Search found 199 matches
- Sat Jun 29, 2019 10:29 pm
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27525
Re: Capture the flag mode
Okay i have done some more work on this ... Great work so far though! I love it! thx not being able to redeploy the mcv doesn't work in my mind. You should be able to dump the mcv, move it later allowing the flag to stay in place. Fixed The flag colour when being carried by enemy is problem as in te...
- Sun Jun 16, 2019 1:18 am
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27525
Re: Capture the flag mode
I worked on this capture the flag thing the last few days and got something playable now in my hands. I tryed to adapt the gamestyle as close as possible to the original mode. I'm not sure if it was possible to chrono the flagholding unit in original but i disabled it for my maps, of course the iron...
- Sun Jun 09, 2019 7:23 am
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27525
Re: Capture the flag mode
The ctf was native to ra. You mcv spawned with a flag next to it. I hardly remember this one at best you tell a bit about it. The other player had to steal the map then and bring it to its own base? How did you steal the flag? step next to it, destroy the base or shoot it? Usually such things can b...
- Fri Jun 07, 2019 6:57 pm
- Forum: Mapping and Modding
- Topic: Issues creating attack waves when named actor's are destroyed
- Replies: 6
- Views: 10237
Re: Issues creating attack waves when named actor's are destroyed
Hmm the problem you have is that if the specified building actor is destroyed the production will stop if i understood you right. You can try to give the rebuild actor the name of the old specified actor. in the BuildBuilding function you rebuild it that way right now local actor = Actor.Create(buil...
- Sat May 25, 2019 11:17 am
- Forum: Mapping and Modding
- Topic: Multiple questions about scripting(and a few about rules.yaml)
- Replies: 4
- Views: 3998
Re: Multiple questions about scripting(and a few about rules.yaml)
In the RA mission allies-02 is a convoy, this should help you.
Without any experience it needs time to get such things working, important is to read and understand what the logs tell you if it crashes.
Without any experience it needs time to get such things working, important is to read and understand what the logs tell you if it crashes.
- Thu May 16, 2019 8:26 am
- Forum: General Discussion
- Topic: Problems with Sarin Gass 1 Crackdown
- Replies: 9
- Views: 7869
Re: Problems with Sarin Gass 1 Crackdown
I've seen you updated the map on the resource center. If you replace this code with the current Tick-function in crackdown.lua the not loosing problem should be fixed. Tick = function() ussr.Cash = 5000 badguy.Cash = 5000 if ussr.HasNoRequiredUnits() and badguy.HasNoRequiredUnits() then greece.MarkC...
- Wed May 15, 2019 10:45 pm
- Forum: General Discussion
- Topic: Problems with Sarin Gass 1 Crackdown
- Replies: 9
- Views: 7869
Re: Problems with Sarin Gass 1 Crackdown
You are right i tryed it if you loose all your units the mission will go on and your left with no sight.
But the 2nd thing you said is wrong it is winable. Easier if you know the convoy paths of course.
But the 2nd thing you said is wrong it is winable. Easier if you know the convoy paths of course.
- Wed May 08, 2019 2:37 pm
- Forum: Mapping and Modding
- Topic: Map Compatibility
- Replies: 11
- Views: 8431
Re: Map Compatibility
Ty very much for your help :) np Hmmm... I have an other question... Lol There is a way to find items on the map by numbers ? Any command to easy find them ? xD I got a last problem when i want update map on resource center, it says me "lint failed" Lol You can find the Actor numbers in the map.yam...
- Mon May 06, 2019 4:34 pm
- Forum: General Discussion
- Topic: What is the worst problem of Allies and why
- Replies: 15
- Views: 26081
Re: What is the worst problem of Allies and why
Both sides got additional units to up their strength in weaker areas early development. Sadly Soviets got the better draw, and ended up a better, more enjoyable faction. I would say Soviets are more enjoyable than england and france yes. If you play as Germany it can be a lot of fun with mechanics ...
- Mon May 06, 2019 2:30 pm
- Forum: Mapping and Modding
- Topic: Map Compatibility
- Replies: 11
- Views: 8431
Re: Map Compatibility
Exception of type `System.IO.InvalidDataException`: Actor Actor1634 of unknown type hijacker Ah okay some hijackers seem to be in the map. Hijacker is the thief now, so should be removed or replaced by thiefs. i tryed it if you remove this one hijacker the map will run. Here is the Location: 55,280
- Fri Apr 19, 2019 3:30 pm
- Forum: Mapping and Modding
- Topic: Map Compatibility
- Replies: 11
- Views: 8431
Re: Map Compatibility
Is there an alternative solution to fix this problem? the Lint check says " Error: Actor hgate is not defined by any rule. OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule." Those gates (hgate is horizontal and vgate vertical) have been removed from openra last year, if you open t...
- Thu Apr 18, 2019 3:44 pm
- Forum: General Discussion
- Topic: Balance thread for release 20190314
- Replies: 95
- Views: 201789
Re: Balance thread for release 20190314
I dont really like the idea of giving the advanced chrono to all allied factions. It already seem to be excessive if someone teleports half of his army. Why not nerf the ironcurtain time a bit ( just a little bit ) and introduce something new. A "new" feature like the chrono vortex. If you chono int...
- Mon Mar 04, 2019 12:37 am
- Forum: General Discussion
- Topic: Increase in Scroll Speed
- Replies: 8
- Views: 10044
Re: Increase in Scroll Speed
There is a scroll speed slider in settings, i play with the preset scrollspeed that seems to be the best setting to me.
- Mon Jan 28, 2019 10:03 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 20605
Re: Unofficial pre-playtest 20180127
I must say i enjoyed my testgame without all these useless speechfeedbacks. Wanting them back sounds a bit like masochism to me. The sightchanges are also good for me, even if i'm a bit unsure if the long range units are a bit too strong now with sattelite. Nice that you can hit any cell with forcef...
- Tue Jan 22, 2019 10:26 pm
- Forum: General Discussion
- Topic: ANJEW
- Replies: 12
- Views: 10757
Re: ANJEW
Nicely
TD Lobby = True?
TD Lobby = True?