Search found 596 matches

by AoAGeneral1
Sun May 27, 2018 8:11 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Re: TD balance thread

They can post in any section they want. Posting in the forums here is fine as often times I will set a link of the PR in the forums itself for them to read. New maps up with some smaller changes for playtest when its released. MSAM damage increase from 50 to 90. AGT spread damage reduction from 683 ...
by AoAGeneral1
Mon May 21, 2018 10:52 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Here is a map pack link for the future changes.

https://www.dropbox.com/s/mfuq4s7baxqy0 ... s.zip?dl=0

Makes it easier to both browse the maps and view replays.

EDIT: Updated link

EDIT 2: Fixed Pirates & Emperors.
by AoAGeneral1
Tue May 15, 2018 7:57 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Also need to add a note here that there is a trait that will be tested upon playtest. Where the APC gets a slow down after it crushes infantry. Currently, its only in the bleed version and have played around with it. Originally the past edited changes were in align to those changes but there were so...
by AoAGeneral1
Tue May 15, 2018 1:29 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Test changes for future balance. Apache damage vs infantry at prone increased from 50 percent to 80 percent. MCV Price from 4000 to 3500. Repair Pad decrease power from -30 to -20. APC Price from 550 to 600. APC HP from 21500 to 19000. APC turn speed from 8 to 5. APC build duration from 900 to 938. ...
by AoAGeneral1
Mon May 14, 2018 8:42 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Its been agreed to use the TDGL changes (except price) for testing purposes after debate. The price affects a large pool of numbers in replays that I have seen that makes me unwilling to change the price to 650. For testing purposes however, I will revert the price to 600 (CNC95 price) for testing a...
by AoAGeneral1
Mon May 14, 2018 6:44 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

The other listed changes such as the power changes need to be combined for effective testing.
by AoAGeneral1
Mon May 14, 2018 10:49 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Missing the other listed changes
by AoAGeneral1
Mon May 14, 2018 1:42 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Add the map here
by AoAGeneral1
Mon May 07, 2018 7:20 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Test changes for future balance. Apache damage vs infantry at prone increased from 50 percent to 70 percent. MCV Price from 4000 to 3500. Repair Pad decrease power from -30 to -20. APC turn speed from 8 to 7. APC build duration from 900 to 938. APC AA range from 7 to 6. APC reduce vision range from ...
by AoAGeneral1
Sat May 05, 2018 10:29 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

WhoCares wrote: reduce construction speed by half with 2 conyard, ... 2 build queue at half speed.3 build queue at 1/3 speed, ect :D

"7 min to build a ref because i have 4 conyard god damnit"
Wasn't this tested in RA? O.o lol
by AoAGeneral1
Thu May 03, 2018 9:26 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Maybe it could be worth trying a cheaper MCV, but having only one production queue for structures, and still allowing multiple for units (if this hasn't been tried already)? I was going to suggest this too. Let's try reverting to a $2000 MCV, but with only a single build queue for structures.^ We c...
by AoAGeneral1
Thu May 03, 2018 7:01 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

I would imagine that would require a server to store and collect information through the client to do such. If a system is to be in place I imagine the stat tracker would be the first to be worked on. (if possible)
by AoAGeneral1
Wed May 02, 2018 6:50 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

10 changes made were not butchered. They are implemented. The difference you are complaining about that I can see is Apache damage and MCV price. Which I have already explained to YOU is a needed test for team games.
by AoAGeneral1
Wed May 02, 2018 4:23 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Realize that being a purist you will see that the CNC95 had its fair number of impurities as well. Going back closer to a traditional role is a nice idea but need to be careful when going this route in various forms. Currently with 3500$ on the MCV its easier to do then compared to the 4000$ even be...
by AoAGeneral1
Tue May 01, 2018 10:36 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 897485

Thats because it has a multiple queue system then compared to RA. MCVs at the price of 2k were spammed beyond believe and built incredibly fast that it was hard to stop.

The price currently remains at 3500$ because it hasn't been tested enough with team games.