Search found 144 matches

by lucassss
Mon Aug 22, 2016 12:42 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 35537

You should be careful not to improve derricks too much. Lots of derricks encourage turtling games instead of territory fighting games.
by lucassss
Wed Aug 17, 2016 10:07 am
Forum: General Discussion
Topic: Changing how the D key (escort) works
Replies: 0
Views: 10145

Changing how the D key (escort) works

The D key allows you to order a unit to escort another unit. While this works with one unit, if you send many units to escrot a unit, they surround it and prevent it from moving. I think it would be cool if the "escort" function added a restriction that units must not be adjacent to the unit they ar...
by lucassss
Sun Aug 07, 2016 1:12 pm
Forum: General Discussion
Topic: [RA Balance] Radar Dome + Allied Radar Jammer
Replies: 19
Views: 14299

Doesn't this seriously nerf the value of GPS? At least on small maps.
by lucassss
Fri Aug 05, 2016 2:41 am
Forum: General Discussion
Topic: Make Radar Dome liable for Aircrafts' vision range
Replies: 4
Views: 4062

Another idea, sticking with my previous theme, building the radar dome allows you to do zoom out of 0.5x and 0.25x like one can currently only do in spectator mode.
by lucassss
Fri Aug 05, 2016 2:27 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 875
Views: 2063883

http://www.gamereplays.org/openra/repla ... &id=313181

A very chaotic battle in sidestep between me and chamberlain, which shows the importance of taking proper control of land.
by lucassss
Mon Aug 01, 2016 2:19 pm
Forum: General Discussion
Topic: [RA Balance] Radar Dome + Allied Radar Jammer
Replies: 19
Views: 14299

Another option, maybe radar can give some information on what the enemy is doing, a la old spy?

Examples:
- What support powers are currently being prepared
- How much money does the enemy make per minute
- How much money does the enemy currently have
- How much power does the enemy currently have
by lucassss
Mon Aug 01, 2016 10:53 am
Forum: General Discussion
Topic: lets make a ban list of people who troll, ragequit, etc
Replies: 30
Views: 25006

Maybe something like SSH keys can be used? Let's say I play against fiveaces, and I know it's him, I tell OpenRA to do a key exchange with him. Next time that a user with the nick "fiveaces" is seen, the identity is checked and if fiveaces can't authenticate, I have a warning saying it's probably a ...
by lucassss
Sun Jul 31, 2016 12:23 pm
Forum: General Discussion
Topic: [RA Balance] Radar Dome + Allied Radar Jammer
Replies: 19
Views: 14299

Here's a suggestion that I have for radar dome that will also affect this. Until radar dome is built, limit people to a viewport of 640x480 or 800x600, even if it means most of their screen is black (they can always zoom in if they want). Building radar dome unlocks full view port. If radar jammer d...
by lucassss
Fri Jul 29, 2016 11:52 am
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 23262

chrono has a hotkey, shift click
by lucassss
Sat Jul 23, 2016 5:08 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 875
Views: 2063883

http://www.gamereplays.org/openra/repla ... &id=312837

Forest path's lack of resources and chokepoints provide an unpredictable game
by lucassss
Fri Jul 22, 2016 8:45 pm
Forum: General Discussion
Topic: Game Saves
Replies: 5
Views: 3725

A silly hack can be that to just save a time value, and then start the game by running the replay and giving manual control back at the correct point in time.
by lucassss
Mon Jul 18, 2016 8:27 pm
Forum: General Discussion
Topic: When a unit can target less things it becomes stronger
Replies: 17
Views: 13027

There is a good and common secnario where you would want to shoot a phase transport or an airplane or tank or whatever. However, there are very few scenarios where you want rocket soldiers to shoot infantry. This is way in my example I only disabled targetting of infantry (armor class None), which y...
by lucassss
Mon Jul 18, 2016 10:25 am
Forum: General Discussion
Topic: When a unit can target less things it becomes stronger
Replies: 17
Views: 13027

joo - or it can give a new role to artillery/v2, as they can fire over walls.
by lucassss
Mon Jul 18, 2016 10:02 am
Forum: General Discussion
Topic: When a unit can target less things it becomes stronger
Replies: 17
Views: 13027

Sleipnir - and what about the idea of tanks serving as moving walls?

Also, once can improvize playtests of this by disabling allowed targets for some units, as I said above.
by lucassss
Sun Jul 17, 2016 9:58 am
Forum: General Discussion
Topic: When a unit can target less things it becomes stronger
Replies: 17
Views: 13027

Tanya's rapid fire would require much more micro if it was constantly diverted into tanks where it barely damages them.