Search found 150 matches

by newwe
Sat Apr 02, 2016 11:49 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 873
Views: 1833122

Here's a game I just played with a friend of mine http://www.gamereplays.org/openra/replays.php?game=92&show=details&id=310772 We're both pretty new, so I wanted to get some practice in before the Global League starts. Hope you don't mind me submitting a replay from new players :) Can you give me t...
by newwe
Thu Mar 24, 2016 6:12 am
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 102313

Suggestions for the Arty: -Make it more expensive (as well as a price increase for the V2) -Make it fire slower -Make it a force-fire only. Force-fire only - lol. A slight nerf to artillery could be ok (one of cost/rate of fire/slightly more explodable/slightly less range). V2s definitely don't nee...
by newwe
Thu Mar 24, 2016 6:06 am
Forum: General Discussion
Topic: Cruisers Unable to Force Fire?
Replies: 3
Views: 3502

Weird, I'm pretty sure cruiser's are supposed to be able to force fire, and I could in a single player test game I just tried, probably a freak bug/you were doing something wrong.
by newwe
Tue Mar 15, 2016 9:29 pm
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 102313

Re: RA Current Balance Discussion

Mammoths are underpowered longbows are underpowered (too slow, dont do enough damage vs armor) MAD tanks, nuff said Those three are points I strongly agree with. Buff the mammoth speed imo, they are basically defense structures at this point. Migs are underpowered as well, but anti-air might be too...
by newwe
Mon Feb 29, 2016 5:49 am
Forum: General Discussion
Topic: turn off main menu background demo?
Replies: 2
Views: 2595

Uncheck show shellmap in settings.
by newwe
Thu Feb 25, 2016 11:31 pm
Forum: General Discussion
Topic: Hidden pill box
Replies: 8
Views: 5427

It's already really powerful, I don't think making it even more so is a good idea.
by newwe
Wed Feb 10, 2016 3:43 am
Forum: Competitions and Events
Topic: Tag Team Tournament March 5th/6th & March 12th/13th
Replies: 54
Views: 52039

Ripsn wrote: all matches will involve an individual coin toss
That means 3 per matchup right?
by newwe
Tue Feb 09, 2016 10:42 pm
Forum: Competitions and Events
Topic: Tag Team Tournament March 5th/6th & March 12th/13th
Replies: 54
Views: 52039

May have missed it, but how will be determined what Mod is played? A coin toss will be held between BOTH team captains of a match, where the winner shall chose the MOD, the loser will choose the MAP. But it wasn't 100% clear to me if that was for all 3 games in a matchup or if there is a seperate c...
by newwe
Tue Jan 26, 2016 12:19 pm
Forum: General Discussion
Topic: Can we have your upvote?
Replies: 50
Views: 34979

Good work NMM, the only problem is that some people (a vocal minority?) don't like that you are saying "new release" when the release came out on Dec 24 - not sure if you should stop saying that or not. Your follow up comments are good though.
by newwe
Thu Jan 21, 2016 1:07 pm
Forum: General Discussion
Topic: The silence of the tooltips
Replies: 3
Views: 4071

Good idea Squirrel. The formatting was pretty confusing for me, rows would be better imo, and maybe squish the "is good for" and "be careful vs" together. Did a quick sketch of what I'm envisioning for you to consider.
by newwe
Tue Dec 29, 2015 7:15 am
Forum: General Discussion
Topic: radar jammer doesn't disrupt satellite or effect enemy art
Replies: 7
Views: 6672

Radar jammer does destroy the accuracy of anything that shoots rockets though (destroyers, rocket soldiers, longbows, chrono tanks, etc).
by newwe
Sun Dec 27, 2015 7:14 am
Forum: General Discussion
Topic: What is the proper strategy to counter early rifleman rushes
Replies: 15
Views: 11821

What was starting cash? If it's more than the $5k then you should probably make more rifleman/pills than in a standard game to protect against potential rushes. NMM gave some good tips, you definitely want to spam only rifleman from your barracks vs an all infantry rush (maybe some flame soldiers to...
by newwe
Wed Dec 16, 2015 7:48 pm
Forum: General Discussion
Topic: Sniper unit
Replies: 4
Views: 3950

I believe you can still use it if you turn on cheats, or on some modded maps.
by newwe
Mon Nov 16, 2015 9:46 am
Forum: General Discussion
Topic: Red Alert Artillery a viable alternative
Replies: 8
Views: 6208

Longer range artillery would help counter cruisers, see my OP The accuracy / range trade off is just part of real life *Cruisers are nasty enuf as is, maps are too small to give cruisers longer range. Maps with sea obviusly have less land...and the proportion of that land that is out of range of cr...
by newwe
Sun Nov 15, 2015 2:26 am
Forum: General Discussion
Topic: Red Alert Artillery a viable alternative
Replies: 8
Views: 6208

Its not an artillery nerf (reduction) its a range & unit armour (improvement) + 2range just to clarify things With cost raised and unit speed and ROF (rate of fire) lowered so they are not OP (overpowered) I tested 101 different artillery variations the one above = most fun ( the longer the range t...