Search found 96 matches
- Tue Sep 06, 2016 9:41 pm
- Forum: General Discussion
- Topic: Possible bug in exodus mission
- Replies: 2
- Views: 2972
Possible bug in exodus mission
Exception log below: Red Alert Mod at Version playtest-20160904 on map 492158a8d258b6aa7220a117b2ac2ac653151a46 (Exodus by Scott_NZ). Date: 2016-09-06 21:36:03Z Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.42000 Exception of type `Syste...
- Thu Aug 04, 2016 10:25 pm
- Forum: General Discussion
- Topic: Tesla Boat
- Replies: 14
- Views: 17924
- Wed Jul 06, 2016 4:56 pm
- Forum: General Discussion
- Topic: [RA Balance] MAD Tank
- Replies: 20
- Views: 17602
many cool ideas ITT personally, i prefer the "support unit" idea over the "hero unit" idea. possibilities: MAD Tank's thumping could negatviely influence power within range, high tech within range etc. Power down within range, stop timer on affected high tech buildings or air buildings, disrupt gap ...
- Tue Jun 28, 2016 10:20 am
- Forum: General Discussion
- Topic: [RA Balance] Shock troopers
- Replies: 30
- Views: 39486
i like shockies being effective against both, infantry and vehicles. That's a reward for teching up and shockie's price and build time. It's good to have at least some high tech units that are worth teching up for... what struck me as odd back when they buffed shockies is the huge range they have no...
- Tue May 31, 2016 10:25 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 21104
AA Migs are one of many issues with higher tier units. They're not just an issue of a single unit being underpowered, i think it's more about the question what is it worth teching up for? Many higher tier units such as Mammoths, Migs, MAD Tanks, Chrono Tanks and possibly other units i'm forgetting w...
- Sun May 29, 2016 7:20 pm
- Forum: Mapping and Modding
- Topic: Defining different properties for different factions.
- Replies: 5
- Views: 4909
Re: Defining different properties for different factions.
*achievement unlocked: succesfully opened pandora's box*SoScared wrote: ↑First post in the modding subforum!
- Mon May 23, 2016 3:26 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105768
you can avoid that problem by giving the Mig a secondary armament against infantry (or other units where 4 rockets would be a waste of ammo)newwe wrote: ↑ The 4 shot volley might have some negative consequences as well - ie you accidentally target infantry and you've wasted a ton of ammo
- Sun May 22, 2016 7:39 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105768
you can use custom build times to control these two factors individually, though.SoScared wrote: ↑
Btw does lowering cost still reduce production time?
- Tue May 03, 2016 8:33 am
- Forum: General Discussion
- Topic: Lets do something about artillery
- Replies: 36
- Views: 25184
Some posters earlier i.t.t. made it clear that why some people perceive Arty gameplay as OP is not just the range. It is also: Arty+GpS or Arty+Hinds, Shroud logic, firing/reload speed, high damage against all types of units, lack of Soviet counters, vet logic. All of these elements play a role. All...
- Sat Apr 02, 2016 12:02 pm
- Forum: Mapping and Modding
- Topic: Red Alert Extended Arsenal
- Replies: 6
- Views: 6398
tested scorps mod and it has the same crashes in the same situations, maybe he already found a solution for this and can help you. unfortunately not. I didn't find the time to trace every engine change that lead to crashes in newer versions. But the Phase tank's cloaking for instance crashes due to...
- Sun Mar 20, 2016 2:26 pm
- Forum: General Discussion
- Topic: One More Soviet Faction?
- Replies: 23
- Views: 20391
I think China doesn't fit into the "Soviet" theme. As a different main faction for a Special mod, okay, but as a subfaction it's unfitting. If Russia and Ukraine are already being fragmented, then Kazakhstan, Belarus etc. could be fragmented as well if it's just about having another name for slightl...
- Sun Mar 20, 2016 2:22 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105768
+1 for more interesting MAD TankSoScared wrote: ↑ This is the most intriguing suggestion I've read on this forum for a while. This sounds like a MAD tank to me. I also like the idea of Soviet getting their own unique unit like Allied Tanya.
wasn't there a Volkov character in RA?
- Tue Jan 26, 2016 5:43 pm
- Forum: General Discussion
- Topic: Redalet Mig with air to air capability
- Replies: 32
- Views: 26183
- Mon Jan 18, 2016 9:13 am
- Forum: Mapping and Modding
- Topic: Scorp's Mod (w.i.p)
- Replies: 8
- Views: 6614
thanks for the test Norman. Yes, with the latest OpenRa version, it crashes in certain situations (returning to the Shell map from a finished game for example as well) and i haven't found a solution to that yet. I think it may be related to the shell map, but not sure. Did the Crash logs that you ha...
- Sat Jan 16, 2016 1:42 pm
- Forum: Mapping and Modding
- Topic: Scorp's Mod (w.i.p)
- Replies: 8
- Views: 6614
Scorp's Mod (w.i.p)
So I've been modding the last few releases of OpenRA, mostly adding various units and functionalities to the default RA mod in order to have some more variety in the game. I thought at this point I'd share the mod with the great community here. The idea is that people besides myself get to test it, ...