Search found 277 matches

by Graion Dilach
Tue Jun 28, 2016 8:55 am
Forum: General Discussion
Topic: [RA Balance] Shock troopers
Replies: 30
Views: 39397

Generals has that in the form of the horde bonus or the propaganda though and apparently lifting stuff from that game is quite fine.
by Graion Dilach
Mon Jun 27, 2016 11:34 am
Forum: General Discussion
Topic: [RA Balance] Shock troopers
Replies: 30
Views: 39397

Random idea: Give shocktroopers a damage nerf (say 25%) BUT also give Tesla Tanks an aura (not RA2-alike teslacharge but proper Warcraft-styled aura), which boosts nearby shocks' damage with, say, 25%. As far as I know Tesla Tanks are still underutilized.
by Graion Dilach
Sun Jun 26, 2016 2:59 pm
Forum: General Discussion
Topic: Poll : A-move + unit stances for hijackers ?
Replies: 7
Views: 4906

Those guys were terrible. I've modded War2 and hell, you had to micro their attack if you decided to make them a competent fighting unit.
by Graion Dilach
Sun Jun 26, 2016 12:54 pm
Forum: General Discussion
Topic: Poll : A-move + unit stances for hijackers ?
Replies: 7
Views: 4906

Capturing isn't a weapon.
by Graion Dilach
Sat Jun 25, 2016 5:14 am
Forum: Mapping and Modding
Topic: Dedicated Server for our mod
Replies: 8
Views: 8384

Could you guys actually learn how to mod beforehand? I've left a looong list of issues which seemingly went ignored entirely.
by Graion Dilach
Tue Jun 21, 2016 7:26 am
Forum: Competitions and Events
Topic: Map Design Contest - submissions closed
Replies: 25
Views: 30730

I really hope that a handful of these gets shipped longterm with the release. Good luck, everybody.
by Graion Dilach
Sat Jun 04, 2016 5:33 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17306

They do have that trait. It's just inherited. You can override them on inherited level though.
by Graion Dilach
Fri Jun 03, 2016 10:58 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 959511

Sure you can, just list the arbitrary values appropriately. IIRC the last release already has a usecase at this, with skipping some nonremappable frames for the Guard Tower. With Frames, you can define an explicit order of frames, and no limits such as strict increase/decrease4 exists - just list va...
by Graion Dilach
Fri Jun 03, 2016 12:43 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 959511

If I assume Marn's setup is right, the the default animations with 50 TickRate should suffice.

You also don't need to edit the SHP, there is the explicit Frames: tag which can be used instead of Start/Length, even stuff like Frames: 4, 5, 6, 6, 7, 7 would work.
by Graion Dilach
Fri Jun 03, 2016 12:33 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17306

It's RenderSprites not Rendersprites. This game is case-sensitive.
by Graion Dilach
Thu Jun 02, 2016 12:04 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17306

by Graion Dilach
Wed Jun 01, 2016 6:52 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17306

fix2 requires to need RenderSprites: Image: fix. It has no artwork atm.
by Graion Dilach
Tue May 31, 2016 12:56 pm
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 41370

Currently the Juggernaut for GDI has been incorporated into the Marn TS mod and I believe there is a github project (or possibly the bleed version) that uses the firestorm generator with working firestorm wall. Marn added the Juggernaut on his own. The Firestorm Generator didn't debuted in Firestor...
by Graion Dilach
Tue May 31, 2016 12:51 pm
Forum: Mapping and Modding
Topic: [Tiberian Sun] marn edition
Replies: 24
Views: 27941

Mobile War Factories are possible, just use Transforms as like an MCV. There isn't anything special in them ( besides disabling Sellable, RepairableBuilding etc) Even the AI can use them if you list it among the Mcv list in HackyAI (otherwise the AI will try to attack with them). I'll look at this w...
by Graion Dilach
Mon May 30, 2016 11:12 pm
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 41370

The map borders are converted wrongly atm. Leave a bigger margin in FinalSun. No, the objects shouldn't disappear. Firestorm content isn't part of the current OpenRA TS mod and unsure how will it get added.The reason modders usually "don't love" Firestorm is because the FS additional rules can easil...