Search found 277 matches
- Thu Jul 28, 2016 3:21 pm
- Forum: Mapping and Modding
- Topic: WWI Mod [0.21A]
- Replies: 63
- Views: 56816
- Wed Jul 27, 2016 2:48 pm
- Forum: Mapping and Modding
- Topic: WWI Mod [0.21A]
- Replies: 63
- Views: 56816
- Sun Jul 24, 2016 8:47 pm
- Forum: Mapping and Modding
- Topic: Adding Custom building to map
- Replies: 5
- Views: 5199
Sequences-World is wrong and should be removed.
You need to add a PlayerColorPalette to Ruleset-World as well, then use RenderSprites-PlayerPalette instead of Palette.
Also see http://www.sleipnirstuff.com/forum/view ... 304#297304 - the last post here before yours. >_>
You need to add a PlayerColorPalette to Ruleset-World as well, then use RenderSprites-PlayerPalette instead of Palette.
Also see http://www.sleipnirstuff.com/forum/view ... 304#297304 - the last post here before yours. >_>
- Sun Jul 24, 2016 3:16 pm
- Forum: Mapping and Modding
- Topic: Using multiple palettes questions
- Replies: 2
- Views: 3467
1. Buildable: IconPalette. It defaults to cameo though, not player (AlllowModifiers: false on that makes the cameos not flash with nuke, not affected by map lighting etc.). 2. You cannot override palettes on a per-effect basis, but most of the related options already have their palette exposed - in ...
- Fri Jul 22, 2016 9:55 am
- Forum: Mapping and Modding
- Topic: Noob trying to remake shp files [Open Source SHP Builder]
- Replies: 8
- Views: 6422
- Wed Jul 20, 2016 10:06 pm
- Forum: Mapping and Modding
- Topic: New SHP files to replace originals in modded map.
- Replies: 2
- Views: 3168
Sequences: 2tnkger: idle: Facings: 32 UseClassicFacingFudge: True turret: Start: 32 Facings: 32 UseClassicFacingFudge: True muzzle: gunfire2 Length: 5 icon: 2tnkgericon 2tnkger.destroyed: idle: 2tnkger Facings: 32 UseClassicFacingFudge: True ZOffset: -512 turret: 2tnkger Start: 32 Facings: 32 UseCl...
- Wed Jul 20, 2016 7:47 pm
- Forum: Mapping and Modding
- Topic: Noob trying to remake shp files [Open Source SHP Builder]
- Replies: 8
- Views: 6422
Get OS PAL Editor from the same place you get that from - or from http://www.ppmsite.com/downloads/OS_Pal ... r_1.21.exe - then open SHP Builder/Palettes/RA/temperat.pal and recolor color #0 to say, 255,0,255 pink or cyan. Save, restart SHP Builder.
- Sun Jul 17, 2016 7:25 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - The Results
- Replies: 20
- Views: 15796
- Fri Jul 15, 2016 9:27 pm
- Forum: General Discussion
- Topic: Recharging ammo of aircraft
- Replies: 12
- Views: 12170
- Tue Jul 12, 2016 12:49 pm
- Forum: General Discussion
- Topic: Removing/changing artilleries will create whole new gameplay
- Replies: 19
- Views: 11809
It's planned for a good while now - just noone got it there - to reveal actors to their targets when firing. See the discussion in https://github.com/OpenRA/OpenRA/issues/5061.
- Tue Jul 12, 2016 12:36 pm
- Forum: General Discussion
- Topic: Requires a NET Framework 4.0 for the installation.
- Replies: 3
- Views: 2598
Oh, prepare for extreme disappointment then, because it will require 4.5 from next release onwards. Dependencies (like the library OpenRA uses for showing the countries the players are from or the new NAT library to replace the terrible one we have now) are based on new .NET features 3.5 in incapabl...
- Sun Jul 10, 2016 6:54 am
- Forum: General Discussion
- Topic: I have something you don't
- Replies: 2
- Views: 2753
I guess that map has custom rules, which has been changed since. Sometimes rule upgrades are impossible to do. If it was a scripted map then the map scripting interface might even changed twice since (from C# map script, to an old Lua which got replaced with what we have now). I also don't get OP lo...
- Fri Jul 01, 2016 7:30 am
- Forum: General Discussion
- Topic: [RA Balance] MAD Tank
- Replies: 20
- Views: 17113
- Thu Jun 30, 2016 8:28 pm
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 27890
- Tue Jun 28, 2016 2:05 pm
- Forum: General Discussion
- Topic: Help Newbies
- Replies: 33
- Views: 28121