Search found 43 matches

by BenjaminLSR
Sat Sep 15, 2012 5:13 pm
Forum: Mapping and Modding
Topic: Country Specific Attributes.
Replies: 32
Views: 22234

Poland behaved in the same way as France during WWII, so I think this feature is kinda inevitable: I planned to add that actually, I also plan to give france a trait which causes them to surrender if they're attacked. Time for some history... US owes their freedom to France. France conquered almost...
by BenjaminLSR
Fri Sep 14, 2012 4:09 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

Hi everyone, I've been quite busy with my workd and studies lately. I'm also trying to recode the whole thing in a more proper way. I don't know if I've got enough skill to make the AI reach you're goal. I will try to improve it as much as I can. Yet I'm focusing on " STANDARD " behaviors and AI " B...
by BenjaminLSR
Sat Sep 08, 2012 7:59 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

AAAAAHHHHHHHHH !!!!! someone had to say that... Ok, let's say I need to prepare the code for such TODO. I need it to be clearer and optimized before we go any further. Also i would be pleased if those todo list could be more segmented and closer to code. AI cooperation will come in a 2nd time, once...
by BenjaminLSR
Thu Sep 06, 2012 6:43 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

Hello Zypres1, * I'm debuging AI making skirmish game, AI against AI. First release was often crashing during first minutes, then 15 minutes until I found and fix all crash. * I wrote like 400 lines of code. But it's still a little bit dirty. And I need to find a way to make it looks cleaner so peop...
by BenjaminLSR
Thu Sep 06, 2012 7:29 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

Impressive, this is now superior to the Red Alert AI. There is also a known issue that the AI does not care about the percentage in the UnitsToBuild list namely that it will build an army of medics for example. I'll take a look. I still have couple of issues with transport/attack copters. I'm almos...
by BenjaminLSR
Wed Sep 05, 2012 6:36 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

Before:

Code: Select all

-- TEST PENDING: Build defenses in direction of enemies. 
After:

Code: Select all

-- OK: Build defenses in direction of enemies. 
by BenjaminLSR
Mon Sep 03, 2012 1:02 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

WHAT'S NEW: -- OK: Only move to near crate. -- OK: Only build ships if enemies own shipyards. -- OK: If no more refinery, high priority, if not enough gold, sells building. -- OK: If no more factory, high priority, if not enough gold, sells building. -- OK: Once a building gets captured, sell it. -...
by BenjaminLSR
Sun Sep 02, 2012 7:43 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

zypres1 wrote: Screenshot 3 wtf? shooting on players building?
AI against AI. I was spectator.
by BenjaminLSR
Sun Sep 02, 2012 4:18 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

Generalcamo wrote: Interesting. I can't wait to see what you do with Tiberian Dawn and Dune2k.
Sorry dude, I'll only work on red alert. But I'll share my code with all of you, feel free to ask someone to use it for Dune / Tiberian Dawn.
by BenjaminLSR
Sun Sep 02, 2012 4:17 pm
Forum: General Discussion
Topic: Donating to AI dev
Replies: 14
Views: 10829

I guess we can close this thread as I'm doing the AI and I won't give myself 100$.

Now that it's said... Feel free to give me ALL YOUR MONEY and your CAR.
by BenjaminLSR
Sun Sep 02, 2012 3:13 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

NEW* @cusaro : Enjoy ? What's next: If AI refineries all get destroyed and AI can't afford a new one, then it will start selling buildings. When AI captures a building, it will sell it immediatly. AI to use superpowers. AI to ask team for help and/or send gold convoy to ally. AI to use correctly tr...
by BenjaminLSR
Fri Aug 31, 2012 10:39 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

i wonder what is the problem with ai and water units? i see you drop this from your list. i'm only a php developer with no c# experiences or such projects but maybe i can try to work this out. Feel free to mail me at: valkiriebc@hotmail.fr. I'm coding AI on my personnal SVN. I'll maybe give a look ...
by BenjaminLSR
Fri Aug 31, 2012 9:39 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

What I would like anytime soon:
* Performance improvement (BONUS).
* AI to use ore truck with allies.
* AI to adapt itself to enemies strategy.
* Fix planes problem (sometime start rotating on top of target).
* AI to use SupportPowers.
by BenjaminLSR
Thu Aug 30, 2012 9:35 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

You may want to test that. What I know so far: Almost total redo of the AI. Copters: OK ( maybe more work around RETURN TO BASE you moron ) Planes: OK ( more work to come ) Build limits: OK ( 1 radar, silo only when neededs, 1 fix per factory, won't build more than 2 harv per refinery, won't build h...
by BenjaminLSR
Thu Aug 30, 2012 7:30 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 48251

I will focus on the wandering/attack system today. Then will come: * Variant system: AI will choose between; Agressive, Defensive, Air, Land, Sea (maybe). * Adaptive system: AI will change build queue according to enemies behaviours. EDIT http://img856.imageshack.us/img856/1987/capturekgf.png Guess ...