Search found 22 matches

by Frame_Limiter
Thu Sep 08, 2016 8:55 pm
Forum: General Discussion
Topic: [RA Balance] Light Tank - Damage buff/tweak
Replies: 14
Views: 10403

Maintaining that .8125 ratio doesn't really matter all that much when you consider how slight the impact really is, and how underwhelming the light tank currently is. Putting the reload delay at 20 and damage at 25 worked fine in my playtests (ratio of .80). This also has the benefit of making the d...
by Frame_Limiter
Sun Jul 31, 2016 3:57 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 35225

The way it is currently doesn't make any sense, unless we give the engineer a wizard hat. Seriously though, having the production queue frozen but not cancelled would be far more fair and realistic, and I'm surprised it isn't winning the poll. As it is right now, there's little reason not to try to ...
by Frame_Limiter
Fri Jul 15, 2016 3:56 pm
Forum: General Discussion
Topic: Recharging ammo of aircraft
Replies: 12
Views: 12654

The hotkey for rearming air units is "F" (deploy). This will force them to rearm regardless of their current ammo payload.
by Frame_Limiter
Sun Jul 03, 2016 2:05 pm
Forum: General Discussion
Topic: [RA Balance] Light tanks
Replies: 5
Views: 3915

Well, just to be clear this is a very non-official rule edit that was done by myself. The idea was borrowed from SoScared's playtest map where he doubled the reload delay and doubled the damage for the light tank. I found it a little too slow, so I went with 50% instead. Overall I like the light tan...
by Frame_Limiter
Wed Jun 01, 2016 2:43 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 2000553

Besides the Radar Jammer & Phase transport itself, both dogs and spies will detect cloaked units. As well as every defense structure including AA guns & SAM sites. I suggest mixing in a few spies or dogs with your infantry if you're getting squished by the phase transport. From the infantry.yaml: DO...
by Frame_Limiter
Mon May 09, 2016 3:30 pm
Forum: General Discussion
Topic: Lets do something about artillery
Replies: 36
Views: 25145

For those interested in playtesting artillery with less range (14 - > 12), I've uploaded a few maps with this change: Doubles: http://resource.openra.net/maps/11785/ Tournament Island: http://resource.openra.net/maps/11786/ Vegetation: http://resource.openra.net/maps/11787/ -- If you want to playtes...
by Frame_Limiter
Tue Feb 16, 2016 6:27 pm
Forum: General Discussion
Topic: RA balance - reducing artillery view range
Replies: 12
Views: 6358

Although I'm in agreement with keeping the artillery's vision range small and have no issue with its reduction, I also don't see this change having much impact. I think the biggest issue regarding artillery right now is the excessive splash damage it has against infantry. The current artillery splas...