Search found 90 matches

by bellator
Sun Jul 29, 2012 2:10 am
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 120900

shotgunner, eh? :) anyway, given my lack of progress due to... uh, the summer and an honest lapse in interest (it will re-emerge don't worry=) i'll post the stuff that I have so far completed: if you feel you can contribute, you can play around with the stuff, perhaps start working to organize it in...
by bellator
Tue Jun 19, 2012 3:45 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 120900

That's a good idea. I will be using it.

Landcruiser is a good name also.

----

<(^.^<) (>^.^)> ^(^.^)^ V(^.^)V

Been enjoying the summer, hence the lack of recent progress.

<(^.^<) (>^.^)> ^(^.^)^ V(^.^)V
by bellator
Sat Jun 16, 2012 4:50 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 120900

I feel I need to apologize. I've been addicted by Crusader Kings 2 for some time now. It has been taking up my spare time. :drunk:
by bellator
Mon Jun 11, 2012 2:24 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51029

knivesron wrote: Great work matt. much appriciated. its coming along nicely. Keep up the good work
Seconded.
by bellator
Sun Jun 03, 2012 6:19 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 120900

Thanks for your work. I've been busy reading for entry exams, thus i haven't had time for modding.

But I'll finish this mod once I find the time: approx week from now.
by bellator
Sun May 27, 2012 1:47 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51029

Upon Dune 2K's release, it got mixed reviews. The main problem were the balance concerns. We will need to balance the game in order to bring the game up to what if could have been. Not really. It got bad reviews because it was incredibly bland. It has balance only because the teams, afaik, are iden...
by bellator
Sat May 26, 2012 11:01 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51029

:eek: :eek:
by bellator
Sat May 26, 2012 2:57 am
Forum: Mapping and Modding
Topic: tank upgrade mod
Replies: 4
Views: 3923

Input and critique is appreciated. Perhaps we could get 4 or even 6 together and test this mod out, and see how it balances. :)
by bellator
Fri May 25, 2012 3:01 am
Forum: Mapping and Modding
Topic: Top 25 Active Openra Players [5/4/2012]
Replies: 11
Views: 9914

I think allied arty turtles should be automatically disqualified from this list. :P
by bellator
Thu May 24, 2012 2:42 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51029

The only idea for a gameplay addition I had so far is to get the Ordos a hole that spawns infrantry for sneaky attacks
2998 is a fremen sietch

http://dune.wikia.com/wiki/Sietch

Perhaps it could be used as a map prop that spawns fremen creeps which attack all players.
by bellator
Wed May 23, 2012 7:07 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51029

awesome, nice work matt 8)
by bellator
Tue May 22, 2012 10:06 pm
Forum: Mapping and Modding
Topic: tank upgrade mod
Replies: 4
Views: 3923

hmmpfft. fixed a problem with the previous upload.
by bellator
Tue May 22, 2012 8:49 pm
Forum: Mapping and Modding
Topic: Warhammer 40,000
Replies: 5
Views: 4740

:drunk:

Not really. The amount of sprites needed is simply overwhelming, especially the given the amount of walkers, different new infantry, etc. It would require thousands of frames. I don't like the Warhammer 40k universe enough to bother.
by bellator
Tue May 22, 2012 7:03 pm
Forum: Mapping and Modding
Topic: tank upgrade mod
Replies: 4
Views: 3923

tank upgrade mod

This is a very simple mod that enhances tanks both in performance and art. First, it introduces long vertical tracers for rounds, replacing the fruit ball rounds of the classic. The tracer isn't delivered through the use of the contrail mechanism, rather it uses my .shp art. This mod also has differ...
by bellator
Fri May 18, 2012 5:23 pm
Forum: General Discussion
Topic: Strategery of the New Pillbox
Replies: 14
Views: 9219

"Maybe increase building distance to base, or sight range. "

I think its fine as it is. Allies are already the turtle-god. AA guns + arties + turrets/rocket pbox + walls is pretty deadly.