Search found 22 matches
- Thu Sep 08, 2016 8:55 pm
- Forum: General Discussion
- Topic: [RA Balance] Light Tank - Damage buff/tweak
- Replies: 14
- Views: 10403
Maintaining that .8125 ratio doesn't really matter all that much when you consider how slight the impact really is, and how underwhelming the light tank currently is. Putting the reload delay at 20 and damage at 25 worked fine in my playtests (ratio of .80). This also has the benefit of making the d...
- Sun Jul 31, 2016 3:57 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 35225
The way it is currently doesn't make any sense, unless we give the engineer a wizard hat. Seriously though, having the production queue frozen but not cancelled would be far more fair and realistic, and I'm surprised it isn't winning the poll. As it is right now, there's little reason not to try to ...
- Fri Jul 15, 2016 3:56 pm
- Forum: General Discussion
- Topic: Recharging ammo of aircraft
- Replies: 12
- Views: 12654
- Sun Jul 03, 2016 2:05 pm
- Forum: General Discussion
- Topic: [RA Balance] Light tanks
- Replies: 5
- Views: 3915
Well, just to be clear this is a very non-official rule edit that was done by myself. The idea was borrowed from SoScared's playtest map where he doubled the reload delay and doubled the damage for the light tank. I found it a little too slow, so I went with 50% instead. Overall I like the light tan...
- Wed Jun 01, 2016 2:43 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 2000553
Besides the Radar Jammer & Phase transport itself, both dogs and spies will detect cloaked units. As well as every defense structure including AA guns & SAM sites. I suggest mixing in a few spies or dogs with your infantry if you're getting squished by the phase transport. From the infantry.yaml: DO...
- Mon May 09, 2016 3:30 pm
- Forum: General Discussion
- Topic: Lets do something about artillery
- Replies: 36
- Views: 25145
For those interested in playtesting artillery with less range (14 - > 12), I've uploaded a few maps with this change: Doubles: http://resource.openra.net/maps/11785/ Tournament Island: http://resource.openra.net/maps/11786/ Vegetation: http://resource.openra.net/maps/11787/ -- If you want to playtes...
- Tue Feb 16, 2016 6:27 pm
- Forum: General Discussion
- Topic: RA balance - reducing artillery view range
- Replies: 12
- Views: 6358
Although I'm in agreement with keeping the artillery's vision range small and have no issue with its reduction, I also don't see this change having much impact. I think the biggest issue regarding artillery right now is the excessive splash damage it has against infantry. The current artillery splas...