Search found 90 matches

by bellator
Mon Feb 27, 2012 11:28 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 119289

T-80 finished for first release (except for the barrel)

Image

Image
by bellator
Mon Feb 27, 2012 4:05 am
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 119289

BaronOfStuff wrote: Interesting take on the game... I look forward to seeing a test release of this for sure.

Also, I'll take care of any cameo requests. Do you want them in SHP or PCX/PNG format?
thanks :D

well, SHP or PNG.
by bellator
Sat Feb 25, 2012 9:09 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 119289

http://i.imgur.com/xfU18.png The 2S1 Gvozdika, together with Smerch lay down some artillery fire. http://i.imgur.com/ihbHS.png Finished T-72, finished for first release at least. also added spinny turrets on the 2S1: it also lifts its gun as it fires. The 2S1 will be a very mobile howitzer, capable...
by bellator
Thu Feb 23, 2012 9:53 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 119289

RA enhanced mod

I am currently making a mod that changes the existing factions greatly, adding new units, replacing existing ones. But rather than just adding new units to the existing arsenals, I am changing game play and altering the strengths and weaknesses of the two factions. New "military doctrines" Rather th...
by bellator
Fri Feb 17, 2012 7:20 pm
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29400

Petrenko wrote: heyho.

what are you using for making these units bellator?
Mostly google sketchup, actually.
by bellator
Thu Feb 16, 2012 6:54 pm
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29400

alright, heres your jet

its a little big so maybe decrease it by 10 %

there might be some odd rogue pixel, but you can fix that.
by bellator
Tue Feb 14, 2012 10:58 pm
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29400

I made another ship model, if you're interested.

I will be making a turret for it.
by bellator
Sat Feb 11, 2012 5:44 pm
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29400

Thanks for Your feedback, although I do prefer constructive critique. I understand that You do not like my idea/concept for some reasons. I don't mean to come off as rude, but it is not invalid criticism to say that this design has nothing especially "Japanese" about it. Well, I never played RA3, a...
by bellator
Fri Feb 10, 2012 10:33 pm
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29400

ugh, I don't like this at all. Your "Japan" faction is totally divorced from Japan's actual modern military tradition. I hated RA3, or "command and carnival" as it is generally known. The third "empire" faction was a complete disgrace, an awful joke: I definitely don't think we need to bring it into...
by bellator
Thu Feb 09, 2012 10:57 pm
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17216

here's a better weapon for the a10. :) 30mmauto: ROF: 70 Range: 15 MinRange: 3 Burst: 30 BurstDelay: 1 Report: AACANON3 Projectile: Bullet Speed: 61 Image: 120mm Inaccuracy: 22 ContrailLength: 30 Warhead: Spread: 10 Versus: None: 20% Wood: 75% Light: 75% Concrete: 50% Explosion: small_explosion Wate...
by bellator
Thu Dec 29, 2011 5:01 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142287

I experimented with something similar, although my roads didn't have the same quality, I could see that they didn't look nice.

The roads look to two dimensional and this conflicts with the buildings. Perhaps the horizontal roads should be made a bit thinner and appear elevated from the ground.
by bellator
Tue Oct 25, 2011 11:00 pm
Forum: Mapping and Modding
Topic: [MAP] All That Glitters
Replies: 4
Views: 3809

Hello. That's ah helluva lot of ore. Your hand must ache from all the painting.
by bellator
Fri Oct 07, 2011 1:41 pm
Forum: Mapping and Modding
Topic: Tiberium Oasis 2 vs 2
Replies: 2
Views: 3284

Tiberium Oasis 2 vs 2

Image
by bellator
Sun Oct 02, 2011 1:39 pm
Forum: Mapping and Modding
Topic: Arctic triangle affair (3 player FFA)
Replies: 4
Views: 4690

Here's a revised version. It has less ore for players near their bases.
by bellator
Wed Sep 28, 2011 12:29 am
Forum: Mapping and Modding
Topic: Arctic triangle affair (3 player FFA)
Replies: 4
Views: 4690

Arctic triangle affair (3 player FFA)

Apparently 3 player FFA maps are much needed, so here is my contribution.