Search found 276 matches
- Thu May 22, 2014 8:27 pm
- Forum: Competitions and Events
- Topic: Next tournament (Have Faith)
- Replies: 14
- Views: 9879
- Thu May 22, 2014 8:26 pm
- Forum: Competitions and Events
- Topic: Next tournament (Have Faith)
- Replies: 14
- Views: 9879
- Fri Apr 11, 2014 12:15 am
- Forum: Mapping and Modding
- Topic: Lua template
- Replies: 4
- Views: 4553
This isn't a good time to be putting significant effort into lua-scripted maps. The Lua implementation in the current playtest is still broken ..... noooooooo.... But we still got those good examples like godzilla, so it works... And the Space invaders.. Then we can start the planning of what we wa...
- Fri Apr 11, 2014 12:10 am
- Forum: Mapping and Modding
- Topic: Lua template
- Replies: 4
- Views: 4553
- Thu Apr 10, 2014 11:55 pm
- Forum: Mapping and Modding
- Topic: Lua template
- Replies: 4
- Views: 4553
Lua template
Hi, we need more cool missions and lua powered maps. Since we now have playtest with LUA more fixed, folks can start making maps. But one template should be ready for us to use, with advanced and simple code in it. If anyone can start with this, we can all set what we want in it. I have many ideas. ...
- Tue Mar 25, 2014 8:43 pm
- Forum: Mapping and Modding
- Topic: Terrain sheet overflow
- Replies: 14
- Views: 10137
- Tue Mar 25, 2014 1:13 am
- Forum: Mapping and Modding
- Topic: Lua mad idea: Crimea
- Replies: 5
- Views: 6642
Or we can use this map, just a little modified.
http://resource.openra.net/maps/557
http://resource.openra.net/maps/557
- Tue Mar 25, 2014 1:04 am
- Forum: Mapping and Modding
- Topic: Lua mad idea: Crimea
- Replies: 5
- Views: 6642
Lua mad idea: Crimea
1: you start as Ukraine or Russia. Map is half-island with 3rd party units and bases you can see, but not control. 2: when Russia moves to the base from sea, some of the Crimean units fight, most join Russian forces, and some move to where the Ukraine player starts. When those units meet the Ukraine...
- Thu Feb 27, 2014 7:07 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164224
- Mon Feb 10, 2014 8:48 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 189195
I like it
I like it, but please fix the hotkeys. Attackmove builds stuff..
- Sun Jan 19, 2014 6:40 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 189195
help in irc
come to irc to get some help
- Wed Jan 15, 2014 12:40 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51871
- Wed Jan 15, 2014 12:36 am
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 23470
this is how games look nowadays
http://bayfiles.net/file/13ZYd/e39LPd/OpenRA-2014-01-14T234711Z.rep This replay is from pressure 3 vs 3 (1223). It shows some of the problem. The radius got some negative bi-effects, and you can see it here. Around 10 "attacks" with mcv in the game, defense-structure war, and some arty-wars. The ga...
- Tue Jan 14, 2014 7:01 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 189195
fun to play
I really like this mod. Its nice if you or us can help out with this: 1: Announce it more places. 2: Have dedicated server hosting it (name should be shorten link to this forum?) 3: Make at least one short fun scripted game (singeplayer) in it. (simple, just like 3 vs 1 easy, but introducing all the...
- Tue Jan 14, 2014 6:59 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 51871
Spread it
I really like this mod. Its nice if you or us can help out with this: 1: Announce it more places. 2: Have dedicated server hosting it (name should be shorten link to this forum?) 3: Make at least one short fun scripted game (singeplayer) in it. (simple, just like 2 vs 1 easy, but introducing all the...