Search found 145 matches

by Punsho
Wed Jan 08, 2020 11:58 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Re: Naval Revamp - A Red Alert map mod

Materianer wrote:
Wed Jan 08, 2020 1:05 am
Have to try this map :D
I've tried it on that release. The lag makes it completely unplayable, feels like 3 frames a second. I guess I'll try to reanimate the units
by Punsho
Wed Jan 08, 2020 8:07 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Re: Naval Revamp - A Red Alert map mod

Have to try this map :D This mod is still missing some art assets, f.e. a jet skis for these poor fellas You can find a JETSKY: and some other naval stuff in this collection. https://resource.openra.net/maps/17486/ Inserts naval units are also much awesomeness, the deployable sub and so ;) That mod...
by Punsho
Wed Jan 08, 2020 8:02 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Re: Naval Revamp - A Red Alert map mod

A few quick-and-dirty renders of a potential 3D JetSki model - in both Allied and Soviet colour-schemes from the above blueprint. These 3D models now look a little "blocky", "sharp-edged" as in low-polygon modeling Those look pretty standard, exactly what a pirate would use :P perfection. One thing...
by Punsho
Wed Jan 08, 2020 7:56 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Re: Naval Revamp - A Red Alert map mod

zypres1 wrote:
Wed Jan 08, 2020 3:14 am
The water after the mcv actually feel nicer than what is normal for ships...
Thx, I made that effect from torpedo bubbles
by Punsho
Tue Jan 07, 2020 10:33 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Re: Naval Revamp - A Red Alert map mod

Ronald wrote:
Tue Jan 07, 2020 9:46 pm
Again.. thanks Punsho for creating this wonderful and above all fun naval extension to the RedAlert mod.
I'v downloaded all maps and going to test in Skirmish mode (1 vrs 1 or 2vrs 2 and will provide feedback over here.
Thx a lot for those kind words
by Punsho
Tue Jan 07, 2020 10:16 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Re: Naval Revamp - A Red Alert map mod

At a point I did a plate bib for a guy on the ORA Discord for buildings on water. Should be there somewhere. I found it. It's just that I want to remove bibs, not replace them with other art. I've been recommended to replace them with empty / transparent shp's but OpenRA does not seem to support th...
by Punsho
Tue Jan 07, 2020 10:09 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Re: Naval Revamp - A Red Alert map mod

Sadly very few good naval maps exist, mostly because naval in Red Alert is garbage. Can you give (us) a few map-design guidelines (for others) about: - What map design elements do make up a good OpenRA naval map? - The DO and the DON'T when designing naval maps? I'm not certain myself, I haven't ma...
by Punsho
Tue Jan 07, 2020 6:59 pm
Forum: Mapping and Modding
Topic: MAP: Isle of Man - thanks for creating it!
Replies: 5
Views: 4448

Re: MAP: Isle of Man - thanks for creating it!

1. What do you exactly need artistically? - since I am able to create 3D models by building in Blender https://www.blender.org - I can also GIMP a little https://www.gimp.org/ - and I understand a bit of coding too ;-) If you're interesting you can check out https://forum.openra.net/viewtopic.php?f...
by Punsho
Tue Jan 07, 2020 6:44 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 42817

Naval Revamp - A Red Alert map mod

I've created this mod to see what it takes to make naval FUN! I've added a bunch of new naval units, revamped vanilla units in their relation to water and have modified some maps to fit in with the new mechanics. I focused on intertwining naval and ground as I think this is the path that leads to in...
by Punsho
Tue Jan 07, 2020 4:22 pm
Forum: Mapping and Modding
Topic: Map: Island Hopping Reloaded II - What causes its incompatibility?
Replies: 5
Views: 12872

Re: Map: Island Hopping Reloaded II - What causes its incompatibility?

running --check-yaml is very helpful when modding or trying to update a mod https://github.com/OpenRA/OpenRA/wiki/Utility
by Punsho
Mon Dec 30, 2019 7:51 pm
Forum: Mapping and Modding
Topic: MAP: Isle of Man - thanks for creating it!
Replies: 5
Views: 4448

Re: MAP: Isle of Man - thanks for creating it!

Ronald wrote:
Mon Dec 30, 2019 7:44 pm
OR.... Is the build-in game-logic of the OpenRA Game Engine not (yet) capable of supporting Naval / Carrier operations / mods?
Yeah, it doesn't support it
by Punsho
Mon Dec 30, 2019 1:11 pm
Forum: Mapping and Modding
Topic: MAP: Isle of Man - thanks for creating it!
Replies: 5
Views: 4448

Re: MAP: Isle of Man - thanks for creating it!

Thx, I created the mod, Mv created the map, all assets were created by other people and used without asking for their permission. All credited accordingly. I edited some of the art, but mostly just written unit behaviour and completely rebalanced them. I can work on the mod some more if people wish ...
by Punsho
Sat Dec 14, 2019 10:12 pm
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 6
Views: 6596

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

Just FYI those settings are completely different than those shown in LVL1 document
by Punsho
Thu Dec 12, 2019 7:38 am
Forum: General Discussion
Topic: [Solved] - OpenRA 2019117 - Phase Transport group hug ???
Replies: 6
Views: 4718

Re: OpenRA 2019117 - Phase Transport group hug ???

Infantry detect stealth at 1 cell range, anti-ground defences detect in 6 cell range
by Punsho
Tue Nov 19, 2019 11:58 am
Forum: General Discussion
Topic: Just wanted to say you did it
Replies: 27
Views: 25327

Re: Just wanted to say you did it

I don't think there was any chance at any time that anybody outside the the 1v1 circle could have had any influence on the balance decisions. Anyone can influence and suggest, all it takes is constructive feedback. Problem with most team game players is that they know little about the game and what...