Search found 72 matches

by -Jes-
Thu Jan 02, 2014 7:31 pm
Forum: Mapping and Modding
Topic: Where is the D2K mod HQ?
Replies: 7
Views: 7987

You could call the team "Cmd. Matt".
by -Jes-
Tue Dec 31, 2013 9:12 am
Forum: Mapping and Modding
Topic: D2K mod multiple building time reduction
Replies: 7
Views: 5838

This was just recently introduced in the Red Alert mod, the most completed of all OpenRA mods.

D2K is still very WIP, and much of it is subject to change.
by -Jes-
Sun Dec 29, 2013 11:48 am
Forum: General Discussion
Topic: about dune2000 mod
Replies: 3
Views: 3858

Much of OpenRA, especially the D2K mod, is a Work In Progress!

As for building-based queues, that is likely not going to happen due to the spammy gameplay it encourages.
by -Jes-
Sun Dec 29, 2013 11:37 am
Forum: General Discussion
Topic: [SOLVED]Where to place or use .AUD files from Dune 2000?
Replies: 8
Views: 7076

No, that should be it.

Keep in mind, the game does not autoplay tracks whatsoever, so whenever you load a mod you'll have to manually start a track in the list.
by -Jes-
Thu Dec 26, 2013 2:33 pm
Forum: General Discussion
Topic: Any cheats available for OpenRA?
Replies: 3
Views: 5582

There is an entire debug menu full of cheats, but that necessitates you enabling it in the game setup window.
by -Jes-
Fri Jul 26, 2013 8:48 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 71639

Only the Carryall was buildable IIRC.
The other two, the Troop Transport and Drop Ship, were limited to scripted SP scenes.
by -Jes-
Sat Jul 20, 2013 12:14 am
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 26242

The top second one from right has some SERIOUSLY amazing shading work. It's also pleasantly simple, which is a must for any UI.

The one to the left of it is acceptable as well.
by -Jes-
Fri Jun 07, 2013 8:16 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 144003

I can only suggest you go rent/buy it at once then.

And if that's not an option, then there's this halfa##ed way to watch it:
Theatrical cut shamelessly dumped on youtube.
by -Jes-
Sun Mar 10, 2013 10:20 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19392

Oh man, didn't I make some additional stuff for this?

@Psydev

I did tinker around with the Ordos APC found on OpenRA resource. Unfortunately, it's color scheme and palette weren't easily fixable to D2K's specs.
by -Jes-
Sat Mar 09, 2013 7:20 pm
Forum: General Discussion
Topic: The OpenRA Red Alert logo screen.
Replies: 4
Views: 3666

Because the Soviets is what Red Alert is all about. Being them or fighting them, they are the main character(s) of the game. Just seeing the logo during loading makes Hell March play in my mind. It's half of the game! Soviets would be nothing without Allies to fight! Actually... The Allies are mere...
by -Jes-
Fri Mar 08, 2013 3:32 pm
Forum: General Discussion
Topic: The OpenRA Red Alert logo screen.
Replies: 4
Views: 3666

Because the Soviets is what Red Alert is all about. Being them or fighting them, they are the main character(s) of the game.

Just seeing the logo during loading makes Hell March play in my mind.
by -Jes-
Tue Mar 05, 2013 6:42 am
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 71639

Too bad the pixel doubling really draws out some of WW's poor voxelling; Check that row of black dots on the northwest facing V3.

Still, this is fantastic news.
by -Jes-
Fri Feb 15, 2013 7:38 pm
Forum: General Discussion
Topic: Engineers - what have been people's ideas to moderate?
Replies: 45
Views: 29949

epicelite wrote: You clearly implied it, put more thought into your posts.
He did not. He explicitly specified 'choke points', as he had done a few posts earlier:
BaronOfStuff wrote: Build walls; create your own chokepoints.
So please, do some research before you attempt to dismiss someone's quite valid comment offhand.
by -Jes-
Fri Feb 08, 2013 10:12 pm
Forum: General Discussion
Topic: Engineers - what have been people's ideas to moderate?
Replies: 45
Views: 29949

epicelite wrote: Why are commando units not limited to 1 at a time?
They will be, come next OpenRA release.
Heroes and missile silos are now limited to one per player
by -Jes-
Wed Feb 06, 2013 3:15 pm
Forum: General Discussion
Topic: A few words about Infantry in OpenRA
Replies: 5
Views: 5354

That is how they looked in RA(win).

Keep in mind, the CNC-size infantry pack doesn't contain new OpenRA units like the sniper.