https://github.com/OpenHV/OpenHV/releases/tag/20211029 fixes desync problems and some minor bugs
Pod icons got new indicators to explain their purpose visually.
Search found 1135 matches
- Sat Oct 30, 2021 12:31 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 135084
- Wed Oct 20, 2021 10:06 am
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 135084
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20211016 adds new voice lines and balancing, new maps and a new mortar pod https://media.discordapp.net/attachments/840984330582360124/896732563962474496/unknown.png as well as new maps https://media.discordapp.net/attachments/842332699459977218/89751445...
- Tue Oct 12, 2021 8:24 am
- Forum: General Discussion
- Topic: Why is the game called OpenRA?
- Replies: 3
- Views: 12416
Re: Why is the game called OpenRA?
It is a common naming convention for https://osgameclones.com/ and there are completely free mods like https://libregamewiki.org/OpenHV
- Sun Oct 10, 2021 2:32 pm
- Forum: General Discussion
- Topic: ISO of Game Music
- Replies: 4
- Views: 5255
- Fri Sep 24, 2021 3:07 pm
- Forum: Mapping and Modding
- Topic: Mod program for Dune 2000
- Replies: 3
- Views: 3813
Re: Mod program for Dune 2000
You can use programs like Notepad++ or Visual Studio Code to edit the mod files. There is no graphical interface like TibEd, though.
- Sun Sep 19, 2021 8:24 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 135084
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20210919 was been released with many improvements: https://media.discordapp.net/attachments/840984330582360124/889088265695690752/unknown.png https://media.discordapp.net/attachments/840984330582360124/888850972468740114/unknown.png https://media.discord...
- Sun Sep 19, 2021 8:16 pm
- Forum: Mapping and Modding
- Topic: Astrological Triggers
- Replies: 2
- Views: 5044
Re: Astrological Triggers
You usually do this with https://docs.openra.net/en/latest/release/lua/#trigger OnEnteredFootprint, OnEnteredProximityTrigger and the like.
- Mon Sep 13, 2021 5:28 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2074960
Re: Send me your replays and I'll cast them!
https://cdn.discordapp.com/attachments/ ... 40Z.orarep
It is from the finals of the OpenHV tournament. If you feel like trying something else.
Requires https://github.com/OpenHV/OpenHV/releases/tag/20210910 to play.
It is from the finals of the OpenHV tournament. If you feel like trying something else.
Requires https://github.com/OpenHV/OpenHV/releases/tag/20210910 to play.
- Mon Sep 13, 2021 5:22 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 135084
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20210910 was the version used in the tournament.
- Sat Sep 11, 2021 7:39 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 135084
Re: OpenHV
Developer interview and tournament stream:
- Sun Sep 05, 2021 8:16 pm
- Forum: General Discussion
- Topic: New updates make me sad.
- Replies: 1
- Views: 2530
Re: New updates make me sad.
Can you upload your perf.log?
- Sun Sep 05, 2021 8:10 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 135084
Re: OpenHV
https://matrix.to/#/+openhv:matrix.org adds a new chat service with Discord bridging. https://github.com/OpenHV/OpenHV/releases/tag/20210905 is another unstable release. https://media.discordapp.net/attachments/840984330582360124/883714883366043648/unknown.png Factions now have proper logos. https:/...
- Tue Aug 24, 2021 10:01 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 135084
Re: OpenHV
See also https://github.com/OpenRA/OpenRA/issues/16615 and more interestingly https://launchpad.net/~eofla/+archive/ubuntu/msbuild as a Debian package. Note that this is not yet in a quality where it could be submitted into the official repositories. When I tried to submit it to openSUSE the lawyers...
- Sun Aug 08, 2021 4:48 pm
- Forum: Mapping and Modding
- Topic: Is it possible to do custom GUI?
- Replies: 1
- Views: 2902
Re: Is it possible to do custom GUI?
Yes, you can make custom GUIs. See https://github.com/OpenRA/OpenRA/blob/6 ... #L172-L181 for a kill command.
- Tue Jul 13, 2021 8:59 pm
- Forum: General Discussion
- Topic: Dead bodies don't remain on the ground like they do in OG RA.
- Replies: 1
- Views: 3671
Re: Dead bodies don't remain on the ground like they do in OG RA.
That is included. They just fade away faster.