Search found 195 matches

by Fortnight
Fri Feb 17, 2017 3:33 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Mammoth Tank 1) Movement Speed up from 50 to 55. 2) Turn Speed down from 5 to 4. 3) Turret Rotation Speed up from 2 to 3. 4) Missiles *reworked, will now use them against everything. 5) Now uses primary turret fire against infantry as well. 6) Build duration down to 30 sec (cost is the same, 2000 c...
by Fortnight
Thu Feb 16, 2017 3:29 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Light Tank, Medium Tank and Heavy Tank 1) Light Tank now has twice as long reload and twice as much damage. 2) Light Tank no longer spawns a husk upon death. 3) Medium Tank has slightly reduced movement speed, from 85 to 83. 4) Heavy Tank has increased HP, from 550 to 600. 5) Heavy Tank damage (per...
by Fortnight
Wed Feb 15, 2017 4:19 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Mobile Radar Jammer 1) Speed up from 85 to 155. 2) Radar-jamming range up from 15 cells to 18 cells. 3) Vision down from 6 to 4 cells. 4) Armor changed from Heavy to Light, HP down from 220 to 195. 5) Missile-jamming range up from 4 to 6. 6) Can now Guard (D) other vehicles to follow them around. 7...
by Fortnight
Tue Feb 14, 2017 2:22 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140793

I was planning on making it so that in overhaul you'd press the parabombs (or paradrops) icon as usual but instead of placing the target beacon immediately you would then get four new icons: Arrive from south, Arrive from north, Arrive from west, Arrive from east. Then you'd click one of those and a...
by Fortnight
Tue Feb 14, 2017 2:02 pm
Forum: General Discussion
Topic: WhoCares
Replies: 10
Views: 7231

Well met!
by Fortnight
Tue Feb 14, 2017 1:51 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Gap Generator and Mobile Gap Generator 1) Gap Gen. requires 50 power instead of 60. 2) Gap Gen. now has sounds for when it is toggled on/off by the power tool. 3) Gap Gen. now creates 8 cells of shroud instead of 6. 4) Mobile Gap Gen. cost down from 1200 to 1000 credits. 5) Mobile Gap Gen. movement...
by Fortnight
Mon Feb 13, 2017 2:29 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Medic and Mechanic (...and Engineer on point 5 and 6) 1) Medic cost increased by 50 to 250 and train time increased by 5.2 sec to 10 sec. 2) Medic and Mechanic can now use their abilities from inside a Pillbox. 3) Reduced both of their HP so it takes 5 Rifle Infantry attacks to kill each of them (t...
by Fortnight
Mon Feb 13, 2017 1:42 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

V2 Rocket and Artillery 1) Both will now always explode with the same appearance regardless whether they are loaded or not. 2) Artillery can now run over infantry as well as walls. Motivations: 1) If you destroy V2 Rocket when it has a rocket visible on it the explosion will be a big flame, otherwi...
by Fortnight
Mon Feb 13, 2017 6:31 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

MustaphaTR wrote: I will take those Zombie and Ant changes for my modmaps if it is not a problem. I have bio labs on my maps and they are really a big balance issue.
Go ahead, I'm happy to have helped. :D
by Fortnight
Sun Feb 12, 2017 3:00 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Zombie and Giant Ant These are two special units that you can build in your Barracks if you've captured a Biological Lab. 1) Zombie health down to 100 (from 250). Armor from "None" to "Light". 2) Giant Ant health down to 335 (from 750). Armor from "None" to "Light". 3) Zombie cost down to 40 (from ...
by Fortnight
Sun Feb 12, 2017 2:00 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Rather than removing bad crates, how about different colour crates. For example Blue = no/low risk or moderate reward (unit speed increase, squad crate, armour increase etc) Green = Reveal map, 2k credits, shroud map, explosion etc. Just an idea. or A lobby option to disable 'Baddy crates' That cou...
by Fortnight
Sun Feb 12, 2017 3:09 am
Forum: General Discussion
Topic: Fermented Friday game ideas
Replies: 20
Views: 12415

Thought of a decent one: No Rocket Soldiers allowed.
by Fortnight
Sat Feb 11, 2017 1:19 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

The special neutral buildings 1) "Oil Derrick" has been renamed to: [tab]Oil Derrick - Capture to get 100 credits and then 100 credits every 15 sec 2) "Hospital" has been renamed to: [tab]Hospital - Capture to make your infantry quickly generate back their health out of combat (also a minor base) 3...
by Fortnight
Sat Feb 11, 2017 1:18 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119684

Music expansion I've prepared music.yaml to accept tracks from both Tiberian Dawn and Red Alert and all of their expansions. This doesn't do anything on its own but it means you just need to replace scores.mix with a different scores.mix to get more music if you want to. Here's a quote from http://...
by Fortnight
Fri Feb 10, 2017 4:14 pm
Forum: General Discussion
Topic: Fermented Friday game ideas
Replies: 20
Views: 12415

Only naval units! :drunk:

Seriously though, maybe that you need to build an air unit before the first vehicle? Harvester can be an exception.