Search found 96 matches

by scorp
Tue Jan 12, 2016 10:28 pm
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 31251

Graion Dilach wrote: CTRL-P. Then look for them where the maps are.
Thanks

/offtopic
by scorp
Mon Jan 11, 2016 3:13 pm
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 31251

by the way, what's the best way to take openRA screenshots? thx
by scorp
Tue Jan 05, 2016 10:01 pm
Forum: General Discussion
Topic: Creating a marketingplan for OpenRA
Replies: 47
Views: 31251

Graion Dilach wrote: TS and derived mods will play a role. The moment OpenRA will have a semi-working/playable/you name it TS mod, players and modders will easily come over.
This. Timing will be important. Focus marketing attempts on OpenRa when it releases something new, big and exciting.
by scorp
Tue Dec 22, 2015 5:50 pm
Forum: General Discussion
Topic: Dropping support for downloading assets ?
Replies: 32
Views: 22767

There's two sides of this, a) that OpenRa needs more players, b) the legal aspect of using copyrighted assets. As for a), a large mod at some point develops critical mass. These mods or projects, when discussed on any more or less topical message boards, will generate a lot of interest. OpenRa curre...
by scorp
Sun Dec 20, 2015 12:55 pm
Forum: General Discussion
Topic: How to make France more appealing for players
Replies: 63
Views: 47703

and the last one , and pretty much the hardest obstacle ... you would need to get this idea past pchote ...although i can tell you , he would not like it ... cause pchote (initially with me) did hound out all the foreign content ... like the snipers for example ... and currently represents a solid ...
by scorp
Tue Dec 15, 2015 6:59 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 46054

had this error too. check your a-10 for this stuff: -Selectable: -Voiced: -GainsExperience: -EjectOnDeath: -GpsDot: RejectsOrders: Thanks alot. I thought i had that added... strange. just a short note, though: -EjectOnDeath: appears to be no longer used. If used, the game crashes. yeah, i use attac...
by scorp
Mon Dec 14, 2015 3:29 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 46054

Okay so I added some additional attack bombers to RA. When using them as the player, they work well. Then i tried to make the AI use them and get the crash below. Please note that the AI can use parabombs fully well and that i used the parabombs (and CNC's A10) as a blueprint for it to work. It appe...
by scorp
Sat Nov 21, 2015 1:09 pm
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 26142

there's lots of room for experimentstion i think. But right now, players really seem to prefer Yaks over Migs. possible ways to make MIGs more effective regardless of AA capability: - damage against unit types increase - spread damage of rockets increase - number of rockets fired per burst increase ...
by scorp
Thu Nov 19, 2015 6:35 pm
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 26142

I take it the openRa devs made the changes you mention simply for balancing reasons for powergamers. Common sense had probably not very much to do with it. That said, Anti-Air capable Migs would only make sense, im my view, if a similar air-unit would be available to the allied faction as well. the ...
by scorp
Sun Nov 15, 2015 2:54 pm
Forum: General Discussion
Topic: How to make France more appealing for players
Replies: 63
Views: 47703

France seems to be lacking attractive attack units. Gap Generators and fake buildings are fun, but you also want to attack to be winning games. I use a cost-effective Special Forces infantry unit called (not surprisingly) the Legionnaire for France in my game. Doesn't completely offset the game (not...
by scorp
Sun Nov 15, 2015 2:44 pm
Forum: General Discussion
Topic: Teslatank deploy
Replies: 13
Views: 8925

This thing looks cool. Don't think it would be hard to implement deployable intermediate tesla coil things. I used to have deployable machine gun nests and it's an interesting way to set up smaller fortifications in strategic locations. Then again, it's typcially a bit on the micro-heavy side to use...
by scorp
Sun Nov 15, 2015 12:20 am
Forum: General Discussion
Topic: Red Alert Artillery a viable alternative
Replies: 8
Views: 6271

Its not an artillery nerf (reduction) its a range & unit armour (improvement) With cost raised and unit speed and ROF (rate of fire) lowered so they are not OP (overpowered) I tested 101 differnt artillery variations the one above = most fun Overall Battle effectivness is about the same as the curr...
by scorp
Fri Nov 13, 2015 9:36 pm
Forum: General Discussion
Topic: Redalert Grenadier a better solution ?
Replies: 4
Views: 3573

yeah, their chance to blow up makes them largely useless. There should be a few ways to tinker with grenadiers and grenades that'll make them fit a role in frontline, non-meta combat.
by scorp
Mon Nov 09, 2015 3:28 pm
Forum: General Discussion
Topic: Defense Balance Discussion - Red Alert
Replies: 31
Views: 23419

i guess then we're actually in agreement :D higher Price or custom build times (takes longer to build with the same Price tag) wouldn't help much i think. Players usually prepare these defenses before they deploy the MCV in a tactical advance. With higher Price or custom build time, they'd just wait...
by scorp
Mon Nov 09, 2015 1:51 pm
Forum: General Discussion
Topic: Defense Balance Discussion - Red Alert
Replies: 31
Views: 23419

then let me rephrase it: stationary defenses are IMHO only OP in the context of basewalking. For their original, intended purpose, i think they're mostly okay. Maybe the AA gun is OP but that's always open to debate. so rather than nerfing base defenses, the mechanic of basewalking should be tweaked...