Search found 156 matches

by Petrenko
Thu Dec 29, 2011 10:22 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142990

Heyho, i tried to port them. seems to work. but i had to adjust the sizes. the smallest piece of terrain is 24x24 pixels. your road would fit best to 48x48 pixels (i cutted it a bit) Really like it. Keep it up. When i got time, i'll upload the terrainfile. Btw: we could use my pavement from the z-mod.
by Petrenko
Tue Dec 27, 2011 11:21 am
Forum: Mapping and Modding
Topic: Found a pretty good unit pack.
Replies: 3
Views: 3607

Heyho.

Why don't we just add a thread called modding-resources and then a sub-thread for .shp's/ terrain / sounds etc.

Then everyone could upload the .shp + description + pic + credit (if you just found it)

I don't got a problem with sharing my stuff.

Thanks so far,

Petrenko
by Petrenko
Thu Dec 22, 2011 1:15 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Show me the exception.log please^^
by Petrenko
Tue Dec 20, 2011 5:52 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Of course.

Take everything you need.

Would be an honor!
by Petrenko
Fri Dec 16, 2011 8:41 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

It is released on page four of the thread.

But getting this into the official release would require balancing.
by Petrenko
Wed Dec 14, 2011 4:09 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Helas.

I'd recommand you to ask Harrison. It was he who helped me with adding new terrain to my mod.

Also in his thread are a few how-to-like things.
by Petrenko
Tue Dec 13, 2011 3:15 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Heyho.

@Zypres

You can try to port it by copying the new OpenRA.Mods.RA.dll from the RA-Mod to the Entrenched Mod.

I still wonder why no-one steals my mod and balance it^^

This is simply a proof-of-concept mod.

Hope i could help you,

Petrenko
by Petrenko
Tue Dec 06, 2011 12:05 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Heyho.

I got a new version up for PlayTest-1125.

Changelog:

1. New Soviet Infantry - Strelet (I played a bit with "replace-colour")
2. New Blood and ScrapMetal Smudges
3. New WeaponBalancing
by Petrenko
Sun Nov 20, 2011 8:50 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Heyho.

I just wondered: 4 days without a post in the mod-forum?

Time to cheer you up with something special!

It's called: Junk

Since craters, scorches and other smudges don't have to be 1x1-tiles large i think i will make some for destroyed buildings and even a huge crater for the nuke!
by Petrenko
Sun Nov 13, 2011 9:05 pm
Forum: Mapping and Modding
Topic: 100+ Ideas for mapping/modding
Replies: 6
Views: 5044

Make Buttons, and T-Shirts and Cupcakes...
by Petrenko
Sun Nov 13, 2011 2:18 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Heyho. Thanks for the feedback! I'll release a new version, when a new stable-build is made. The ParaNuke is now faster, so it is able to get out alive. But spamming Nukes on one position is still difficult when an exploded bomb kills the other bombers. I think this makes it a bit more balanced. I a...
by Petrenko
Tue Nov 01, 2011 4:10 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Heyho.

Wouldn't it be better to leave it as a mod? Because it's years away from being finished.

I'm confused...
by Petrenko
Sun Oct 30, 2011 1:08 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Heyho. I just had an idea: what about corpses stay? or better: stay forever? I simply added a new smudge-type "corpse" and add the "unitexplodes" to infantry. The weapon it explodes with is a gun with zero damage and a custom smudge called "corpse" There a 4 different corpses and three depths. (Crat...
by Petrenko
Sat Oct 29, 2011 12:01 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66185

Heyho.

I tweaked my entrenched-mod a bit and also added a first coop map.

Important:

First Player = Hard - AI (Allies)
Second and Third = Human Players (Free Choice of Side)

Edit:

Small Bugfix
Tweaked Coopmap

P.S.: Sorry for updating so fast. I'll take enough time now to fix bugs.
by Petrenko
Fri Oct 28, 2011 12:24 pm
Forum: Mapping and Modding
Topic: [ra] [minigame] Seek and Destroy
Replies: 0
Views: 3522

[ra] [minigame] Seek and Destroy

Still testing...