Search found 199 matches
- Thu Oct 27, 2016 9:52 pm
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 48023
I say NO to this idea, because i don't think there's a problem with those structures. Of course are they cheaper compared to the soviet ones. Remind that Teslas got much more range than Turrets or pillboxes. You guys really want to tell me Soviets are the weaker race? That must be a bad joke oO Sovi...
- Sun Oct 09, 2016 2:14 pm
- Forum: General Discussion
- Topic: Music is not working.
- Replies: 9
- Views: 5622
If you find a bug and want it to be fixed you should post it here https://github.com/OpenRA/OpenRA/issuesSlayerM wrote: ↑ Latest playtest is full of non-ordinary bugs. Weirdest thing - seems nobody (devs) care about it.
- Thu Sep 29, 2016 6:41 am
- Forum: General Discussion
- Topic: [RA] Rescue the civilists? Poll [Sure][Nope]
- Replies: 7
- Views: 5142
This sounds like a nice feature, i say why not? The balance implications problem can be solved if you make a 5$ reward instead of 25$, thats next to nothing. This is something i may considering adding to a custom map in the future though - thanks for the idea. I made a map with rescue zone and kills...
- Sat Sep 24, 2016 10:59 am
- Forum: General Discussion
- Topic: If the devs implement mutators, what kind would you want?
- Replies: 17
- Views: 14200
I think an option for removing artie and v2 would be good, as some people complain about that style of game. I would be interested in seeing whether longer range base defence weapons could work. The long range naval weapons could maybe be adapted for it. There is already a no arty/v2 Map and its re...
- Sun Sep 04, 2016 12:13 am
- Forum: General Discussion
- Topic: [RA Balance] Light Tank - Damage buff/tweak
- Replies: 14
- Views: 10081
- Fri Sep 02, 2016 11:44 pm
- Forum: General Discussion
- Topic: [RA Balance] Mammoth Tank - Buffing speed
- Replies: 15
- Views: 13191
- Wed Aug 03, 2016 10:14 am
- Forum: General Discussion
- Topic: Deactivating some global sounds ?(Minelayers, medics, mecha)
- Replies: 10
- Views: 6569
I agree with the minelayersound and healer sound shouldnt be heard by enemys. Often in early game when some rifleman are fighting and you hear the healer working you just know where they standing and you know someone could build a big infantry army.. Thats a bit unfair you can prepare for an early r...
- Sun Jul 31, 2016 9:57 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 32678
I think the engie should detect the mines as you said, would be funny feature maybe, but he should not be able to walk over the mines that would look strange. Also not fair if i laid some mines around my nuke to prevent chonoattacks and an engie could just walk over it and capture it and my units ca...
- Thu Jul 28, 2016 3:31 pm
- Forum: General Discussion
- Topic: Concrete walls nerf / modification ?
- Replies: 13
- Views: 7934
Walls are not too weak i think. Grenades, flames, artybullets or V2 are strong vs walls. If you build walls you need some time to make them and can't produce defensive structure. This poll should be split because these TD players vote here for Ra walls maybe or vice versa. Walls are not so often bui...
- Wed Jul 27, 2016 9:52 pm
- Forum: General Discussion
- Topic: Never too early to start playtesting.
- Replies: 26
- Views: 17428
I dot think that these heavytanks need a buff. I heard that artys already get that rangenerf if you make heavys stronger then soviets would get too powerfull maybe. I am often playing as any faction and i'm already feeling a bit weak when playing as britain or france the soviet specials nuketruck an...
- Sun Jul 17, 2016 11:38 pm
- Forum: General Discussion
- Topic: When a unit can target less things it becomes stronger
- Replies: 17
- Views: 12343
- Wed Jul 13, 2016 7:51 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 32678
I would prefer the original RA engie behaviour, The engies damaged the buildings and in red zone they captured. But i'm also fine as it is now some years ago the engies instantly captured the building that was a bit annoying sometimes hehe The reset of the building is fair for me, if someone rushes ...
- Wed Jul 13, 2016 7:26 pm
- Forum: General Discussion
- Topic: Removing/changing artilleries will create whole new gameplay
- Replies: 19
- Views: 11521
- Fri Jul 08, 2016 9:20 pm
- Forum: General Discussion
- Topic: [RA Balance] Chronotanks
- Replies: 23
- Views: 21212
- Thu Jul 07, 2016 11:15 pm
- Forum: General Discussion
- Topic: [RA Balance] Chronotanks
- Replies: 23
- Views: 21212
I think the original doubles was one of the most balanced naturally looking map in openra. There are not so many really good maps like this. Now it looks just mirrored. But i dont think the new version should be replaced by old. Both can be played if you want just make a server with your favorite ma...