Search found 199 matches

by Materianer
Thu Oct 27, 2016 9:52 pm
Forum: General Discussion
Topic: The Elephant in the room
Replies: 65
Views: 48023

I say NO to this idea, because i don't think there's a problem with those structures. Of course are they cheaper compared to the soviet ones. Remind that Teslas got much more range than Turrets or pillboxes. You guys really want to tell me Soviets are the weaker race? That must be a bad joke oO Sovi...
by Materianer
Sun Oct 09, 2016 2:14 pm
Forum: General Discussion
Topic: Music is not working.
Replies: 9
Views: 5622

SlayerM wrote: Latest playtest is full of non-ordinary bugs. Weirdest thing - seems nobody (devs) care about it.
If you find a bug and want it to be fixed you should post it here https://github.com/OpenRA/OpenRA/issues
by Materianer
Thu Sep 29, 2016 6:41 am
Forum: General Discussion
Topic: [RA] Rescue the civilists? Poll [Sure][Nope]
Replies: 7
Views: 5142

This sounds like a nice feature, i say why not? The balance implications problem can be solved if you make a 5$ reward instead of 25$, thats next to nothing. This is something i may considering adding to a custom map in the future though - thanks for the idea. I made a map with rescue zone and kills...
by Materianer
Sat Sep 24, 2016 10:59 am
Forum: General Discussion
Topic: If the devs implement mutators, what kind would you want?
Replies: 17
Views: 14200

I think an option for removing artie and v2 would be good, as some people complain about that style of game. I would be interested in seeing whether longer range base defence weapons could work. The long range naval weapons could maybe be adapted for it. There is already a no arty/v2 Map and its re...
by Materianer
Sun Sep 04, 2016 12:13 am
Forum: General Discussion
Topic: [RA Balance] Light Tank - Damage buff/tweak
Replies: 14
Views: 10081

"Rate of fire halved, damage doubled"
What you mean by that they should shoot faster?
by Materianer
Fri Sep 02, 2016 11:44 pm
Forum: General Discussion
Topic: [RA Balance] Mammoth Tank - Buffing speed
Replies: 15
Views: 13191

I say no to buffing mammoth while arty gets nerfed, this would imbalance the game too much.
I like playing as anyfaction and at the moment i think allies, especially france and england are a bit weaker than the soviets, or you want to fight the mammoth with spys and fakebuildings then?
by Materianer
Wed Aug 03, 2016 10:14 am
Forum: General Discussion
Topic: Deactivating some global sounds ?(Minelayers, medics, mecha)
Replies: 10
Views: 6569

I agree with the minelayersound and healer sound shouldnt be heard by enemys. Often in early game when some rifleman are fighting and you hear the healer working you just know where they standing and you know someone could build a big infantry army.. Thats a bit unfair you can prepare for an early r...
by Materianer
Sun Jul 31, 2016 9:57 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 32678

I think the engie should detect the mines as you said, would be funny feature maybe, but he should not be able to walk over the mines that would look strange. Also not fair if i laid some mines around my nuke to prevent chonoattacks and an engie could just walk over it and capture it and my units ca...
by Materianer
Thu Jul 28, 2016 3:31 pm
Forum: General Discussion
Topic: Concrete walls nerf / modification ?
Replies: 13
Views: 7934

Walls are not too weak i think. Grenades, flames, artybullets or V2 are strong vs walls. If you build walls you need some time to make them and can't produce defensive structure. This poll should be split because these TD players vote here for Ra walls maybe or vice versa. Walls are not so often bui...
by Materianer
Wed Jul 27, 2016 9:52 pm
Forum: General Discussion
Topic: Never too early to start playtesting.
Replies: 26
Views: 17428

I dot think that these heavytanks need a buff. I heard that artys already get that rangenerf if you make heavys stronger then soviets would get too powerfull maybe. I am often playing as any faction and i'm already feeling a bit weak when playing as britain or france the soviet specials nuketruck an...
by Materianer
Sun Jul 17, 2016 11:38 pm
Forum: General Discussion
Topic: When a unit can target less things it becomes stronger
Replies: 17
Views: 12343

Would be nice if there was an attack mode for specevic unit types.
push B and attack for attacking buildings
I infantry etc.

A artys (- ̮̮̃-̃)
by Materianer
Wed Jul 13, 2016 7:51 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 32678

I would prefer the original RA engie behaviour, The engies damaged the buildings and in red zone they captured. But i'm also fine as it is now some years ago the engies instantly captured the building that was a bit annoying sometimes hehe The reset of the building is fair for me, if someone rushes ...
by Materianer
Wed Jul 13, 2016 7:26 pm
Forum: General Discussion
Topic: Removing/changing artilleries will create whole new gameplay
Replies: 19
Views: 11521

(òÓ,)_\,,℠: If you want to play openra with such changes feel free to change the yaml of a map and change whatever you want to, is not so hard to make this.
You can upload the ma to resourcecenter and play it online, maybe players will like your changes.
by Materianer
Fri Jul 08, 2016 9:20 pm
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 21212

I found 7 fails here 3 on the left island
by Materianer
Thu Jul 07, 2016 11:15 pm
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 21212

I think the original doubles was one of the most balanced naturally looking map in openra. There are not so many really good maps like this. Now it looks just mirrored. But i dont think the new version should be replaced by old. Both can be played if you want just make a server with your favorite ma...