Search found 149 matches
- Fri Oct 21, 2011 8:40 pm
- Forum: Mapping and Modding
- Topic: Looking for beta tester
- Replies: 1
- Views: 2841
Looking for beta tester
I'm Looking for a beta tester, who would be interested in the Singleplayer/Versus map and could create a server, because I can´t create server (port blocking).
- Sun Oct 09, 2011 9:52 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143820
- Mon Oct 03, 2011 8:55 pm
- Forum: Mapping and Modding
- Topic: OpenRA Map Editor Player Limit
- Replies: 21
- Views: 15300
- Mon Oct 03, 2011 7:58 pm
- Forum: Mapping and Modding
- Topic: OpenRA Map Editor Player Limit
- Replies: 21
- Views: 15300
- Thu Jul 28, 2011 8:37 pm
- Forum: Mapping and Modding
- Topic: RA: Reloaded
- Replies: 19
- Views: 13364
First you need convert your .ogg fto wav with this options: 22050 Hz Mono 1 6-bit (PCM) wav-file -good convertor is Media Coder . Then download Red Alert-MiXer 5.1 OR3 from this site http://cncnz.com/downloads/redalert/utilities/ In command prompt type wav2aud <wavdatei[.WAV]> [auddatei[.AUD]] for e...
- Sun Jul 24, 2011 8:22 pm
- Forum: General Discussion
- Topic: Random map generator
- Replies: 4
- Views: 4711
- Fri Jul 22, 2011 2:21 pm
- Forum: Mapping and Modding
- Topic: Custom unit in map (RA)
- Replies: 12
- Views: 10335
- Fri Jul 22, 2011 10:06 am
- Forum: Mapping and Modding
- Topic: Custom unit in map (RA)
- Replies: 12
- Views: 10335
- Fri Jul 22, 2011 10:02 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143820
Hi, sorry, but there are no updates. Desert Theater is complet converted and playable, but there is some mistakes. For examples: Ore Mines, Pillbox Camo, Silo Camo... Now I working on Battlefield modification, which combine TD and RA units. In this modification you can't build any buildings, only pr...
- Mon Jun 20, 2011 10:06 am
- Forum: Mapping and Modding
- Topic: [map] [ra] Tank Battlefied v.1
- Replies: 2
- Views: 3887
- Sat Jun 18, 2011 12:28 pm
- Forum: Mapping and Modding
- Topic: [map] [ra] Tank Battlefied v.1
- Replies: 2
- Views: 3887
[map] [ra] Tank Battlefied v.1
This is new type of minigame... I've been inspired by Dropzone [map by Holloweye] and State of War [videogame].
You start with 2 medium tanks and MHQ (mobile HQ), which you must defend else you will be defeated. You can capture neutral War Factory to produce more units in time.
You start with 2 medium tanks and MHQ (mobile HQ), which you must defend else you will be defeated. You can capture neutral War Factory to produce more units in time.
- Tue May 31, 2011 12:18 pm
- Forum: Mapping and Modding
- Topic: Two 6 player maps
- Replies: 2
- Views: 4196
- Sat May 28, 2011 10:11 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143820
- Thu May 26, 2011 3:31 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143820
@rb10c: do you mean interior theater ? And thanks.... @Gangster: Sorry, but I don't know who made this... So now I know this :) . Nice work with terrain... @Kashi: Thanks Kashi... Can you post some images from real life (forks) Now I working on desert theater from CnC to RA with new features (Water ...
- Thu May 26, 2011 1:41 pm
- Forum: General Discussion
- Topic: Things i found out during first games(suggestions/questions)
- Replies: 13
- Views: 14756
@TradeMark: Currently I have converted all tiles from CaC to RA1 and maked news (Water Cliffs, Cliff-to-Watercliff, Shores 3x1 3x1, Rivers 1x3 3x1, 2x2 passable bridges ) and all use right pallete, but there is problem with hardcoded higlights, that's broke all desert tiles in RA1 (desert tiles blin...