Search found 234 matches

by chrisf
Mon Oct 08, 2012 6:42 pm
Forum: Mapping and Modding
Topic: Multiple superweapons of the same type?
Replies: 4
Views: 3946

No, that's a scripted special. It would be possible to have more than one with some rules changes.
by chrisf
Mon Oct 08, 2012 6:41 pm
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 44
Views: 54714

We split the dumping out from proc.shp so that we can have allies dump at each other's refineries with correct colors, and avoid having to have an invisible harvester for part of the sequence.
by chrisf
Sun Oct 07, 2012 8:30 pm
Forum: Competitions and Events
Topic: 1 vs 1 Tournament REGISTRATION
Replies: 25
Views: 19430

I'm in.
by chrisf
Tue Sep 25, 2012 8:29 pm
Forum: Mapping and Modding
Topic: [MAP] [D2K] [MAP PACK WIP] Replica Builds
Replies: 11
Views: 12480

Looks excellent.
by chrisf
Sun Sep 23, 2012 6:07 am
Forum: General Discussion
Topic: RA1 music
Replies: 2
Views: 2804

Yes, any good quality rip you find will be from the soundtrack CD. The ingame music is 22050/16/mono encoded the same way as the sound effects.
by chrisf
Tue Sep 18, 2012 1:55 am
Forum: General Discussion
Topic: Any chance of OpenRA coming to Android?
Replies: 7
Views: 9453

Porting to use OpenTK and supporting android are two totally different things.
by chrisf
Thu Sep 13, 2012 8:34 am
Forum: Competitions and Events
Topic: OpenRA Tournament
Replies: 63
Views: 46628

I'm in. Also volunteer to officiate some matches that I'm not playing in.
by chrisf
Wed Sep 12, 2012 1:34 am
Forum: Mapping and Modding
Topic: Spy Minigame 4v1
Replies: 1
Views: 2617

Please file bugs for engine behavior you need changed -- we're happy to fix things.
by chrisf
Thu Aug 30, 2012 9:28 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47008

Are these changes published in a git repo somewhere so we can review the code?
by chrisf
Wed Aug 29, 2012 4:40 am
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47008

Looks like solid improvements.
by chrisf
Mon Aug 20, 2012 2:50 am
Forum: Mapping and Modding
Topic: Sole Survivor?
Replies: 9
Views: 7302

You would have to put your custom logic in a mod dll; there's no reason why you couldn't implement SS on OpenRA though -- with the exception of allowing people to join midgame, which we don't support [and would be very fiddly to retrofit]
by chrisf
Mon Aug 20, 2012 2:44 am
Forum: General Discussion
Topic: Game crashes while building radar dome on Chaos Canyon [RA]
Replies: 3
Views: 3088

The map is busted. I have noted this on the map's page.
by chrisf
Sun Jul 29, 2012 9:16 pm
Forum: Mapping and Modding
Topic: Emergency Services Mod
Replies: 18
Views: 33065

Matt: if you do this well, I will not only play it, but I'll ship it in the official package.
by chrisf
Sun Jul 29, 2012 7:36 pm
Forum: Mapping and Modding
Topic: Sniper Art Complete!
Replies: 15
Views: 12408

Current plan is soviet-only. Sniper + Volkov balances against Tanya
by chrisf
Thu Jul 26, 2012 7:38 pm
Forum: Mapping and Modding
Topic: Top 25 Active OpenRA Players [7/19/2012]
Replies: 14
Views: 10600

Nukem: Do I not even make #25? ;)