I would at first suggest you ask that in the proper topic.
Sircrashalot made a new thread, after all.
You can find it here:
http://www.sleipnirstuff.com/forum/view ... 83&t=16505
...Hrm, perhaps a moderator or admin could lock this thread?
Search found 76 matches
- Mon Apr 07, 2014 12:10 am
- Forum: Mapping and Modding
- Topic: D2k balancing
- Replies: 35
- Views: 27478
- Mon Apr 07, 2014 12:09 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 190842
- Sun Apr 06, 2014 7:04 pm
- Forum: General Discussion
- Topic: turn crates off by default
- Replies: 5
- Views: 3665
- Sun Apr 06, 2014 11:30 am
- Forum: General Discussion
- Topic: Improvement suggestions
- Replies: 6
- Views: 4270
- Sun Apr 06, 2014 11:27 am
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 13282
- Sat Apr 05, 2014 11:51 pm
- Forum: General Discussion
- Topic: tactic: demolition truck vs. big army balls
- Replies: 16
- Views: 10682
- Sat Apr 05, 2014 11:47 pm
- Forum: General Discussion
- Topic: chrono tank
- Replies: 3
- Views: 2698
I personally only used Chrono Tanks to bridge gaps, like rivers or cliffs. You have to keep in mind that Chrono Tanks are more for the 'in and out' sort of attacks. In a group, you can easily take out most types of armor, even Mammoth Tanks... and be gone before they retaliate. The cooldown reductio...
- Sat Apr 05, 2014 11:42 pm
- Forum: General Discussion
- Topic: tactic: demolition truck vs. big army balls
- Replies: 16
- Views: 10682
It.. MIGHT.. but that's a rather.. overestimation of it's possibilities, if you ask me. They seem to have little armor, and if you drive it up to enemies, chances are it's shot down before it does proper damage- or worse, before it's out of range for damaging YOUR base. Demolition trucks seem more u...
- Sat Apr 05, 2014 11:40 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 13282
I have to agree. For flying units, the Longbow is definitely a unit that seems not quite as useful as others, due to it's limitations.. The Longbow has less firing range than the Hind, despite having a missile launcher.. and there is the fact you can't even build 'em without a Tech Center. And then ...
- Sat Apr 05, 2014 11:24 pm
- Forum: General Discussion
- Topic: chrono tank
- Replies: 3
- Views: 2698
There was a playtest update post about this earlier.. Chrono Tank - Can now be teleported in groups by holding SHIFT or ALT and issuing a move order - Teleport cooldown reduced from 30 to 20 seconds - Teleport maximum distance increased from 10 to 12 cells Not sure if this is precisely what you want...
- Sat Apr 05, 2014 11:21 pm
- Forum: General Discussion
- Topic: chronosphere enemy units, bug or not ?
- Replies: 17
- Views: 11858
- Sat Apr 05, 2014 1:01 pm
- Forum: General Discussion
- Topic: CnC Tiberian Dawn Strategy/Balance discussion thread
- Replies: 17
- Views: 16117
- Sat Apr 05, 2014 12:58 pm
- Forum: General Discussion
- Topic: Escorting units?
- Replies: 6
- Views: 4092
- Fri Apr 04, 2014 4:08 am
- Forum: Mapping and Modding
- Topic: Dune Land of Sand
- Replies: 29
- Views: 24416
- Thu Apr 03, 2014 4:28 pm
- Forum: Mapping and Modding
- Topic: Dune Land of Sand
- Replies: 29
- Views: 24416