Search found 43 matches
- Sat Sep 15, 2012 5:13 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 22234
Poland behaved in the same way as France during WWII, so I think this feature is kinda inevitable: I planned to add that actually, I also plan to give france a trait which causes them to surrender if they're attacked. Time for some history... US owes their freedom to France. France conquered almost...
- Fri Sep 14, 2012 4:09 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
Hi everyone, I've been quite busy with my workd and studies lately. I'm also trying to recode the whole thing in a more proper way. I don't know if I've got enough skill to make the AI reach you're goal. I will try to improve it as much as I can. Yet I'm focusing on " STANDARD " behaviors and AI " B...
- Sat Sep 08, 2012 7:59 am
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
AAAAAHHHHHHHHH !!!!! someone had to say that... Ok, let's say I need to prepare the code for such TODO. I need it to be clearer and optimized before we go any further. Also i would be pleased if those todo list could be more segmented and closer to code. AI cooperation will come in a 2nd time, once...
- Thu Sep 06, 2012 6:43 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
Hello Zypres1, * I'm debuging AI making skirmish game, AI against AI. First release was often crashing during first minutes, then 15 minutes until I found and fix all crash. * I wrote like 400 lines of code. But it's still a little bit dirty. And I need to find a way to make it looks cleaner so peop...
- Thu Sep 06, 2012 7:29 am
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
Impressive, this is now superior to the Red Alert AI. There is also a known issue that the AI does not care about the percentage in the UnitsToBuild list namely that it will build an army of medics for example. I'll take a look. I still have couple of issues with transport/attack copters. I'm almos...
- Wed Sep 05, 2012 6:36 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
Before:
After:
Code: Select all
-- TEST PENDING: Build defenses in direction of enemies.
Code: Select all
-- OK: Build defenses in direction of enemies.
- Mon Sep 03, 2012 1:02 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
WHAT'S NEW: -- OK: Only move to near crate. -- OK: Only build ships if enemies own shipyards. -- OK: If no more refinery, high priority, if not enough gold, sells building. -- OK: If no more factory, high priority, if not enough gold, sells building. -- OK: Once a building gets captured, sell it. -...
- Sun Sep 02, 2012 7:43 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
AI against AI. I was spectator.zypres1 wrote: ↑Screenshot 3 wtf? shooting on players building?
- Sun Sep 02, 2012 4:18 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
Sorry dude, I'll only work on red alert. But I'll share my code with all of you, feel free to ask someone to use it for Dune / Tiberian Dawn.Generalcamo wrote: ↑Interesting. I can't wait to see what you do with Tiberian Dawn and Dune2k.
- Sun Sep 02, 2012 4:17 pm
- Forum: General Discussion
- Topic: Donating to AI dev
- Replies: 14
- Views: 10829
- Sun Sep 02, 2012 3:13 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
NEW* @cusaro : Enjoy ? What's next: If AI refineries all get destroyed and AI can't afford a new one, then it will start selling buildings. When AI captures a building, it will sell it immediatly. AI to use superpowers. AI to ask team for help and/or send gold convoy to ally. AI to use correctly tr...
- Fri Aug 31, 2012 10:39 am
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
i wonder what is the problem with ai and water units? i see you drop this from your list. i'm only a php developer with no c# experiences or such projects but maybe i can try to work this out. Feel free to mail me at: valkiriebc@hotmail.fr. I'm coding AI on my personnal SVN. I'll maybe give a look ...
- Fri Aug 31, 2012 9:39 am
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
- Thu Aug 30, 2012 9:35 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
You may want to test that. What I know so far: Almost total redo of the AI. Copters: OK ( maybe more work around RETURN TO BASE you moron ) Planes: OK ( more work to come ) Build limits: OK ( 1 radar, silo only when neededs, 1 fix per factory, won't build more than 2 harv per refinery, won't build h...
- Thu Aug 30, 2012 7:30 am
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48251
I will focus on the wandering/attack system today. Then will come: * Variant system: AI will choose between; Agressive, Defensive, Air, Land, Sea (maybe). * Adaptive system: AI will change build queue according to enemies behaviours. EDIT http://img856.imageshack.us/img856/1987/capturekgf.png Guess ...