Hey there.
FWIW Tailix Killa Mentor once completed the Harkonnen campaign, I think those videos should still be up. Check here: https://www.youtube.com/user/Tailix/videos
Somewhat outdated too, but still helpful in getting into other person's perspective on playing the game.
Search found 505 matches
- Thu Apr 30, 2020 11:16 am
- Forum: General Discussion
- Topic: Hello and Dune Info Request
- Replies: 2
- Views: 3474
- Wed Apr 15, 2020 3:15 pm
- Forum: General Discussion
- Topic: RA Sea balance
- Replies: 4
- Views: 4833
Re: RA Sea balance
Yes, naval balance a longstanding issue that is bypassed and ignored for the time being, cause there is no simple approach possible to it. The latest iteration of playing with naval stuff you can check here: https://forum.openra.net/viewtopic.php?f=83&t=21141 That also has some references to previou...
- Wed Apr 01, 2020 6:04 am
- Forum: General Discussion
- Topic: Inverted screen panning
- Replies: 2
- Views: 2879
Re: Inverted screen panning
This is the default behaviour in updated UI settings. You need to switch "Joystick" mode to the one you are comfortable with.
- Tue Mar 24, 2020 2:48 pm
- Forum: General Discussion
- Topic: rules
- Replies: 8
- Views: 5394
Re: rules
I got yet another question. I used to play the original game like decades ago :D and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed? Is it possible to like get the "original" rules files with the original parameters? thx Current OpenR...
- Thu Mar 12, 2020 5:53 pm
- Forum: Mapping and Modding
- Topic: advice on (un/)balancing proposed game mod
- Replies: 14
- Views: 25230
Re: advice on (un/)balancing proposed game mod
I feel like OP intentions were mainly "A mod to play with family and friends", not "Family-and-friends-oriented mod". So I guess the level of competitiveness should be about the same, but slower paced than current RA mod.
- Tue Mar 03, 2020 10:55 am
- Forum: Mapping and Modding
- Topic: advice on (un/)balancing proposed game mod
- Replies: 14
- Views: 25230
Re: advice on (un/)balancing proposed game mod
... sorry, quick new guy question. Is this the place only and specifically for people working on official mods which they plan to share as part of the OpenRA canon thing? If so I am sorry, I was not trying to contribute to the game as a whole or make something I wanted everyone to use. I was asking...
- Tue Mar 03, 2020 10:44 am
- Forum: Mapping and Modding
- Topic: How to change map size? Under Linux.
- Replies: 9
- Views: 9656
- Tue Mar 03, 2020 7:27 am
- Forum: Mapping and Modding
- Topic: How to change map size? Under Linux.
- Replies: 9
- Views: 9656
Re: How to change map size? Under Linux.
Thank you. The command resize adds new space at bottom and right . It would be great, if to know how to make something like shift . I mean, to shift all picture (or part) of map. Or to add new space at top and left too. Maybe in future releases. For now the only possibility to do that is to copy/pa...
- Tue Mar 03, 2020 7:21 am
- Forum: Mapping and Modding
- Topic: advice on (un/)balancing proposed game mod
- Replies: 14
- Views: 25230
Re: advice on (un/)balancing proposed game mod
Hello. A lot of things you mention doesn't take much engine knowledge to implement, requiring only YAML tweaks. Most of the stuff is even doable with a map modification over the OpenRA RA; doing changes directly in mod YAML files is easier, but with a mapmod it's much easier to involve other people ...
- Tue Feb 11, 2020 3:55 pm
- Forum: Mapping and Modding
- Topic: OpenRA - Skirmish Map Options - Where are they stored?
- Replies: 4
- Views: 4951
Re: OpenRA - Skirmish Map Options - Where are they stored?
Most likely issue is that you've copied/used spaces instead of tabs in server-overrides.yaml (that's what got copied into my post as well). Change them to tabs. OpenRA YAML parser (actually it's not really YAML, only similar to it) is quite strict when it comes to formatting. Well, same goes for mod...
- Tue Feb 11, 2020 6:31 am
- Forum: General Discussion
- Topic: Release 20200202 "Render Test" builds
- Replies: 13
- Views: 40239
- Sun Feb 09, 2020 12:25 pm
- Forum: Mapping and Modding
- Topic: OpenRA - Skirmish Map Options - Where are they stored?
- Replies: 4
- Views: 4951
Re: OpenRA - Skirmish Map Options - Where are they stored?
Some of the options can be pre-set the same way it is done for dedicated servers - it will apply to every server created from that game folder, including skirmishes. add something like ra|rules/server-overrides.yaml to your mod.yaml file (under Rules, you'll see where) then create a file server-over...
- Mon Dec 16, 2019 2:44 pm
- Forum: General Discussion
- Topic: Mouse cursor slowdown when running OBS at same time
- Replies: 5
- Views: 7107
Re: Mouse cursor slowdown when running OBS at same time
Yeah, btw I also run OpenRA in windowed mode, because I have 2 screens and switching between them when in Fullscreen has some implications; as far as I remember OpenRA doesn't have borderless which would have been ideal for this.
- Fri Dec 13, 2019 4:38 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 8 - Post-Season Discussion
- Replies: 9
- Views: 26425
Re: Red Alert Global League: Season 8 - Post-Season Discussion
We should try to figure a mappool together (even though it kinda failed due to ppl being inactive on the vote but when seeing the maps in action when RAGL starts saying the maps are crap). We should still try to go for votes. This is literally tried to being done each season, but noone cares to cas...
- Thu Dec 12, 2019 5:50 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 8 - Post-Season Discussion
- Replies: 9
- Views: 26425
Red Alert Global League: Season 8 - Post-Season Discussion
As usual, a platform thread to review the course of the season and take notes for the future development of the League. Season 8 was in full continuity with Season 7, with only minor tweaks to the refined Rulebook (mostly - an attempt to constrain Playoffs, cause those weren't properly covered by th...