Search found 195 matches

by Fortnight
Mon Feb 27, 2017 12:46 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Selection order From: Buildings (includes defensive structures) Engineers Harvesters Everything else To: Buildings Chinooks or (Water) Transports Harvesters Engineers Everything else (includes defensive structures) This is how the game decides what to select when you use the selection box by draggi...
by Fortnight
Mon Feb 27, 2017 12:11 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Cruiser 1) Cost up from 2400 to 2500. 2) HP up from 800 to 1000. Self heals out of combat to 50% health. 3) Ship movement speed up from 42 to 60. 4) Ship turn speed down from 3 to 2. Same goes for the two turrets mounted on the ship. 5) Line-of-sight up from 7 to 8. 6) Reworked damage and AOE. Moti...
by Fortnight
Mon Feb 27, 2017 9:58 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Destroyer 1) Line-of-sight down from 6 cells to 4 cells. Submarine detection down from 4 cells to 3 cells. 2) Health down from 400 to 270. 3) Movement speed down from 85 to 80. 4) Same weapon reach as classic Destroyer ships. Er, this actually doesn't make any difference right now compared to the c...
by Fortnight
Mon Feb 27, 2017 8:20 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Gunboat 1) Line-of-sight up from 7 to 12. Submarine detection up from 4.0 to 4.5. 2) Now drops 3 Depth Charges at a time instead of 1. Adjusted spread and damage (buffed overall). 3) DepthCharge will no longer cause a water splash if it ends up on the beach or on land. 4) Cannon damage has been rew...
by Fortnight
Mon Feb 27, 2017 7:01 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Missile Submarine 1) Reworked the attack completely, now launches a single slow-moving homing missile from very far away instead of two non-seeking rockets at medium speed and pretty far range. 2) Now very vulnerable, HP down from 400 to just 90. Self-repairs quickly up to 100% HP. 3) Movement spee...
by Fortnight
Sun Feb 26, 2017 11:03 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Submarine 1) Line-of-sight up from 6 to 9.5 cells. 2) Health down from 250 to 150. 3) Takes a moment to submerge (InitialDelay from 0 to 25). 4) Slightly larger detection of other submarines (from 4.0 to 4.5 cells). 5) Defaults to the stance "AttackAnything" instead of "HoldFire" for human players ...
by Fortnight
Sun Feb 26, 2017 11:02 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

I understand how you guys think and I agree that doing a single CTRL+F on a huge page would be nice. Unfortunately there doesn't seem to be a way to make the forum display the whole thread all at once, that would have been a sweet feature! Not demanding for the server either since it's just text and...
by Fortnight
Sun Feb 26, 2017 4:46 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Transport 1) Health from 350 to 400, armor from heavy to light. 2) Cost from 700 to 400, build time from 17 sec to 9 sec. 3) Movement speed from 113 to 83, turn speed from 10 to 255. 4) Line-of sight from 6 cells to 2.75 cells. 5) Now able to carry 8 infantry or 2 normal vehicles or 1 normal vehicl...
by Fortnight
Sun Feb 26, 2017 4:45 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Once you've covered it all you might want to consider putting this info on a page or file with an index. Browsing the thread or following a discussion is very inconvenient with 8 full pages full of documentation. If the consensus on the upcoming stream is positive I'll consider doing that. Even tho...
by Fortnight
Sat Feb 25, 2017 4:31 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Shipyard and Sub Pen 1) Fixed allied icon to say "Shipyard" instead of "Naval Yard". 2) Shipyard and Sub Pen can now spawn all types of naval units. 3) They can now repair units at incredible speed but it isn't cheap ("Half health = 40% of the unit's purchase price"). 4) Their armor type has change...
by Fortnight
Sat Feb 25, 2017 3:16 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

@WhoCares: Thanks for the feedback! Service Depot 1) Changed footprint from "_x_ xxx _x_" to "_=_ xxx _=_", meaning vehicles can drive across the top/bottom cells of the structure. 2) Repair speed increased. HP per step increased 50%, delay between steps decreased 40%. Adjusted to be exactly 10 time...
by Fortnight
Sat Feb 25, 2017 12:50 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

M.A.D. Tank If Rocket Soldier is the unit that needs rebalancing the most then the MAD Tank is the unit that needs reworking the most. 2000 credits and maximum required tech level is simply too much for a suicide unit that moves very slowly and doesn't do that much damage. The first change is that ...
by Fortnight
Fri Feb 24, 2017 6:39 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Supply Truck 1) No longer gives a bounty when killed. 2) Can be deployed to a Supply Tent, which works as a Barracks for 22 seconds. The tent can't be sold, repaired or undeployed back into a truck. Motivations: 1) Since Supply Truck spawns a crate that gives 500 credits to whoever picks it up I fe...
by Fortnight
Fri Feb 24, 2017 4:19 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

Demolition Truck 1) Build time from 60 to 45 sec. 2) No longer gives bounty. Motivations: 1) This is part of the the changed build times in overhaul, usually I've made a cap at 30 seconds for all units on all factions. Demo Truck is however one of two exceptions that has 45 sec instead (MCV is the ...
by Fortnight
Fri Feb 24, 2017 4:06 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 114448

@klaas (regarding Architect): It's pretty different, I can't really say whether it's a game breaker or not without some playtests though. "If Uzbekistan turns out to be way too wacky there's a simple way to make the faction normal: Make MCV producable and make it so you can only have 1 Architect (ma...