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- Mon Mar 05, 2018 7:37 pm
- Forum: Competitions and Events
- Topic: RAGL Season 5 Registrations
- Replies: 3
- Views: 6143
- Fri Mar 02, 2018 6:47 am
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
And in an attempt to get back on topic, an idea for Navy balance is why not make the missle sub a tier 2 unit? and balance it more as an under water destroyer.. have its aa function a little more similar to destoryer, could possibly be unlocked with just a radar dome instead of a tech center. have ...
- Thu Mar 01, 2018 9:28 pm
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
A too-common theme I have seen across these are that people like OpenRA in general but feel let down by what they see as arbitrary and unnecessary changes in the RA mod. Then a greater effort needs to be made to explain why these changes are not arbitrary. And if they are arbitrary we need to ask o...
- Thu Mar 01, 2018 7:18 am
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
It's important to note that just adding the sea scorpion doesn't make the current balance problems go away. tier 1 would still allies dominated. tier 2 still strongly in their favor (hinds wouldn't be uncontested anymore). Tier 3 would be a bit closer as missile subs would be safer. Sea Scorpion act...
- Tue Feb 27, 2018 8:02 am
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
^ That was actually one of the things I was looking into when I contacted you on discord the other day. This is certainly an avenue we can explore. did a little research. In the original gunboats/destroyers only used depth charges on subs. Destroyers got 2 while gun boats had 1. Subs fired torpedoes...
- Mon Feb 26, 2018 9:55 pm
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
Migs definitely can deal with destroyers but the micro and the chance of something going wrong is very high. Hence why that was also a disadvantage. demo truck cannot be iron curtained. It will detonate just like chrono. Giving destroyers 3 sea mines that can't by refilled could be a fun idea too bu...
- Mon Feb 26, 2018 7:49 am
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
Soviets are at a distinct disadvantage from tier 1 and that snowballs up through tier 2 and tier 3. A sub pen costs 800 and has a build time of 20 seconds. Shipyards cost 1000 and have a build time of 24 seconds. Both have the same hp. However, Subs cost 950 and have a build time of 23 seconds while...
- Sun Feb 25, 2018 10:05 pm
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
I like that idea actually. As for getting sonar pulse a higher get rate I added it into the tech centers for both factions upon infiltration when I ran the naval playtesting. I think that is a fair option as you wouldn't get it until your opponent goes t3 or you would need to find a naval yard near ...
- Sun Feb 25, 2018 9:47 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 123910
mrj is mobile radar jammer for the record. Anyways splitting naval discussion to this topic. I looked into mines a little bit. Upping their spread to that of an arty/v2 and making them immune to their own damage (they already damage other mines in adjacent cells upping the spread tended to detonate ...
- Sun Feb 25, 2018 9:42 pm
- Forum: General Discussion
- Topic: 2018 naval RA balance
- Replies: 50
- Views: 32836
2018 naval RA balance
Splitting this off from smitty's main topic so it doesn't get flooded (no pun intended) :P Things to discuss: fixing the soviet t1-t2 disadvantage. priority fixing t3 for both factions priority adding sub detection to base defenses/cloak detection to radar/naval yards and letting base defenses targe...
- Sun Feb 25, 2018 9:16 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 936393
- Sun Feb 25, 2018 9:15 pm
- Forum: Mapping and Modding
- Topic: Make mobile repair vehicle - is it possible? TD
- Replies: 4
- Views: 3751
The trait wiki https://github.com/OpenRA/OpenRA/wiki/Traits can help when trying to find what will work or what is wrong.
I think in this case though you need to add the new actor into acceptable places for vehicles to go to repairs.
I think in this case though you need to add the new actor into acceptable places for vehicles to go to repairs.
- Sat Feb 24, 2018 11:03 pm
- Forum: Mapping and Modding
- Topic: making Technical Center Buildable
- Replies: 4
- Views: 2948
- Thu Feb 22, 2018 12:45 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 123910
Allied tier 3 needs to see more use, especially faction specific units. I still like your proposal to switch MGG and phase between France and Britain and give Britain the sniper drop. Failing that, convert MGG into mobile fog generator. It does the same thing except now there isn't a black circle t...
- Fri Feb 16, 2018 10:19 pm
- Forum: Competitions and Events
- Topic: RAGL Season 4 Post Season Discussion
- Replies: 4
- Views: 11193
RAGL Season 4 Post Season Discussion
[align=center] http://i.imgur.com/SJHwtNx.png [/align] Hello everyone, RAGL season 4 officially came to an end a week ago. With season 5 just around the corner now is the perfect time to open up discussion and for people to review or ask for some changes. But first things first. What happened to the...