue Aug 15, 2017 3:46 pm
- Forum: General Discussion
- Topic: Automatic Win
- Replies: 15
- Views: 12957
- Tue Aug 15, 2017 2:29 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 20321
- Tue Aug 15, 2017 2:26 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 20321
Make a new clean map with one spawn. Debug Menu - build everything, place artillery close/far to everything, measure all the damages. Due to inaccuracy, at max range you'll have to run the tests a few times over to get an approximate accurate shots-per-kill count. Do this on - 1) release, 2) playtes...
- Tue Aug 15, 2017 1:20 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 20321
@JOo: Which is why I underscored inaccuracy as one of the big challenges with the Artillery. Because of the hitshapes the damage differential between the release and playtest is with damage output per range which you adjust by fiddling with inaccuracy. Basically the target is larger and there's no w...
- Sun Aug 13, 2017 3:57 pm
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 133945
https://github.com/OpenRA/OpenRA/issues/13817 Perhaps I'm mistaken but I took pchote's last comment regarding 'compromise' as a reference to the unit stance discussion. As I said the feature is useful in and of itself. Whether it will be actively used or waved aside by the broader player base, I bel...
- Sun Aug 13, 2017 1:22 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 20321
- Sun Aug 13, 2017 11:07 am
- Forum: Competitions and Events
- Topic: RAGL Season 3 - Discussion, Feedback, Development
- Replies: 62
- Views: 68453
- Sun Aug 13, 2017 9:00 am
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 20321
Just to note, with the exception to response on the HitShape changes and MGG/MRJ speed-up, all changes in the PR was playtested together in the playtest series, meaning you likely won't see much difference (if any) in gameplay compared to what was experienced in the playtest series. What you saw is ...
- Sun Aug 13, 2017 8:12 am
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 133945
Ok that conversation just buried my original point in seconds. Restating: My best guess is the main criticism after the feature goes live will be with game design, not balance. Non-competitive players will likely not appreciate being forced to flip stances back and forth to kill off buildings when s...