So how should we pronounce your nickname?newwe wrote: ↑New one is up!
http://youtu.be/tRV8YmvT5Rk
Great work man, I never even noticed squirrel had heli rushed, or that "clutch" [read: lucky] iron curtain.
Search found 193 matches
- Thu Aug 06, 2015 10:44 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1995895
- Sat Jul 25, 2015 9:34 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1995895
Thanks for the feedback, guys! Kyrylo, I am from Austria, but I had a Russian girlfriend for the longest time, so I have a bunch of those vintage Soviet posters decorating my walls (you know the "Njet" poster with the guy refusing to take a shot? It's right next to my minibar 8) ). Thanks, I rememb...
- Fri Jul 24, 2015 7:52 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1995895
Fantastic job, FiveAces! Really entertaining screencasts, thanks!
I noticed that you have this poster in your room http://www.90is.ru/upload/iblock/c62/c6 ... b5918f.jpg
Where did you get it?
I was also curious about your accent. I forgot, where are you from?
I noticed that you have this poster in your room http://www.90is.ru/upload/iblock/c62/c6 ... b5918f.jpg
Where did you get it?
I was also curious about your accent. I forgot, where are you from?
- Mon May 11, 2015 8:20 am
- Forum: General Discussion
- Topic: Iron Curtain
- Replies: 8
- Views: 6617
That's by design. The idea is that the player with less ore must play more aggressively (proceeding to the center).Prince Blueblood wrote: ↑I suggest reduce the ores on corner spawnpoints. 4 ore spawners in immediate range of MCV means they didn't need as much expansion as the other spawnpoints (who have only 2)
- Sun May 10, 2015 7:29 pm
- Forum: General Discussion
- Topic: How to make France more appealing for players
- Replies: 63
- Views: 47665
How to make France more appealing for players
I think everybody agrees that no-one plays as France. Currently, this faction is the weakest one, in my opinion. I have an idea how to make France more appealing. What if we kept the ability to build fake structures and allowed each Ally building mobile GAP generators? The second special ability of ...
- Sat May 09, 2015 11:22 pm
- Forum: General Discussion
- Topic: Iron Curtain
- Replies: 8
- Views: 6617
Iron Curtain
Iron Curtain is a 2v2 map similar to the eponymous map from StarCraft 1. I have already played a couple of games here and enjoyed the experience. The feedback from players was also positive.
Download link: http://resource.openra.net/maps/2984
Download link: http://resource.openra.net/maps/2984
- Wed May 06, 2015 11:18 am
- Forum: General Discussion
- Topic: Redeployable MCVs option
- Replies: 6
- Views: 4817
I think it's a nice feature to have (voted 'yes'). However, I disagree that it should be an option. It shouldn't be configurable at all. I would love to see this implemented like this: an MCV can undeploy only once . Undeploying is a nice element of the game, but it must be nerfed vastly, so you sho...
- Mon May 04, 2015 12:25 pm
- Forum: General Discussion
- Topic: Trying to decide whether to Uninstall this... balance issues
- Replies: 15
- Views: 15294
I would love to see (and I reckon it's a must) a tile that allows moving, but blocks building. We already have that with debris? I don't know if that slows down troop movements but certainly it stops building. I know at least one tile that blocks building, but allows movement. However, it also slow...
- Mon May 04, 2015 11:11 am
- Forum: General Discussion
- Topic: Trying to decide whether to Uninstall this... balance issues
- Replies: 15
- Views: 15294
In my humble opinion, it's not arty that is OP. It's the combination of arty and basewalking. It's nearly impossible to defend against a good player who basewalks and backs it up with a bunch of artillery, which is constantly shelling your positions. For example, if it's 2v2 or 3v3, then 2 players c...
- Mon Apr 20, 2015 4:53 pm
- Forum: General Discussion
- Topic: Hijackers
- Replies: 18
- Views: 16932
I don't think you ever tried to capture a harvester with a hijacker. It's nearly impossible, because harvesters move faster and they usually never idle. Hijacker simply cannot reach them. thats bullshit , send a apc full of hijackers directly near a couple of harvesters ... and i tell you , you wil...
- Mon Apr 20, 2015 3:40 pm
- Forum: General Discussion
- Topic: Hijackers
- Replies: 18
- Views: 16932
I don't think you ever tried to capture a harvester with a hijacker. It's nearly impossible, because harvesters move faster and they usually never idle. Hijacker simply cannot reach them. What? Yes it can, it just requires micromanagement and interception while the Ore Truck is moving towards or ar...
- Mon Apr 20, 2015 11:05 am
- Forum: General Discussion
- Topic: Hijackers
- Replies: 18
- Views: 16932
a better way is , to use em on ore-fields , and capture (preferable "full) unprotected harvesters with em .. this will hurt your enemy really hard I don't think you ever tried to capture a harvester with a hijacker. It's nearly impossible, because harvesters move faster and they usually never idle....
- Thu Apr 16, 2015 12:46 pm
- Forum: General Discussion
- Topic: Post your replays
- Replies: 35
- Views: 22694
As you requested, games on Winter Storm: http://resource.openra.net/maps/2808
Other games were played on older versions of my maps, so it would be too hard to find which game was played on which map version.
Other games were played on older versions of my maps, so it would be too hard to find which game was played on which map version.
- Thu Apr 16, 2015 10:34 am
- Forum: General Discussion
- Topic: Winter Storm: a new duel map
- Replies: 10
- Views: 8080
Here you go.noobmapmaker wrote: ↑Replays or it hasnt happened!
Tonight Im going to play some games and like to watch some fun games. SO if you guys can upload some games played on these new maps then that would be great!
- Thu Apr 16, 2015 7:24 am
- Forum: General Discussion
- Topic: Winter Storm: a new duel map
- Replies: 10
- Views: 8080
Yeah first game he basically cut me off from the whole map, I made the mistake of letting him get established in that spot right near my base instead of attacking it more aggressively. 2nd game, he spammed MCVs which seems like a good strat on this map, got control as you said and won the base batt...