Search found 149 matches

by Harisson
Fri Oct 21, 2011 8:40 pm
Forum: Mapping and Modding
Topic: Looking for beta tester
Replies: 1
Views: 2840

Looking for beta tester

I'm Looking for a beta tester, who would be interested in the Singleplayer/Versus map and could create a server, because I can´t create server (port blocking).
by Harisson
Sun Oct 09, 2011 9:52 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143354

still working on it.... :)

TODO list:
Add shadows to Water Cliffs
Add Water Rocks
Fix ,,Blinkink" pixels
Fix Long Bridge segment
..............95% complete
by Harisson
Mon Oct 03, 2011 8:55 pm
Forum: Mapping and Modding
Topic: OpenRA Map Editor Player Limit
Replies: 21
Views: 15279

I don't know :\ ... send me your map, if you can.
by Harisson
Mon Oct 03, 2011 7:58 pm
Forum: Mapping and Modding
Topic: OpenRA Map Editor Player Limit
Replies: 21
Views: 15279

Use Notepad ++
by Harisson
Thu Jul 28, 2011 8:37 pm
Forum: Mapping and Modding
Topic: RA: Reloaded
Replies: 19
Views: 13343

First you need convert your .ogg fto wav with this options: 22050 Hz Mono 1 6-bit (PCM) wav-file -good convertor is Media Coder . Then download Red Alert-MiXer 5.1 OR3 from this site http://cncnz.com/downloads/redalert/utilities/ In command prompt type wav2aud <wavdatei[.WAV]> [auddatei[.AUD]] for e...
by Harisson
Sun Jul 24, 2011 8:22 pm
Forum: General Discussion
Topic: Random map generator
Replies: 4
Views: 4709

I think, it's unreal, because OpenRA don't use autotiles, only 2D images.
by Harisson
Fri Jul 22, 2011 2:21 pm
Forum: Mapping and Modding
Topic: Custom unit in map (RA)
Replies: 12
Views: 10327

I don't know, you must ask developers.... try IRC
by Harisson
Fri Jul 22, 2011 10:06 am
Forum: Mapping and Modding
Topic: Custom unit in map (RA)
Replies: 12
Views: 10327

Good idea :)
Thats can be fine, if OpenRa first loads units (.shp, .tmp, .aud, ) from oramap files....
by Harisson
Fri Jul 22, 2011 10:02 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143354

Hi, sorry, but there are no updates. Desert Theater is complet converted and playable, but there is some mistakes. For examples: Ore Mines, Pillbox Camo, Silo Camo... Now I working on Battlefield modification, which combine TD and RA units. In this modification you can't build any buildings, only pr...
by Harisson
Mon Jun 20, 2011 10:06 am
Forum: Mapping and Modding
Topic: [map] [ra] Tank Battlefied v.1
Replies: 2
Views: 3886

yeah, it is :\ . If you play with real player, you'll enjoy this map... :D .
PS: Still I waiting for triggers/scripts for OpenRa, because with them you can create perfect minigames as Tower Defense and others....
by Harisson
Sat Jun 18, 2011 12:28 pm
Forum: Mapping and Modding
Topic: [map] [ra] Tank Battlefied v.1
Replies: 2
Views: 3886

[map] [ra] Tank Battlefied v.1

This is new type of minigame... I've been inspired by Dropzone [map by Holloweye] and State of War [videogame].
You start with 2 medium tanks and MHQ (mobile HQ), which you must defend else you will be defeated. You can capture neutral War Factory to produce more units in time.
by Harisson
Tue May 31, 2011 12:18 pm
Forum: Mapping and Modding
Topic: Two 6 player maps
Replies: 2
Views: 4191

Nice maps ;)

BTW: If you can, i'll send you my desert theater for RA and you can create some maps, because I haven't any maps for desert and you are good/fast mapper :)
by Harisson
Sat May 28, 2011 10:11 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143354

@Sleipnir: Thank for your useful help, now all work fine and ofcourse, you can use my tiles -pleasure is on my side.

at the end, in-game screenshoot :P .
by Harisson
Thu May 26, 2011 3:31 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143354

@rb10c: do you mean interior theater ? And thanks.... @Gangster: Sorry, but I don't know who made this... So now I know this :) . Nice work with terrain... @Kashi: Thanks Kashi... Can you post some images from real life (forks) Now I working on desert theater from CnC to RA with new features (Water ...
by Harisson
Thu May 26, 2011 1:41 pm
Forum: General Discussion
Topic: Things i found out during first games(suggestions/questions)
Replies: 13
Views: 14752

@TradeMark: Currently I have converted all tiles from CaC to RA1 and maked news (Water Cliffs, Cliff-to-Watercliff, Shores 3x1 3x1, Rivers 1x3 3x1, 2x2 passable bridges ) and all use right pallete, but there is problem with hardcoded higlights, that's broke all desert tiles in RA1 (desert tiles blin...