Search found 641 matches
- Wed Oct 27, 2021 9:51 pm
- Forum: Mapping and Modding
- Topic: Adding non-pixel art sprites to Dune 2000
- Replies: 3
- Views: 2967
Re: Adding non-pixel art sprites to Dune 2000
You can extract them using the Openra.Utility. It should work when using with the "--png" command and the relevant .R8 file. (Something like "--png DATA.R8 PALETTE.BIN" IIRC.)
- Wed Oct 27, 2021 9:48 pm
- Forum: General Discussion
- Topic: German Dune 2000 CD not recognized
- Replies: 4
- Views: 3202
Re: German Dune 2000 CD not recognized
Hi, the installer does indeed only support the English installation discs, sorry.
- Wed Oct 27, 2021 4:44 pm
- Forum: Mapping and Modding
- Topic: Adding non-pixel art sprites to Dune 2000
- Replies: 3
- Views: 2967
Re: Adding non-pixel art sprites to Dune 2000
Hi! It is possible to add new graphics to a mod. The game can load sprites from pngs (and other formats which aren't so nice to work with), so it should be doable with bitmap editors.
- Fri Oct 22, 2021 2:25 pm
- Forum: General Discussion
- Topic: Red Alert: Posting game replays
- Replies: 10
- Views: 29858
Re: Red Alert: Posting game replays
Maybe recording with https://obsproject.com/ works for you. Replays themselves aren't a video format, so you're correct that you cannot upload those to Youtube etc.
- Tue Oct 19, 2021 10:06 pm
- Forum: Mapping and Modding
- Topic: To add own font to the game
- Replies: 2
- Views: 3453
Re: To add own font to the game
Fonts are referenced in the "Fonts:" section of "mod.yaml", so you can add a font there. You probably want to replace the existing fonts with your own font files. (Otherwise you then need to change the relevant "Font: <font name>" entries in the .yaml files inside the "chrome" directory. Which is do...
- Tue Oct 19, 2021 10:03 pm
- Forum: General Discussion
- Topic: Please help with GITHUB
- Replies: 1
- Views: 2923
Re: Please help with GITHUB
You can compile it by downloading, unzipping and running the "make.cmd" (or just running "make" if you're on mac/linux). But that plugin will be severely out of date and not work with the latest OpenRA version without updates.
- Tue Oct 12, 2021 10:12 am
- Forum: General Discussion
- Topic: mouse lags since last update
- Replies: 5
- Views: 4268
Re: mouse lags since last update
There's a bug on Windows that the hardware cursor support sometimes fails. This can cause laggy cursors until a restart of the game (where it will try to use hardware cursors again). The next release will improve this situation.
- Mon Oct 11, 2021 3:09 pm
- Forum: Mapping and Modding
- Topic: CnC Tiberian Dawn
- Replies: 2
- Views: 2784
Re: CnC Tiberian Dawn
Hi. You can remove traits by putting a "-" in front of the name:
Code: Select all
V01:
-SpawnActorOnDeath:
- Thu Oct 07, 2021 10:00 pm
- Forum: General Discussion
- Topic: Why is the game called OpenRA?
- Replies: 3
- Views: 11958
Re: Why is the game called OpenRA?
The source is open: https://github.com/OpenRA/OpenRA/
That you need the assets (which we don't own) to run the game is different to that.
That you need the assets (which we don't own) to run the game is different to that.
- Tue Oct 05, 2021 7:25 pm
- Forum: General Discussion
- Topic: 5 vrs 5 - AI-Bot units clogging question
- Replies: 5
- Views: 13855
Re: 5 vrs 5 - AI-Bot units clogging question
Some actors on that map are owned by the "Creeps" player. Which means the AI might consider actors it cannot attack as enemies...
- Mon Oct 04, 2021 11:52 am
- Forum: General Discussion
- Topic: Webroot identifies new release as malware, installation problems.
- Replies: 1
- Views: 2219
Re: Webroot identifies new release as malware, installation problems.
Installing via Origin is supported. The error message "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item." sounds like something (probably some Antivirus functionality?) is blocking the content installation.
- Fri Oct 01, 2021 9:57 am
- Forum: General Discussion
- Topic: WHERE ARE ALL SERVERS??? (RedAlert)
- Replies: 7
- Views: 4575
Re: WHERE ARE ALL SERVERS??? (RedAlert)
A certificate expiry causes issues on machines using the mono build. We try to fix the issue on the master server side, but pchote also put https://github.com/pchote/OpenRA/releas ... 10321-net5 together which works around the issue.
- Fri Sep 17, 2021 10:18 pm
- Forum: General Discussion
- Topic: How to add Covert Operations missions and Mods
- Replies: 2
- Views: 2899
Re: How to add Covert Operations missions and Mods
Hello!
For 1: Sadly you cannot add the missions from the ISO file. They have to be coded new for OpenRA.
For 2: Mods for the newest version have their own installer/package, so you have to download and install them differently to OpenRA.
For 1: Sadly you cannot add the missions from the ISO file. They have to be coded new for OpenRA.
For 2: Mods for the newest version have their own installer/package, so you have to download and install them differently to OpenRA.
- Mon Aug 16, 2021 6:05 pm
- Forum: Mapping and Modding
- Topic: Need help with creating a mobile AA gun unit
- Replies: 2
- Views: 2617
Re: Need help with creating a mobile AA gun unit
If you want to use ClassicFacingBodyOrientation, you have to remove BodyOrientation (inherited from ^Defense) like the following: -BodyOrientation: ClassicFacingBodyOrientation: (See https://github.com/OpenRA/OpenRA/blob/f63e15f5de9610999a284d60082d202773e7f85d/mods/ra/rules/defaults.yaml#L634-L635 ...
- Mon Aug 16, 2021 6:00 pm
- Forum: Mapping and Modding
- Topic: Nuke location in map
- Replies: 2
- Views: 2622
Re: Nuke location in map
You have to use Lua on an actor that can fire nukes, see "ActivateNukePower" on https://docs.openra.net/en/latest/release/lua/