Search found 268 matches

by FRenzy
Fri Jan 12, 2018 9:11 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 225226

3v3 map : "Union Sacrée" - by FRenzy Current status : PUBLISHED Link : https://resource.openra.net/maps/29486/ Image (original size) : https://imgur.com/wTZEOOi Map by : FRenzy http://i.imgur.com/wTZEOOil.jpg VERSIONS Version : v0.4 - Fixing map symetry Version : v0.3 - Slight eco increase : From 2...
by FRenzy
Fri Jan 12, 2018 12:29 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 225226

Adding it to the OP list : http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303035#303035 Agree with you, non-symetrical maps are also a path we have to explore. As long as it is balanced between the teams. I think your map is already good-looking and looks balanced. But I already see some pr...
by FRenzy
Thu Jan 11, 2018 9:34 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 225226

*ADDED TEMPLATE FILE* If anyone here uses a drawing software to sketch out his maps, I've added a .svg template file for Inkscape, ready to use ! With layers, grid, dimensions, values, and colors ready. Just grab it, and start playing with these objects ;) Pretty sure the file would work with Illus...
by FRenzy
Wed Jan 10, 2018 7:15 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 225226

So it seems we're getting more 4p maps, as mentioned also here : https://github.com/OpenRA/OpenRA/issues/14698

But good 6p maps are still quite rare. Currently I feel that we have 2-3 good maps + 1 official (Pie of Animosity).

Maybe 6p maps should be our new focus point ?
by FRenzy
Sun Jan 07, 2018 9:57 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 225226

Hello there! I've thought about refreshing the official map pool a bit, but my lack of teamgames playcount prevents me from objectively select good team maps. This thread has gathered a lot of nice maps around, so I'd welcome any suggestions for good maps to be included. I guess we need a list of p...
by FRenzy
Wed Oct 25, 2017 12:12 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 38188

I'd also add : give the choice to the player to set the default setting for all units.
Some players would want all their units by default to ignore buildings, and switch them in specific cases. And vice versa
by FRenzy
Wed Oct 25, 2017 11:26 am
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 38188

The idea was brought up by WhoCares, it can be a good idea indeed. Nice design. I would even go further by placing it on the left (where AA is currently now). (Edit : with the same hotkey Alt A) However, isn't AA useful for some units ? (Dogs, ... helis defending a base ?, ... ). Should we really re...
by FRenzy
Wed Oct 25, 2017 10:31 am
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 69798

The discussion around basepushing has been one of the most difficult and confusing subjects in relation to the stance changes. Ok sorry, maybe I brought up this subject in a wrong way. I wasn't necessarily thinking about basepushes per se, but about how easy it was to lock down positions with small...
by FRenzy
Tue Oct 24, 2017 7:07 pm
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 52
Views: 118372

"MIX" looks very nice ! Naval games seem way more dynamic and interesting now !
Good job ;)
by FRenzy
Mon Oct 23, 2017 9:06 pm
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 69798

I for myself voted 1 for the new release. I was pretty apprehensive during the playtest phase, but was pleasantly surprised with the release, ad I think it's going the right direction : - I used to be very pissed off with previous release basepush wars. You would literally spend minutes building onl...
by FRenzy
Sat Oct 21, 2017 6:59 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 225226

Infos updated ! (I've put the new maps in WIP)
http://www.sleipnirstuff.com/forum/view ... 035#303035
by FRenzy
Wed Oct 18, 2017 7:29 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 225226

Great, then let me know when you want me to list it in the OP ( http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303035#303035 ) with a map name. Also, are you still working on this ? http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303157#303157 If yes, do you have a link? If not, sho...
by FRenzy
Wed Oct 18, 2017 5:02 pm
Forum: General Discussion
Topic: Mod selector on startup
Replies: 17
Views: 18756

I was about to post an issue, then stumbled upon that exact thing.
Would be awesome indeed !
by FRenzy
Wed Oct 18, 2017 4:02 pm
Forum: General Discussion
Topic: Mod selector on startup
Replies: 17
Views: 18756

Re: Mod selector on startup

Maybe you could even have a mod launcher with a "market place" where custom mods could be hosted for browsing and easily downloaded/update/uninstalled from (almost like the way steam works). How about, while keeping the current structure, we could add a link inside OpenRA to a web list of unofficia...
by FRenzy
Tue Oct 17, 2017 8:32 am
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 38188

Unfortunately just played a game that was not that fun, attack move does not seem to be working well. Was it not working against buildings ? That's the new behaviour, on "Defend" stance. To attack buildings, you either need to use "Assault move" (Ctrl A), or set units on "Attack anything". Or was t...