Search found 312 matches

by WhoCares
Sat Sep 01, 2018 12:32 am
Forum: General Discussion
Topic: Openra academy
Replies: 9
Views: 12406

Re: Openra academy

Thx you, any contribution or help is more than welcome.
by WhoCares
Thu Aug 30, 2018 7:20 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

When I gather all the facts here : -Queuing infantry is tedious -Queuing infantry in perfect ratio according of your playstyle is even more tedious -Absence of a way to quick cancelling/re-queuing unit or inserting new units in front of the existing queue prevent lots of player to fully appreciate t...
by WhoCares
Thu Aug 30, 2018 11:52 am
Forum: General Discussion
Topic: Openra academy
Replies: 9
Views: 12406

Openra academy

Couple month back, I created a discord server as a platform to store game information with the purpose to be accessible to every beginner that is seduce by the game and wish to play competitively. Based on my experience on other games with a similar project and good result i designed a process and u...
by WhoCares
Wed Aug 29, 2018 6:03 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

The funny thing is, there's hotkeys for those three functions (I use them religiously, especially the repair key). So your script does allow you to skip pressing a button... by pressing a button. Solid. 8) (Granted, you'd have to press "select by type" two times and then issue a move order to regro...
by WhoCares
Wed Aug 29, 2018 4:17 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

I did shared the whole script to some players i trusted to play vs me but they are even more inactive than me now and went inactive before we could even test them. and they needed my help to set it up with their controls (wich we never did) so no i don't think anybody else have those "working". I pm...
by WhoCares
Wed Aug 29, 2018 2:25 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

As stated, I don't play competitive games anymore (i stopped before starting to code macros) and even in my casual games I don't use them. I also stated that i will test them vs people who will rightfully know it and would give me feedback. and also as stated i'm not promoting it or encouraging it. ...
by WhoCares
Wed Aug 29, 2018 1:41 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

This shit is not what the game's about, if that's the experience you want then just spectate AI vs AI matches. This is the stupidest statement of this thread. Those script are a personal work that are for my pleasure to create them. People using macro in openra right now are limited/limit themselve...
by WhoCares
Wed Aug 29, 2018 12:53 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

production macro infantry/vehicule/pillbox. : script will select the desired tab and add the sequence you coded ex : {[(3 rifle, 1 rocket) x 5] , 1 medic, 1 mecanic} x 5, will produce 1 rocket every 3 rifle and 1 medic and mechanic every 5 rocket (and 15 rifles). in the example this sequence is code...
by WhoCares
Tue Aug 28, 2018 10:41 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

Still preparing my own thread but here some infos. People think that macro can acomplish anything but the game itself is a huge limitation for external scripting. Some of the features i'm coding suffer a huge impact from the hability of the game to receive and accept lots of input at a time. At one ...
by WhoCares
Sun Aug 26, 2018 4:43 pm
Forum: Competitions and Events
Topic: RAGL Season 5 Post Season Discussion
Replies: 41
Views: 56644

Re: RAGL Season 5 Post Season Discussion

The fact that we can't even agree that cheating is indeed bad is disheartening. I've lost any and all desire to play this game competitively You lose desire to play competitively each time a game doesn't go as planed. You became a meme of "ok, i'm done forever with this game" every single time you ...
by WhoCares
Sat Aug 25, 2018 2:14 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 68265

Re: Using of software programmable macros in competitive games

Infantry macro is the least dangerous macro that can be coded for the game and yet the only one that will be 100% used. among the feature i coded so far (wait for my thread on the subject) hold a key and use your mouse to draw a path for your unit. by moving the mouse the script will queue a amove x...
by WhoCares
Fri Aug 24, 2018 3:29 pm
Forum: Competitions and Events
Topic: RAGL Season 5 Post Season Discussion
Replies: 41
Views: 56644

Re: RAGL Season 5 Post Season Discussion

Personally the change I want to see most is for RAGL to take the lead on banning the obvious use of third party macros. Nothing has been more frustrating for me than facing off against players that have jumped from minions level to masters level play without putting in the same amount of work. This...
by WhoCares
Wed Aug 01, 2018 10:44 am
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 31
Views: 38451

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

there is a game changer feature that nobody seemed to noticed : It's now possible to queue attack move. My feedback to try to improve this feature and the "queue" in general right now, the "holding shift" seems to cancel or ignore any "modifyer" on move action. to be able to queue amove, we need to ...
by WhoCares
Mon Jul 30, 2018 1:05 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 31
Views: 38451

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

Debug Menu removed or those cheats completely re-done to make it usable. Right now it is not really fun or usable. Debug is or debuging or testing behaviour. It's not really meant to bring an alternative in gameplay. I use it a lot when I want to test/confirm something. it allows you to build the s...