Search found 860 matches
- Sat Nov 27, 2010 8:07 pm
- Forum: General Discussion
- Topic: Crash on start up
- Replies: 9
- Views: 9805
- Mon Nov 22, 2010 9:22 pm
- Forum: General Discussion
- Topic: Problems installing on Fedora (Transaction Error)
- Replies: 6
- Views: 7548
The package scripts are designed to be run from the main source dir by `./packaging/package-all.sh <version tag> <output dir for the built packages`. Normally, this would be called automatically from the checkout-and-build script, where the version would be a git tag, but calling it manually with an...
- Sun Nov 21, 2010 10:35 pm
- Forum: General Discussion
- Topic: Pause the game
- Replies: 8
- Views: 7282
- Sun Nov 21, 2010 9:00 pm
- Forum: General Discussion
- Topic: Crash on start up
- Replies: 9
- Views: 9805
The first error is straightforward "Unsupported GPU. OpenRA requires the GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.": The graphics card and/or drivers don't implement the OpenGL shader language which the new renderer requires. The second error is more interesting. It means that, whi...
- Wed Nov 10, 2010 9:25 pm
- Forum: General Discussion
- Topic: why make ra1 like the failure red alert 2?
- Replies: 2
- Views: 4871
- Tue Nov 02, 2010 3:58 am
- Forum: General Discussion
- Topic: Gameplay bugs
- Replies: 76
- Views: 60899
These are intentional.jaymanxyz wrote: ↑In CNC, the GDI can built turrets, and the Orca never has to reload.
- Mon Nov 01, 2010 11:00 pm
- Forum: Mapping and Modding
- Topic: Opening and editing .yaml files?
- Replies: 14
- Views: 13937
- Mon Nov 01, 2010 5:55 am
- Forum: Mapping and Modding
- Topic: Opening and editing .yaml files?
- Replies: 14
- Views: 13937
- Mon Nov 01, 2010 4:25 am
- Forum: Mapping and Modding
- Topic: Opening and editing .yaml files?
- Replies: 14
- Views: 13937
Near the bottom of mod.yaml you should have (note the capitalization, it matters!)
Code: Select all
LoadScreen: RALoadScreen
- Mon Nov 01, 2010 3:18 am
- Forum: Mapping and Modding
- Topic: Opening and editing .yaml files?
- Replies: 14
- Views: 13937
- Sun Oct 31, 2010 10:45 pm
- Forum: Mapping and Modding
- Topic: Opening and editing .yaml files?
- Replies: 14
- Views: 13937
It depends on how you have structured the mod. If you are following our "official" method, creating a mod that overrides one of the base mods, there is a bug which means that mods are loaded in the reverse order from what you'd expect. In your shortcut, you need to specify `Game.Mods=mymod,ra` inste...
- Sun Oct 31, 2010 10:33 pm
- Forum: General Discussion
- Topic: Some reccomendations or suggestions
- Replies: 13
- Views: 10616
I'm not sure what you mean by "Fast scrolling cursor like TS/RA2", but you can increase the scroll speed from the settings menu. You can also click and drag using middle-mouse-button to drag the map, or click on the minimap to jump to a given part of the map. I agree with you on the "classic" mouse ...
- Sun Oct 31, 2010 10:16 pm
- Forum: Mapping and Modding
- Topic: New theatres set?...
- Replies: 2
- Views: 4325
Yes, it is possible. We have a tool (TilesetBuilder) in the git repository which allows you to import a bmp of tile artwork, and export a tileset. It is currently incomplete (specifying terrain types doesn't work properly, and the details are hardcoded for our d2k arrakis tileset), but the output it...
- Thu Oct 28, 2010 10:07 pm
- Forum: General Discussion
- Topic: System.InvalidOperationException: GL Error: GL_INVALID_ENUM
- Replies: 2
- Views: 3986
- Tue Oct 26, 2010 4:02 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36277