Search found 141 matches
- Sat Oct 01, 2016 11:47 am
- Forum: Mapping and Modding
- Topic: 2 Maps need modding
- Replies: 7
- Views: 5215
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- Tue Sep 27, 2016 9:01 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 897393
heli with machinegun vs inf only and rockets vs everything else using 2 ammopools for testing HELI: Armament@PRIMARY: AmmoPoolName: 1 Weapon: OrcaAGMissiles2 LocalOffset: 128,-213,-85, 128,213,-85 Armament@SECONDARY: AmmoPoolName: 2 Name: secondary Weapon: HeliGun3 LocalOffset: 128,-213,-85, 128,213...
- Mon Sep 12, 2016 10:49 pm
- Forum: General Discussion
- Topic: lets make a ban list of people who troll, ragequit, etc
- Replies: 30
- Views: 24457
- Fri Aug 26, 2016 9:15 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - The Rulebook
- Replies: 31
- Views: 37998
- Thu Aug 11, 2016 2:52 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 897393
orcas and apaches were just too strong vs everything. 2 orcas vs one powerplant for example or vs harvester and tanks - 2 orcas vs one medium tank and they almost destroy it without reloading, 2 orcas vs warfactory and when orcas have to reload first time, factory only has about 50% hp left etc. orc...
- Thu Aug 11, 2016 3:05 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 897393
tried to improve your airunit idea and reduced its damage vs specific targets (havent tested everything yet) - using more ammo with faster reload times for helis (and faster rockets) together with normal vs wood, light etc armor values made it op
http://resource.openra.net/maps/15633
http://resource.openra.net/maps/15633
- Wed Jul 27, 2016 8:42 pm
- Forum: Mapping and Modding
- Topic: Murto's Tower Defence Assets Guide
- Replies: 18
- Views: 24052
- Fri Jul 22, 2016 2:52 am
- Forum: Mapping and Modding
- Topic: User Interface Concept
- Replies: 14
- Views: 11723
- Thu Jul 21, 2016 8:49 pm
- Forum: General Discussion
- Topic: Tetris by Murto the Ray
- Replies: 3
- Views: 2945
- Mon Jul 18, 2016 4:30 am
- Forum: Competitions and Events
- Topic: Map Design Contest - The Results
- Replies: 20
- Views: 15785
░██████╗░░██████╗░██╗ ██╔â•â•â•â•â•â–‘██╔â•â•â•â•â•â–‘██║ ██║░░███╗██║░░███âˆâ•‘░░░██║██║░░░██║╚â•â• ╚██████╔â•â•šâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ•”â•â–ˆâ–ˆâ•— â–‘â•šâ•â•â...
- Tue Jul 12, 2016 3:56 am
- Forum: General Discussion
- Topic: Just a little observation
- Replies: 31
- Views: 18895
freedom of lol everybody has his own perception and its sometimes also easy to be missunderstood using just words in a chat. if you take everything too serious, its your own fault, i mean its inet. :stressed: its not worth to waste energy for an obvious troll or complaining about whatever behaviour....
- Wed Jul 06, 2016 3:43 pm
- Forum: General Discussion
- Topic: My progression
- Replies: 15
- Views: 8438
- Thu Jun 23, 2016 6:54 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 897393
i mean to be able to see the detection radius for stealth units and weapon range circle before you place the structures. will test the cash idea on a modmap someday to see how that goes. this is the code from acms map for the detection radius HQ: WithRangeCircle@DETECT: Type: detect Color: 32CD3280 ...
- Thu Jun 23, 2016 6:52 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 897393
- Thu Jun 23, 2016 6:51 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 897393