Search found 172 matches
- Mon Apr 08, 2013 5:37 am
- Forum: General Discussion
- Topic: Regeneration Basin FAIL
- Replies: 3
- Views: 3085
- Mon Apr 08, 2013 5:35 am
- Forum: General Discussion
- Topic: M.A.D. Tank!
- Replies: 11
- Views: 8963
- Sun Apr 07, 2013 12:38 pm
- Forum: General Discussion
- Topic: M.A.D. Tank!
- Replies: 11
- Views: 8963
- Thu Apr 04, 2013 3:56 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41510
- Wed Apr 03, 2013 12:40 pm
- Forum: General Discussion
- Topic: Account Kill
- Replies: 5
- Views: 4984
- Sun Mar 31, 2013 7:59 pm
- Forum: General Discussion
- Topic: M.A.D. Tank!
- Replies: 11
- Views: 8963
M.A.D. Tank!
I just realized there isn't one in openRA! What else is missing that I'm not noticing?
- Sun Mar 24, 2013 5:05 pm
- Forum: General Discussion
- Topic: The UI, is it final or subject to change?
- Replies: 2
- Views: 2662
The UI, is it final or subject to change?
Why not make the server list viable while you are in a server? Maybe show a number of how many people are in the main lobby so you know if you should wait around to get a game going or not?
A lot of people will leave a server just to check if there are any others that popped up with a lot of players.
A lot of people will leave a server just to check if there are any others that popped up with a lot of players.
- Thu Mar 21, 2013 4:06 pm
- Forum: General Discussion
- Topic: Allow me to ramble on about assorted things in openRA
- Replies: 8
- Views: 5915
- Wed Mar 20, 2013 12:13 pm
- Forum: General Discussion
- Topic: Fixing Allied AA Weaknesses
- Replies: 22
- Views: 14713
Longbows need a buff, badly.Surrealistik wrote: ↑I've already brought Longbows up. The issue with them is that they're too costly and too late tier; they're not practical, general purpose anti-air.
- Sun Mar 17, 2013 4:01 am
- Forum: General Discussion
- Topic: Allow me to ramble on about assorted things in openRA
- Replies: 8
- Views: 5915
I think the Demo Truck just needs a shorter range on it's explosion damage then the regular nuke and it would be fine. I haven't played the newest playtest much so I can't speek for that. No, the Coil will kill a single infantry and then needs to do a full charge. So to my knowledge its just a one-s...
- Sat Mar 16, 2013 4:25 pm
- Forum: General Discussion
- Topic: Allow me to ramble on about assorted things in openRA
- Replies: 8
- Views: 5915
Allow me to ramble on about assorted things in openRA
Tesla Coil: I remember in the original Red Alert it could take out 3-4 infantry on a single charge, or a weakened vehicle and then still shoot at something else. As is, it had a charge and used it all instead of a single shot? Are there plans to correct this or is it being left as-is? I think the c...
- Sat Mar 09, 2013 12:53 pm
- Forum: General Discussion
- Topic: The OpenRA Red Alert logo screen.
- Replies: 4
- Views: 3653
It's half of the game! Soviets would be nothing without Allies to fight!-Jes- wrote: ↑Because the Soviets is what Red Alert is all about. Being them or fighting them, they are the main character(s) of the game.
Just seeing the logo during loading makes Hell March play in my mind.
- Fri Mar 08, 2013 1:46 pm
- Forum: General Discussion
- Topic: The OpenRA Red Alert logo screen.
- Replies: 4
- Views: 3653
The OpenRA Red Alert logo screen.
Why is it just the soviet logo? Shouldn't it be like 50% soviets, 50% allies? Like split it across the middle showing half of each logo?
I dunno but its always bothered me.
I dunno but its always bothered me.
- Fri Mar 08, 2013 1:36 pm
- Forum: Competitions and Events
- Topic: TCN C&C:RA 2v2 Tournament
- Replies: 3
- Views: 4055
- Wed Mar 06, 2013 6:36 pm
- Forum: Mapping and Modding
- Topic: Air-bridges.
- Replies: 0
- Views: 3721
Air-bridges.
I was trying to remake the map Pit or Plateau from Tiberian Sun but then there is no way to make bridges in the aid over land, if you understand what I'm saying. As in a bridge that would be from one cliff to another and could be driven under? Just like, would be nice to be able to do that, but sinc...