\o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/Sleipnir wrote: ↑Yes. That falls under "fix the technical problems with the external capturing" alongside not allowing multiple engineers/players to capture at the same time.
Search found 175 matches
- Tue May 15, 2018 9:20 am
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 186592
- Tue May 15, 2018 8:51 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 912215
- Tue May 15, 2018 8:46 am
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 186592
There will be one trait with settings for the "external wait delay" and for consume / don't. Current RA behaviour would be approximated by a long delay and no consuming. Current TD behaviour would be replicated by zero delay and consuming. KW/RA3 behaviour would use both. Excellent the people gonna...
- Tue May 15, 2018 7:48 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 121196
This is the system Nolt and I applied onto Sattered Paradise a few weeks ago: Changed veterancy system: Veterancy: (achieved after killing 300% of the units worth) +10% Durability +10% Attack damage +10% Attack speed +10% Movement speed Elite: (achieved after killing 600% of the units worth) +10% Du...
- Tue May 15, 2018 6:55 am
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 186592
Re: Redesigning and Balancing TD
Another idea of mine was to put in a unit type from CnC3 that was basically a mini MCV that could only deploy once with a deploy duration providing build radius after which could solve the one base movement gameplay that we see atm. #2722 and some of the other issues/irc discussion from around that...
- Mon May 14, 2018 7:13 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 186592
https://resource.openra.net/maps/uploader/1277/
Thats a link to Mesacers profile. He had the newest balance changes mentioned from above (except Apache changes).
Thats a link to Mesacers profile. He had the newest balance changes mentioned from above (except Apache changes).
- Mon May 14, 2018 6:36 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 186592
Redesigning and Balancing TD
Hello boys, TDGL has finished yesterday and it is now time to finally speak up. I have rewatched the VOD of SoScareds cast and there was again a huge rant on twitch chat surrounding AoA and his sheer unbelievable talent to ignore feedback of the community and instead posting fixes that are irrelevan...
- Tue May 08, 2018 4:41 pm
- Forum: Competitions and Events
- Topic: Allies Overhaul Tournament
- Replies: 14
- Views: 21903
- Wed May 02, 2018 6:39 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 912215
Cool story bro but if changes get molested and shitty implemented its better to not include them.SirCake wrote: ↑Lol in RA every balance map author is happy if 10% of his change makes it into the release, and here in TD people are outraged if their changes get adapted??
*facepalm*
- Mon Apr 30, 2018 9:46 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 912215
Most changes are either ripped of in the wrong way from our balance map or not even properly taken over. Boring try to change the meta with some small changes wont do anything to rescue TD. If Im ever gonna play TD again Im gonna play it on Mesacers map. Your modmaps are boring AoA and lead into mo...
- Mon Apr 30, 2018 9:03 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 912215
Most changes are either ripped of in the wrong way from our balance map or not even properly taken over. Boring try to change the meta with some small changes wont do anything to rescue TD. If Im ever gonna play TD again Im gonna play it on Mesacers map. Your modmaps are boring AoA and lead into mor...
- Sun Apr 08, 2018 9:36 am
- Forum: General Discussion
- Topic: Smitty's Spring 2018 Playtest
- Replies: 68
- Views: 73148
- Sat Apr 07, 2018 8:18 pm
- Forum: General Discussion
- Topic: Smitty's Spring 2018 Playtest
- Replies: 68
- Views: 73148
- Sat Apr 07, 2018 8:16 pm
- Forum: General Discussion
- Topic: QUICK POLL ON FAVOURITE MAP by N/A
- Replies: 6
- Views: 10310
- Mon Apr 02, 2018 6:22 pm
- Forum: General Discussion
- Topic: Smitty's Spring 2018 Playtest
- Replies: 68
- Views: 73148
The balances seem to be well overall even if i think the misslesub damage increase is too much, they are already really good since the accuracy has been improved. I'm a bit unsure about the shoktrooper change they are often a bad investment for players as you mentioned. If you play well with them t...