Search found 172 matches

by epice
Mon Feb 04, 2013 11:10 pm
Forum: General Discussion
Topic: Engineers - what have been people's ideas to moderate?
Replies: 45
Views: 29942

psydev wrote: Re: proposal 1. More generally, buildings with higher hitpoints should take longer to capture. So, Construction Yard should have a longer delay until capture than a power plant.
Oh I quite like that!
by epice
Mon Feb 04, 2013 11:09 pm
Forum: General Discussion
Topic: Fixing Allied AA Weaknesses
Replies: 22
Views: 14771

Cmd. Matt wrote: AA-only rocket soldiers loadable inside the jeep should be equivalent to the flak truck. I think that is a sensible balancing approach.
Too much micromanagement to accomplish compared to soviets, just try giving both sides the flak truck? See how it works and go from there.
by epice
Sun Feb 03, 2013 2:40 am
Forum: General Discussion
Topic: Left click is great but click+drag deselects everything.
Replies: 4
Views: 4463

Left click is great but click+drag deselects everything.

You can easily click+drag on accident and it deselects everything. Its great to have the option there just needs a touch of work.
by epice
Sun Feb 03, 2013 2:32 am
Forum: General Discussion
Topic: Fixing Allied AA Weaknesses
Replies: 22
Views: 14771

Here's my ideas: 1) Rocket Soldiers in a Ranger is a neat idea, would be cool if any infantry could shoot from a ranger. Not sure how balanced that would be. 2) Light Tanks have a pretty small and weak cannon, perhaps it could be used to shoot aircraft as well? 3) Make the Flak Truck buildable for b...
by epice
Wed Jan 30, 2013 9:48 am
Forum: General Discussion
Topic: Units to start out in "defend" stance.
Replies: 4
Views: 3427

Units to start out in "defend" stance.

I always set my units to "defend' because I don't want them chasing shit around on their own.

Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.
by epice
Mon Jan 28, 2013 5:39 am
Forum: General Discussion
Topic: Open Source Red Alert 2 Map Renderer
Replies: 5
Views: 5909

If someone did up Tiberian Sun and added in the removed stuff like Orca Transport, Dropships, Dropship bay, meteor strike super weapon, Dropship loadout screen, the GDI Radar with 2 upgrade spots, light towers that target enemies with their spotlight, all that good stuff. Add in some options like di...
by epice
Thu Jan 17, 2013 10:15 pm
Forum: Mapping and Modding
Topic: problem in windows 7
Replies: 2
Views: 2685

Nope, you look pretty fucked with all that.
by epice
Thu Jan 17, 2013 10:09 pm
Forum: General Discussion
Topic: Add Pinging
Replies: 3
Views: 2841

I always thought it might be cool if you could draw on the map for your allies to see. Like you can draw an arrow where your sending your forces, or draw a X where you are going to chrono in some tanks. Just add a little pencil and have it be whatever color you are. An eraser so you can remove it wh...
by epice
Sun Jan 13, 2013 10:46 pm
Forum: General Discussion
Topic: Mines - some loves them other hates them
Replies: 7
Views: 5315

Actually, thats not a bad idea!

Make mines cost money!
by epice
Sat Jan 12, 2013 2:16 am
Forum: General Discussion
Topic: Red Alert - Running out of money.
Replies: 11
Views: 7541

I'VE GOT IT!

Make a building that can be placed onto the mineshaft that will cause ore to be generated at a much faster rate, along with a chance for gems to pop up.
by epice
Fri Jan 11, 2013 2:44 am
Forum: General Discussion
Topic: Red Alert - Real life 3D Models
Replies: 6
Views: 6239

Man need to get me a 3D printer.
by epice
Mon Dec 31, 2012 3:35 am
Forum: General Discussion
Topic: Red Alert - Running out of money.
Replies: 11
Views: 7541

Red Alert - Running out of money.

One large problem in Red Alert is running out of money on the map. Nobody has any money and the game just drags on as.

How do we fix this?
by epice
Fri Dec 21, 2012 5:24 pm
Forum: Mapping and Modding
Topic: [Mod] OpenGolf
Replies: 21
Views: 18855

Mite-b-cool, looking forward to playable version!
by epice
Thu Dec 20, 2012 11:18 pm
Forum: General Discussion
Topic: Remove bib infront of buildings that don't need it.
Replies: 10
Views: 6925

It looks good in Red Alert and C&C tho, I never played Dune.
by epice
Wed Dec 19, 2012 10:18 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 165267

Looks cool! Maybe improve the regular civilian buildings too I always thought they looked silly.