Search found 208 matches
- Sat Feb 08, 2014 12:43 pm
- Forum: General Discussion
- Topic: Good job and thank you.
- Replies: 1
- Views: 2094
RA has a steep learning curve, although not as steep as some other RTS games, since it is not as fast and overzealous clicking is not useful. In fact, each order triggers the pathfinder, which stalls the unit and makes not doing anything for a few ticks. In that sense openRA is very realistic, it wi...
- Tue Feb 04, 2014 8:25 am
- Forum: General Discussion
- Topic: Newbie glitch
- Replies: 2
- Views: 2899
- Wed Jan 15, 2014 10:53 am
- Forum: Competitions and Events
- Topic: Big Team Tournament
- Replies: 9
- Views: 8385
- Wed Jan 15, 2014 10:40 am
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 24149
This replay is from pressure 3 vs 3 (1223). It shows some of the problem. The radius got some negative bi-effects, and you can see it here. Around 10 "attacks" with mcv in the game, defense-structure war, and some arty-wars. The game was epic and fun, but this is getting out of hand. So, why are at...
- Mon Oct 14, 2013 8:56 am
- Forum: Competitions and Events
- Topic: OpenRA 2v2 and 1v1 League
- Replies: 4
- Views: 4952
- Mon Jun 24, 2013 9:44 am
- Forum: Competitions and Events
- Topic: OpenRA 2 v 2 Tournament (1st june 2013) Registration
- Replies: 39
- Views: 34443
- Wed Jun 05, 2013 4:05 am
- Forum: Competitions and Events
- Topic: OpenRA 2 v 2 Tournament (1st june 2013) Registration
- Replies: 39
- Views: 34443
- Fri May 17, 2013 10:54 am
- Forum: Competitions and Events
- Topic: OpenRA RA Tournament
- Replies: 5
- Views: 5958
- Tue May 14, 2013 10:45 am
- Forum: General Discussion
- Topic: Ore mines should not be destructable.
- Replies: 6
- Views: 5806
- Wed Apr 17, 2013 7:09 am
- Forum: General Discussion
- Topic: Ok so just bare with me here as I explain my idea: Drawing.
- Replies: 17
- Views: 13749
- Fri Apr 05, 2013 8:06 am
- Forum: General Discussion
- Topic: Account Kill
- Replies: 5
- Views: 5006
- Thu Apr 04, 2013 2:42 pm
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 29780
Engineers
An increase in the sight radius of Conyards would already help against sneaky engineer attacks in the beginning. Or simply make the conyard un-capturable.
- Wed Feb 06, 2013 10:59 am
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 29780
I like engineers as they are now. I haven't played a match where I felt engineers to be "overpowered". Sure they can be game changing, but other units can also be, and they are not much more expensive. I like how engi's give a different strategy option to the all out tanks or v2's and planes for the...