Oh I quite like that!psydev wrote: ↑ Re: proposal 1. More generally, buildings with higher hitpoints should take longer to capture. So, Construction Yard should have a longer delay until capture than a power plant.
Search found 172 matches
- Mon Feb 04, 2013 11:10 pm
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 29942
- Mon Feb 04, 2013 11:09 pm
- Forum: General Discussion
- Topic: Fixing Allied AA Weaknesses
- Replies: 22
- Views: 14771
Too much micromanagement to accomplish compared to soviets, just try giving both sides the flak truck? See how it works and go from there.Cmd. Matt wrote: ↑AA-only rocket soldiers loadable inside the jeep should be equivalent to the flak truck. I think that is a sensible balancing approach.
- Sun Feb 03, 2013 2:40 am
- Forum: General Discussion
- Topic: Left click is great but click+drag deselects everything.
- Replies: 4
- Views: 4463
Left click is great but click+drag deselects everything.
You can easily click+drag on accident and it deselects everything. Its great to have the option there just needs a touch of work.
- Sun Feb 03, 2013 2:32 am
- Forum: General Discussion
- Topic: Fixing Allied AA Weaknesses
- Replies: 22
- Views: 14771
Here's my ideas: 1) Rocket Soldiers in a Ranger is a neat idea, would be cool if any infantry could shoot from a ranger. Not sure how balanced that would be. 2) Light Tanks have a pretty small and weak cannon, perhaps it could be used to shoot aircraft as well? 3) Make the Flak Truck buildable for b...
- Wed Jan 30, 2013 9:48 am
- Forum: General Discussion
- Topic: Units to start out in "defend" stance.
- Replies: 4
- Views: 3427
Units to start out in "defend" stance.
I always set my units to "defend' because I don't want them chasing shit around on their own.
Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.
Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.
- Mon Jan 28, 2013 5:39 am
- Forum: General Discussion
- Topic: Open Source Red Alert 2 Map Renderer
- Replies: 5
- Views: 5909
If someone did up Tiberian Sun and added in the removed stuff like Orca Transport, Dropships, Dropship bay, meteor strike super weapon, Dropship loadout screen, the GDI Radar with 2 upgrade spots, light towers that target enemies with their spotlight, all that good stuff. Add in some options like di...
- Thu Jan 17, 2013 10:15 pm
- Forum: Mapping and Modding
- Topic: problem in windows 7
- Replies: 2
- Views: 2685
- Thu Jan 17, 2013 10:09 pm
- Forum: General Discussion
- Topic: Add Pinging
- Replies: 3
- Views: 2841
I always thought it might be cool if you could draw on the map for your allies to see. Like you can draw an arrow where your sending your forces, or draw a X where you are going to chrono in some tanks. Just add a little pencil and have it be whatever color you are. An eraser so you can remove it wh...
- Sun Jan 13, 2013 10:46 pm
- Forum: General Discussion
- Topic: Mines - some loves them other hates them
- Replies: 7
- Views: 5315
- Sat Jan 12, 2013 2:16 am
- Forum: General Discussion
- Topic: Red Alert - Running out of money.
- Replies: 11
- Views: 7541
- Fri Jan 11, 2013 2:44 am
- Forum: General Discussion
- Topic: Red Alert - Real life 3D Models
- Replies: 6
- Views: 6239
- Mon Dec 31, 2012 3:35 am
- Forum: General Discussion
- Topic: Red Alert - Running out of money.
- Replies: 11
- Views: 7541
Red Alert - Running out of money.
One large problem in Red Alert is running out of money on the map. Nobody has any money and the game just drags on as.
How do we fix this?
How do we fix this?
- Fri Dec 21, 2012 5:24 pm
- Forum: Mapping and Modding
- Topic: [Mod] OpenGolf
- Replies: 21
- Views: 18855
- Thu Dec 20, 2012 11:18 pm
- Forum: General Discussion
- Topic: Remove bib infront of buildings that don't need it.
- Replies: 10
- Views: 6925
- Wed Dec 19, 2012 10:18 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 165267