Search found 641 matches

by abcdefg30
Wed Oct 27, 2021 9:51 pm
Forum: Mapping and Modding
Topic: Adding non-pixel art sprites to Dune 2000
Replies: 3
Views: 2967

Re: Adding non-pixel art sprites to Dune 2000

You can extract them using the Openra.Utility. It should work when using with the "--png" command and the relevant .R8 file. (Something like "--png DATA.R8 PALETTE.BIN" IIRC.)
by abcdefg30
Wed Oct 27, 2021 9:48 pm
Forum: General Discussion
Topic: German Dune 2000 CD not recognized
Replies: 4
Views: 3202

Re: German Dune 2000 CD not recognized

Hi, the installer does indeed only support the English installation discs, sorry.
by abcdefg30
Wed Oct 27, 2021 4:44 pm
Forum: Mapping and Modding
Topic: Adding non-pixel art sprites to Dune 2000
Replies: 3
Views: 2967

Re: Adding non-pixel art sprites to Dune 2000

Hi! It is possible to add new graphics to a mod. The game can load sprites from pngs (and other formats which aren't so nice to work with), so it should be doable with bitmap editors.
by abcdefg30
Fri Oct 22, 2021 2:25 pm
Forum: General Discussion
Topic: Red Alert: Posting game replays
Replies: 10
Views: 29858

Re: Red Alert: Posting game replays

Maybe recording with https://obsproject.com/ works for you. Replays themselves aren't a video format, so you're correct that you cannot upload those to Youtube etc.
by abcdefg30
Tue Oct 19, 2021 10:06 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 2
Views: 3453

Re: To add own font to the game

Fonts are referenced in the "Fonts:" section of "mod.yaml", so you can add a font there. You probably want to replace the existing fonts with your own font files. (Otherwise you then need to change the relevant "Font: <font name>" entries in the .yaml files inside the "chrome" directory. Which is do...
by abcdefg30
Tue Oct 19, 2021 10:03 pm
Forum: General Discussion
Topic: Please help with GITHUB
Replies: 1
Views: 2923

Re: Please help with GITHUB

You can compile it by downloading, unzipping and running the "make.cmd" (or just running "make" if you're on mac/linux). But that plugin will be severely out of date and not work with the latest OpenRA version without updates.
by abcdefg30
Tue Oct 12, 2021 10:12 am
Forum: General Discussion
Topic: mouse lags since last update
Replies: 5
Views: 4268

Re: mouse lags since last update

There's a bug on Windows that the hardware cursor support sometimes fails. This can cause laggy cursors until a restart of the game (where it will try to use hardware cursors again). The next release will improve this situation.
by abcdefg30
Mon Oct 11, 2021 3:09 pm
Forum: Mapping and Modding
Topic: CnC Tiberian Dawn
Replies: 2
Views: 2784

Re: CnC Tiberian Dawn

Hi. You can remove traits by putting a "-" in front of the name:

Code: Select all

V01:
	-SpawnActorOnDeath:
by abcdefg30
Thu Oct 07, 2021 10:00 pm
Forum: General Discussion
Topic: Why is the game called OpenRA?
Replies: 3
Views: 11958

Re: Why is the game called OpenRA?

The source is open: https://github.com/OpenRA/OpenRA/
That you need the assets (which we don't own) to run the game is different to that.
by abcdefg30
Tue Oct 05, 2021 7:25 pm
Forum: General Discussion
Topic: 5 vrs 5 - AI-Bot units clogging question
Replies: 5
Views: 13855

Re: 5 vrs 5 - AI-Bot units clogging question

Some actors on that map are owned by the "Creeps" player. Which means the AI might consider actors it cannot attack as enemies...
by abcdefg30
Mon Oct 04, 2021 11:52 am
Forum: General Discussion
Topic: Webroot identifies new release as malware, installation problems.
Replies: 1
Views: 2219

Re: Webroot identifies new release as malware, installation problems.

Installing via Origin is supported. The error message "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item." sounds like something (probably some Antivirus functionality?) is blocking the content installation.
by abcdefg30
Fri Oct 01, 2021 9:57 am
Forum: General Discussion
Topic: WHERE ARE ALL SERVERS??? (RedAlert)
Replies: 7
Views: 4575

Re: WHERE ARE ALL SERVERS??? (RedAlert)

A certificate expiry causes issues on machines using the mono build. We try to fix the issue on the master server side, but pchote also put https://github.com/pchote/OpenRA/releas ... 10321-net5 together which works around the issue.
by abcdefg30
Fri Sep 17, 2021 10:18 pm
Forum: General Discussion
Topic: How to add Covert Operations missions and Mods
Replies: 2
Views: 2899

Re: How to add Covert Operations missions and Mods

Hello!

For 1: Sadly you cannot add the missions from the ISO file. They have to be coded new for OpenRA.
For 2: Mods for the newest version have their own installer/package, so you have to download and install them differently to OpenRA.
by abcdefg30
Mon Aug 16, 2021 6:05 pm
Forum: Mapping and Modding
Topic: Need help with creating a mobile AA gun unit
Replies: 2
Views: 2617

Re: Need help with creating a mobile AA gun unit

If you want to use ClassicFacingBodyOrientation, you have to remove BodyOrientation (inherited from ^Defense) like the following: -BodyOrientation: ClassicFacingBodyOrientation: (See https://github.com/OpenRA/OpenRA/blob/f63e15f5de9610999a284d60082d202773e7f85d/mods/ra/rules/defaults.yaml#L634-L635 ...
by abcdefg30
Mon Aug 16, 2021 6:00 pm
Forum: Mapping and Modding
Topic: Nuke location in map
Replies: 2
Views: 2622

Re: Nuke location in map

You have to use Lua on an actor that can fire nukes, see "ActivateNukePower" on https://docs.openra.net/en/latest/release/lua/