Search found 213 matches
- Sat Apr 07, 2018 8:57 pm
- Forum: General Discussion
- Topic: Smitty's Spring 2018 Playtest
- Replies: 68
- Views: 79242
- Fri Apr 06, 2018 8:44 pm
- Forum: General Discussion
- Topic: Smitty's Spring 2018 Playtest
- Replies: 68
- Views: 79242
So you'd instead like being unable to select your army at all when there is an engineer in the midst? That's not what I said an engineer should have a higher selection priority than harvesters I was only pointing out that you can't box select an engineer near just about any unit. If you try to box ...
- Fri Apr 06, 2018 3:35 pm
- Forum: Competitions and Events
- Topic: OpenRA 2v2 Team Tournament
- Replies: 10
- Views: 18746
yea.. in game, join as a spectator. lol i think someone is streaming them to twitchnoobmapmaker wrote: ↑Are the games casted somewhere?
- Fri Apr 06, 2018 2:34 pm
- Forum: General Discussion
- Topic: Smitty's Spring 2018 Playtest
- Replies: 68
- Views: 79242
Regarding selection changes, I feel that an engineer should have a higher selection priority than harvesters. As it stands you can never box select an engineer as every unit has a higher priority. So you'd instead like being unable to select your army at all when there is an engineer in the midst? ...
- Thu Apr 05, 2018 4:25 pm
- Forum: General Discussion
- Topic: Smitty's Spring 2018 Playtest
- Replies: 68
- Views: 79242
- Fri Mar 30, 2018 3:45 pm
- Forum: General Discussion
- Topic: Opening Pandora's Box (Macro Usage Discussion)
- Replies: 20
- Views: 15613
Macro´s in theory make actions easier which is basically cheating. Which means Im against the usage of macro´s. Logical Equivalency Test: [Gamer mouse with high DPI and extra buttons ] in theory makes actions easier which is basically cheating. [mechanical keyboard] in theory makes actions easier...
- Thu Mar 29, 2018 4:12 pm
- Forum: General Discussion
- Topic: Red Alert ore and ore trucks IRL
- Replies: 12
- Views: 8469
Re: Red Alert ore and ore trucks IRL
The question that bugs me for 20 years already. The whole economy stuff though just doesn't make sense, at least for me. A mine that "grows" valuable ore around it?.. The only possible explanation I can think of is that there is a mining operation underground that dumps its cargo to the surface to ...
- Thu Mar 29, 2018 3:23 pm
- Forum: General Discussion
- Topic: Opening Pandora's Box (Macro Usage Discussion)
- Replies: 20
- Views: 15613
I mean the point of the game is to outsmart your opponent with a better strategy. The whole point of OpenRA has been to refine the mechanics and interface of Red Alert so to enhance the player's ability to quickly and efficiently control their armies. Adding in hotkeys and queueing up units were enh...
- Tue Mar 27, 2018 5:02 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 995617
can someone answer why the APC is shooting air in the first place? It filled a hole in the 2011-era gameplay, taking precedent from one of the FMVs that showed it with a quad-cannon shooting at an apache: https://i.imgur.com/gzjjhYw.png Note that back then the APC was AA only (it didn't grow the ab...
- Mon Mar 26, 2018 8:01 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 995617
I know that I am in no place to be making balance recommendations in this topic, but can someone answer why the APC is shooting air in the first place? Just seems awkward, goofy and out of place, and def a huge departure from the original. People are saying that Nod's apaches suck and are under used...
- Fri Mar 23, 2018 5:17 pm
- Forum: General Discussion
- Topic: Red Alert ore and ore trucks IRL
- Replies: 12
- Views: 8469
Red Alert was originally designed to be an expansion pack to the original C&C. It was developed very quickly - in less than a year, copying and expanding on the mechanics and units from the original game. Ore trucks and ore/gems were simply the most reasonable reskin of tiberium that they could thi...
- Thu Mar 15, 2018 9:02 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 995617
- Wed Mar 07, 2018 11:29 pm
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 4785377
Why would be good to give hind back to the soviets? lmao, cause it's a soviet helicopter. it's where it originally was in the original game and where it belongs. And for all the talk of it "breaking" gameplay, maybe it would actually enhance the game by making games more dynamic/interesting with so...
- Wed Mar 07, 2018 10:28 pm
- Forum: General Discussion
- Topic: If Hinds were returned to Soviets poll
- Replies: 17
- Views: 49845
Hello? why cant i vote for "no change all is fine" here? I voted "other" but that doesnt really fit. Why no change? There is no working solution for the known issues. i'd say 1st make the modmaps then start the poll. This way i need too much imagination on what could work. Btw Huey, Cobra or blackh...
- Wed Mar 07, 2018 4:47 pm
- Forum: General Discussion
- Topic: If Hinds were returned to Soviets poll
- Replies: 17
- Views: 49845
Hello? why cant i vote for "no change all is fine" here? I voted "other" but that doesnt really fit. Why no change? There is no working solution for the known issues. i'd say 1st make the modmaps then start the poll. This way i need too much imagination on what could work. Btw Huey, Cobra or blackh...