Search found 56 matches
- Thu Nov 14, 2019 12:26 pm
- Forum: Mapping and Modding
- Topic: Animated Tiles/TileSet possible?
- Replies: 2
- Views: 2720
Animated Tiles/TileSet possible?
Greetings, i wonder if it is possible to make Tiles that are animated. i know that i can make actors like trees and aniamte them, but what about if i want to make an animated ground tile like gras moving to the wind or flowers. if i do this with an actor it occupies a space which means you cant plac...
- Tue Nov 12, 2019 7:37 am
- Forum: Mapping and Modding
- Topic: ClassicProductionQueue Strange Phenomenon
- Replies: 8
- Views: 6127
Re: ClassicProductionQueue Strange Phenomenon
i noticed another problem when doing both queues. as soon as i put the ClassicProductionQueue traits in the player.yaml and then i enter a game as Spectator, i cant see what the players are building, except GDI and maybe Nod, it seems as the display of the production is in a "row", starting with the...
- Wed Oct 30, 2019 8:17 am
- Forum: Mapping and Modding
- Topic: ClassicProductionQueue Strange Phenomenon
- Replies: 8
- Views: 6127
Re: ClassicProductionQueue Strange Phenomenon
Any idea why that is? are the CnC Menus differently Programmed/scripted and is that why that Phenomenon appears? Correct. The sidebar logic is different for classic vs per-structure production queues. New code will need to be written to handle a mix. i thought so, but i found a workaround by giving...
- Tue Oct 29, 2019 9:34 pm
- Forum: Mapping and Modding
- Topic: ClassicProductionQueue Strange Phenomenon
- Replies: 8
- Views: 6127
ClassicProductionQueue Strange Phenomenon
Greetings, iam modding with CnC as a base and not RA. i recently made a LobbyCheckbox that enables a prerequisite that translates into a Condition. long story short: i can change the "ProductionQueue" from CnC where you build in each individual Building to the RA Style where you build one Unit at a ...
- Sun Oct 20, 2019 7:04 pm
- Forum: Mapping and Modding
- Topic: Chaos Hero : Joint Strike
- Replies: 13
- Views: 15173
Re: [Mod] OpenSC
also i just found this regarding Blizzard and their content so the facts are: https://www.blizzard.com/en-us/company/about/legal-faq.html What is Blizzard Entertainment's® copyright/trademark policy for the Internet, specifically for fansites? Can I use Blizzard Entertainment's® images, text or soun...
- Sun Oct 20, 2019 6:50 pm
- Forum: Mapping and Modding
- Topic: GrantExternalConditionWarhead Bug?
- Replies: 2
- Views: 2663
Re: GrantExternalConditionWarhead Bug?
AHHHHH THATS AWESOME
i looked in the GitHub Page https://github.com/OpenRA/OpenRA/wiki/Weapons that Trait was not mentioned there thanks, that solves my issue!
i looked in the GitHub Page https://github.com/OpenRA/OpenRA/wiki/Weapons that Trait was not mentioned there thanks, that solves my issue!
- Sun Oct 20, 2019 6:48 pm
- Forum: Mapping and Modding
- Topic: Chaos Hero : Joint Strike
- Replies: 13
- Views: 15173
Re: [Mod] OpenSC
Would be awesome to fight RA vs SC lol it already exists in my mod! you can check it out in my signature. and yeah... if Blizzard has a problem with my free Fan made mod that uses over 10 year old assets i would have to take it down or remove these assets, until then. i and others enjoy my free mod...
- Thu Oct 17, 2019 7:40 pm
- Forum: Mapping and Modding
- Topic: GrantExternalConditionWarhead Bug?
- Replies: 2
- Views: 2663
GrantExternalConditionWarhead Bug?
Greetings, the title says it all, i noticed that when a GrantExternalConditionWarhead hits a building with the size for example of 2x3 and it hits the corner of the hit box, the condition is not granted to the building, only when it hits it center. So for units and 1x1 buildings its no problem, but ...
- Wed Aug 14, 2019 7:15 pm
- Forum: Mapping and Modding
- Topic: different faction selection besides scroll menu possible?
- Replies: 5
- Views: 5252
Re: different faction selection besides scroll menu possible?
FOUND IT
in the "LobbyUtils.cs" in the Line 197: dropdown.ShowDropDown("FACTION_DROPDOWN_TEMPLATE", 154, options, setupItem);
in the "LobbyUtils.cs" in the Line 197: dropdown.ShowDropDown("FACTION_DROPDOWN_TEMPLATE", 154, options, setupItem);
- Wed Aug 14, 2019 7:58 am
- Forum: Mapping and Modding
- Topic: Need Help to shorten and Improve LUA Script
- Replies: 8
- Views: 15932
Need Help to shorten and Improve LUA Script
Greetings, i had a similiar post in the past. Meanwhile i have a working LUA script that tells AI players to sent Money Delivering Trucks to allied players to share their money. Now, the LUA looks like this (this is a shortened version because the original LUA is thousands of lines long and thats th...
- Mon Aug 12, 2019 1:35 pm
- Forum: Mapping and Modding
- Topic: different faction selection besides scroll menu possible?
- Replies: 5
- Views: 5252
Re: different faction selection besides scroll menu possible?
i dont know if this is a stupid question or not. my understanding of C# is limited to say the least, is it possible to change at least the size of the dropdown menus anywhere like in .cs files? i'am just experimenting with .cs files for another reason regarding the loading screen that is hardcoded i...
- Mon Jul 29, 2019 3:05 pm
- Forum: Mapping and Modding
- Topic: possible traits of sequences yaml files
- Replies: 6
- Views: 10724
Re: possible traits of sequences yaml files
okay, scaling down the sprites itself it is then, thanks
- Tue Jul 23, 2019 6:40 am
- Forum: Mapping and Modding
- Topic: possible traits of sequences yaml files
- Replies: 6
- Views: 10724
possible traits of sequences yaml files
there is the wiki site dedicated to traits in regard of pretty much anything: https://github.com/OpenRA/OpenRA/wiki/Traits is there also a wiki site that displays all possible traits found in sequence.yaml files such as "Start:" "Length:" "Offset:" "Facings:" and so on? the problem i encounter is, w...
- Sat Jul 13, 2019 10:12 am
- Forum: Mapping and Modding
- Topic: How to change the Loading Screen Symbols in CnC
- Replies: 2
- Views: 3005
How to change the Loading Screen Symbols in CnC
Greetings, i wondered how to change the 2 Logos in CnC, i know these are located in ubits\chrome.png i figured out i can change that kind of stuff for the Main Menu in "chrome.yaml" and "mainmenu.yaml" in the "mainmenu.yaml" i made clear that i want only 1 larger window instead the 2 256x256 ones. s...
- Sat Feb 09, 2019 9:30 am
- Forum: Mapping and Modding
- Topic: different faction selection besides scroll menu possible?
- Replies: 5
- Views: 5252
Re: different faction selection besides scroll menu possible?
oh okay, i have no idea how to do that or where to even start looking how to do that. (besides to look how C# works and how it is written)
Is it also only possible with a custom C# code to make the dropdown Menu for the faction choosing bigger?
Is it also only possible with a custom C# code to make the dropdown Menu for the faction choosing bigger?