Search found 639 matches

by abcdefg30
Sat May 13, 2023 4:02 pm
Forum: Mapping and Modding
Topic: Missing sprites in the Bits folder?
Replies: 1
Views: 2798

Re: Missing sprites in the Bits folder?

The bits folder doesn't contain all artwork. Most of the original artwork is inside MIX files (can be opened using XCC Mixer). See https://gist.github.com/abcdefg30/a4fe1 ... r-location for where those files are stored.
by abcdefg30
Tue May 09, 2023 2:38 pm
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 4
Views: 23738

Re: Livestreams & Youtube accounts for OpenRA

Thanks, updated the list a bit.
by abcdefg30
Fri May 05, 2023 5:01 pm
Forum: General Discussion
Topic: can't run OpenRA installer under MX Linux
Replies: 5
Views: 7453

Re: can't run OpenRA installer under MX Linux

Does MX Linux apply some extra sandboxing to prevent AppImages from accessing the net? It might also be worth a try to check if the AppImage can write to ~/.config/openra/Content (where it would install the game assets to).
by abcdefg30
Sat Apr 22, 2023 6:00 pm
Forum: Mapping and Modding
Topic: UserInterface Translate()
Replies: 3
Views: 3331

Re: UserInterface Translate()

Changing the language is not exposed yet as the translation system is not complete, but in the future you will be able to use new .ftl files for different languages.
by abcdefg30
Thu Apr 20, 2023 6:52 pm
Forum: Mapping and Modding
Topic: UserInterface Translate()
Replies: 3
Views: 3331

Re: UserInterface Translate()

It is part of the ongoing translation system implementation. You can see translation keys (which are the inputs to this function) and their values (the output of this function) in the "en.ftl" file(s). Our default missions already use this for the English translation.
by abcdefg30
Thu Apr 20, 2023 6:51 pm
Forum: Mapping and Modding
Topic: Color in missions
Replies: 3
Views: 3239

Re: Color in missions

The missions define custom remappings for the player colors, see the "campaign-palettes.yaml" file in the rules directory. You can exclude that file from your mission, then the color should change again as usual.
by abcdefg30
Tue Apr 04, 2023 1:42 pm
Forum: Mapping and Modding
Topic: Aircraft, carryall reinforcement
Replies: 2
Views: 2865

Re: Aircraft, carryall reinforcement

Hi. Harvesters for refineries are delivered by the FreeUnitWithDelivery trait (see https://docs.openra.net/en/release/traits/#freeactorwithdelivery). Replacing lost harvesters via carryalls is done by the HarvesterInsurance trait (see https://docs.openra.net/en/release/traits/#harvesterinsurance). A...
by abcdefg30
Tue Apr 04, 2023 1:39 pm
Forum: General Discussion
Topic: Atradies Mission Missing...
Replies: 3
Views: 1387

Re: Atradies Mission Missing...

The remaining missions haven't been ported to OpenRA yet.
by abcdefg30
Mon Mar 13, 2023 9:17 am
Forum: Competitions and Events
Topic: LAN Festival in Sweden with OpenRA tournament
Replies: 4
Views: 4097

Re: LAN Festival in Sweden with OpenRA tournament

Ok. So one player can create a game from the multiplayer menu (and choose a port that i have to do port forwarding for in my router) and 11 more can join from direct ip? If all the players are within the same network, you won't even have to enable port forwarding in the router. Otherwise yes. Anoth...
by abcdefg30
Sat Mar 11, 2023 5:14 pm
Forum: Competitions and Events
Topic: LAN Festival in Sweden with OpenRA tournament
Replies: 4
Views: 4097

Re: LAN Festival in Sweden with OpenRA tournament

Second: Can someone help me with the best way to organize servers for 60 people. Can it be done locally or do i have to start online servers? Hi! OpenRA supports connecting directly over LAN (either by using direct connect or by relying on our LAN probe to automatically find the local servers), so ...
by abcdefg30
Mon Mar 06, 2023 3:00 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 36603

Re: 2022 devtest builds

Could the color picker be reverted to the default one? The new color picker disabled lot of colors and you couldn't pick darker colors which caused lot of smiliair colors. We are currently working to improve the color picker so that it allows more darker colors again. Just downloaded and installed ...
by abcdefg30
Sun Feb 26, 2023 1:29 pm
Forum: Mapping and Modding
Topic: DestroyResourceWarhead and related
Replies: 4
Views: 1489

Re: DestroyResourceWarhead and related

See https://docs.openra.net/en/release/weap ... onwarheads . The existing warhead definitions are also good to learn from.
by abcdefg30
Sat Feb 25, 2023 7:09 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 36603

Re: 2022 devtest builds

A proper release has just arrived: Release 20230225
by abcdefg30
Thu Feb 23, 2023 9:06 am
Forum: Mapping and Modding
Topic: Bot using transports
Replies: 1
Views: 965

Re: Bot using transports

Hi. Yes, it is doable using Lua. You'll have to send the actors to the transport using the "EnterTransport" function on them (see https://docs.openra.net/en/release/lua/#movement ). Then you can move the transport and unload the passengers ("UnloadPassengers" on the transport, see https://docs.openr...