Search found 24 matches

by penev
Sat Jun 20, 2015 8:47 pm
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 16184

OK, and how does those work if your opponent is not out for coffee at the time? It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise y...
by penev
Sat Jun 20, 2015 1:52 pm
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 16184

Forget the radar. My point is that with or without the notifications, how do you make a "sneak attack" without a distraction?
by penev
Sat Jun 20, 2015 11:23 am
Forum: General Discussion
Topic: The "Enemy detected" alert sound
Replies: 21
Views: 16184

I am actually curious as to how you people do "sneaking" if these notifications ruin it for you. :?
by penev
Mon Feb 02, 2015 2:46 pm
Forum: General Discussion
Topic: Left-click orders
Replies: 6
Views: 4807

I was sad to see the left-click orders go, since I was so used to them from the original games. However, I personally had problems with them in OpenRA, so I can't oppose the removal. Unfortunately bringing them back is more of a wishful thinking than a plan right now and I don't think anyone can pro...
by penev
Tue Jan 27, 2015 2:59 pm
Forum: Mapping and Modding
Topic: How to select stuff in the editor?
Replies: 2
Views: 2646

Hi.
Right-clicking anywhere on the map will deselect whatever tile/tool/selection you are currently "holding".
And no, I don't think there is an Undo option.
by penev
Thu Jan 22, 2015 8:41 pm
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6329

I think you should clone my repository (keep in mind that it will not be updated to match the latest code) and checkout the branch I linked you to. This can be done with any Git client. After that you will have to build the game.
See here.
by penev
Thu Jan 22, 2015 2:26 pm
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6329

OK so I tested this (in TD). You are right, I got ahead of myself. The WormManager is not quite generic enough to handle such cases yet (as the name suggests). I hacked together a quick patch at https://github.com/penev92/OpenRA/commit/e7b62cd6b0e100d80a1588abc00d7276b5f75ab0 (I hope you can use thi...
by penev
Tue Jan 20, 2015 6:19 pm
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6329

You don't need to do anything to the actors you spawn. Sounds like you did everything you need to.
Just tell the WormManager to spawn actor with name "c1" in the YAML file like this:

Code: Select all

WormSignature: c1
by penev
Tue Jan 20, 2015 4:12 pm
Forum: Mapping and Modding
Topic: Worm Manager
Replies: 7
Views: 6329

The Worm Manager is its own trait. It doesn't currently interact with any other traits (except the WormSpawner tag trait). You can make it spawn visceroids (or any other type of actors in theory) regardless of the mod. You just need to have actors with the WormSpawner trait on the map and attach the...