Search found 276 matches

by zypres1
Thu May 22, 2014 8:27 pm
Forum: Competitions and Events
Topic: Next tournament (Have Faith)
Replies: 14
Views: 9879

pay if and what you want.. Good way to make ppl know about bounty's that need some love..
by zypres1
Thu May 22, 2014 8:26 pm
Forum: Competitions and Events
Topic: Next tournament (Have Faith)
Replies: 14
Views: 9879

Bountysource it: Let ppl pay if the want. Say you take care of the money, 50% goes to prize money (I'de rather want gift, like socared's 3dprintet openrastuff), and rest goes to the organizers to handle how they want. Take some for the work, and also use some on trailer/soundtrack/ads/whatever...
by zypres1
Fri Apr 11, 2014 12:15 am
Forum: Mapping and Modding
Topic: Lua template
Replies: 4
Views: 4553

This isn't a good time to be putting significant effort into lua-scripted maps. The Lua implementation in the current playtest is still broken ..... noooooooo.... But we still got those good examples like godzilla, so it works... And the Space invaders.. Then we can start the planning of what we wa...
by zypres1
Fri Apr 11, 2014 12:10 am
Forum: Mapping and Modding
Topic: Lua template
Replies: 4
Views: 4553

Please state what you want included, and put some more $£ on this bounty if you want to.
Also please post links to all Lua powered maps for players to test out.
by zypres1
Thu Apr 10, 2014 11:55 pm
Forum: Mapping and Modding
Topic: Lua template
Replies: 4
Views: 4553

Lua template

Hi, we need more cool missions and lua powered maps. Since we now have playtest with LUA more fixed, folks can start making maps. But one template should be ready for us to use, with advanced and simple code in it. If anyone can start with this, we can all set what we want in it. I have many ideas. ...
by zypres1
Tue Mar 25, 2014 8:43 pm
Forum: Mapping and Modding
Topic: Terrain sheet overflow
Replies: 14
Views: 10137

Try removing the tree and sam sites? It could be too close to the road, and then "share" place..
by zypres1
Tue Mar 25, 2014 1:13 am
Forum: Mapping and Modding
Topic: Lua mad idea: Crimea
Replies: 5
Views: 6642

Or we can use this map, just a little modified.
http://resource.openra.net/maps/557
by zypres1
Tue Mar 25, 2014 1:04 am
Forum: Mapping and Modding
Topic: Lua mad idea: Crimea
Replies: 5
Views: 6642

Lua mad idea: Crimea

1: you start as Ukraine or Russia. Map is half-island with 3rd party units and bases you can see, but not control. 2: when Russia moves to the base from sea, some of the Crimean units fight, most join Russian forces, and some move to where the Ukraine player starts. When those units meet the Ukraine...
by zypres1
Thu Feb 27, 2014 7:07 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164224

Perfect. Please keep it coming. You should at least include what you got now. Or just the road to the normal template.
by zypres1
Mon Feb 10, 2014 8:48 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189195

I like it

I like it, but please fix the hotkeys. Attackmove builds stuff..
by zypres1
Sun Jan 19, 2014 6:40 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189195

help in irc

come to irc to get some help
by zypres1
Wed Jan 15, 2014 12:40 am
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 51871

Nice, I like it as is.
Just please make sure this mod will not die out like many other mods when the devs get busy IRL. (I miss Starwars mod)

Solutions:
Could it be possible in the future to have this in github? Could you have one "final" release that will work on all next versions of openra?
by zypres1
Wed Jan 15, 2014 12:36 am
Forum: General Discussion
Topic: [OpenRA] Limit base-walking by reducing freedom of building
Replies: 24
Views: 23470

this is how games look nowadays

http://bayfiles.net/file/13ZYd/e39LPd/OpenRA-2014-01-14T234711Z.rep This replay is from pressure 3 vs 3 (1223). It shows some of the problem. The radius got some negative bi-effects, and you can see it here. Around 10 "attacks" with mcv in the game, defense-structure war, and some arty-wars. The ga...
by zypres1
Tue Jan 14, 2014 7:01 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189195

fun to play

I really like this mod. Its nice if you or us can help out with this: 1: Announce it more places. 2: Have dedicated server hosting it (name should be shorten link to this forum?) 3: Make at least one short fun scripted game (singeplayer) in it. (simple, just like 3 vs 1 easy, but introducing all the...
by zypres1
Tue Jan 14, 2014 6:59 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 51871

Spread it

I really like this mod. Its nice if you or us can help out with this: 1: Announce it more places. 2: Have dedicated server hosting it (name should be shorten link to this forum?) 3: Make at least one short fun scripted game (singeplayer) in it. (simple, just like 2 vs 1 easy, but introducing all the...